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  • "spaceflaffy" started this thread

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: Jun 9th 2016

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Wednesday, August 10th 2016, 5:51am

How does a 60hz tickrate change weapons that fire over 1000rpm?

I heard somebody say guns that fire at 1000rpm and over are broken in a 30hz environment. Does 60hz or 120hz facilitate buffs or nerfs to the K10, Scorpion and the Dual VZ .61?


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Wednesday, August 10th 2016, 11:29am

Here's the original thread about this

If weapon's firerate is too high compared to the tickrate, then multiple bullets could be included in same "tick" (eg. 900RPM for 30Hz). Due to this only one increase in recoil and spread is added even though you fired two bullets. Also afaik this was one of the causes why weapons felt so "one-hit-kill", as you could receive fatal damage in one frame.

60Hz fixes these type of problems, and thus "nerfs" high firerate weapons like K10.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • InterimAegis - Weapon comparisons/scoring.
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • pmax - Statistical analysis of BF4 players/games.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included