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Misnomer

Don't Prox Me Bro

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31

Tuesday, May 13th 2014, 9:40pm

AA mines are more used to scare away helicopters and are there to get the mobility kills, that is after all a death sentence.



This. Oh so much more this.

People here probably remember my rants about Stinger buff and attack chopper smoke nerf in BF3 (I thought both were appropriate). I hate the launchers in BF4 generally, but here I have no problem again with mines. DICE seems to understand mines well enough since patching up their slam v. landmine issues.

The AA mines are fine as they are because they are about area denial and reload fairly quickly.


AA mines are what I use when I am being harassed by a little bird and I can't be bothered to stop and shoot it down. Usually this occurs when I am moving with a team and we need to keep moving rather than me finding a good place for an IGLA/STINGER showdown. I find somewhere up high or even out in the open. Slap the two of them down and know that the Little Bird will have to work much harder to get kills on my squad while we move to the next cap.


I am usually very critical of devices that are incapable of actually killing vehicles. Here I think DICE got it right. The assignment may be stupid, but the device design is just right.

Labby

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32

Wednesday, May 14th 2014, 12:48am

AA mines are more used to scare away nubs and are there to get the mobility kills, that is after all a death sentence for nubs.

FTFY

AA mines aren't "scary" at all. They have a really long, unique lock time. Missile fires 2s (2.7s with stealth) after beginning to lock? Obviously an AA mine and there's nothing else to be worried about because AA mines have no persistence. They fire once and they're gone.

Beyond that they have a unique and obvious spot icon, both 3D and minimap, and they're a big target that can't reach as far as any heli weapons, can't take cover, and can't reposition.

AA mines are at best something to draw CM's once... maybe. The 2s+ locktime makes it easy enough to avoid them without CM's most of the time.

AA mines are what I use when I am being harassed by a little bird and I can't be bothered to stop and shoot it down. Usually this occurs when I am moving with a team and we need to keep moving rather than me finding a good place for an IGLA/STINGER showdown. I find somewhere up high or even out in the open. Slap the two of them down and know that the Little Bird will have to work much harder to get kills on my squad while we move to the next cap.

You're going to have a much harder time finding a position where the AA mines can be relevant than you would simply carrying a stinger and pulling it out when you need it. And the mines aren't going to make a helicopter "work much harder to get kills on your squad" they might draw CM's once, they they're gone. Even more likely is that they'll never be triggered at all, since 200m isn't far for aircraft. Minigun damage dropoff start is 250m, and a helicopter can close that distance in less than 6s.
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33

Wednesday, May 14th 2014, 9:39pm

I just want to get one kill, to get that one assignment, but its impossible.
Suggestions?


Addressing the OP's question: I finally got an AA Mine kill, and here's how. The key is to quietly stalk healthy choppers before delivering your 60 damage finisher.

Note, this is focused on KILLING with an AA Mine, not a suggestion for how best to use the AA Mine to help your team. The prior suggestions of working together with friends using AA Mines or using an MAA to first weaken enemy choppers sound good, but I couldn't find or produce those situations often enough to get the kill.

1) Keep the AA Mines on hand and look for an enemy scout/attack chopper. Spot it and run toward it, try to get within 100m.
2) Wait for a team mate to hit it with a stinger. Typically the chopper's CM's will be spent now
3) Deploy both mines pointed at the stumbling chopper. Spot it again if necessary
4) Your 60 damage will often kill it. It might live if no one else had taken a few additional health off the chopper, in which case: curse, rinse, repeat.

You can also go after choppers in the middle of an air duel or getting hit by your team's MAA, and try to steal the kill. Basically: quietly stalk healthy choppers, deploy mines at the smoking ones like an ambulance-chasing lawyer.

Lennox 203

Slow Learner

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34

Friday, May 23rd 2014, 3:39pm

I only recently unlocked them, and they are pretty cool. Weak, but cool, but feels balanced. It's a stationary, auto-firing AA turret... and it apparently does 30 damage, that is pretty solid in my book. If two people drop both of their AA mines, that's a dead helo. I have been frustrated by them because I am the only person using them, so I get hits, and maybe a disable, a couple of times the helo flips into the ground or water (but I get no kill). I will try out CTF, that seems like a prime place for helos (hopefully injured ones!). I have been using them on CQ-NS, lots of low flying scout helos to swat!

It can be lame that you can't even pack a MBT LAW or ANY launcher when you have AA mines, but I understand how unfair that would be to have AA and AT capabilities, especially when the AA is a turret. I couldn't pick up my AA mines, that didn't seem right, you can always pick up deployed equipment and move it... Since no perks add to the amount of AA mines you can carry, its perfect for a Mechanic! Attack helo strafing past you? Hop out, plop down an AA mine and start repairing!

What sort of range and angle of attack stats does the AA Mine have, has anyone figured that out?
"Ain't nothin' soft or sweet, I lift you off your feet
When I cock back the heat, whole crews retreat"



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35

Friday, May 23rd 2014, 3:58pm

AA mines are more used to scare away helicopters and are there to get the mobility kills, that is after all a death sentence.



This. Oh so much more this.

People here probably remember my rants about Stinger buff and attack chopper smoke nerf in BF3 (I thought both were appropriate). I hate the launchers in BF4 generally, but here I have no problem again with mines. DICE seems to understand mines well enough since patching up their slam v. landmine issues.

The AA mines are fine as they are because they are about area denial and reload fairly quickly.


AA mines are what I use when I am being harassed by a little bird and I can't be bothered to stop and shoot it down. Usually this occurs when I am moving with a team and we need to keep moving rather than me finding a good place for an IGLA/STINGER showdown. I find somewhere up high or even out in the open. Slap the two of them down and know that the Little Bird will have to work much harder to get kills on my squad while we move to the next cap.


I am usually very critical of devices that are incapable of actually killing vehicles. Here I think DICE got it right. The assignment may be stupid, but the device design is just right.
''The device is just right'' as in: junkgadget noone will choose

AA mines, even if anyone chooses them (for bad reasons because who else
would lose his rocketlauncher for it?), depict a problem all AA-weaponry
more or less have in BF4 and that is lack of purview.

200m is
nothing. 450m is nothing. As long as airvehicles are able to spot and
engage anything succesfully from far beyond that range, the unbalance
stays.
To make things worse, AA mines give a large *-icon on the
minimap and HUD of airvehicles and have a very limited angle of attack.


I wonder if one of DICE' next gadgets will surpass the AA-mine as laughingstock.
RIP Sraw

Labby

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36

Friday, May 23rd 2014, 4:14pm

I wonder if one of DICE' next gadgets will surpass the AA-mine as laughingstock.

The 3GL that came with it is pretty close.
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Lennox 203

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37

Friday, May 23rd 2014, 5:34pm

I have enjoyed the 3GL once I realized that it was a 3 round semi-auto grenade launcher instead of a GL that fires 3 grenades at once... I assume it has less explosive power, but this is slightly off topic.

Does anyone have the AA Mines stats? Lock-on time doesn't appear to be that long, and since the lock-on range isn't that far, it really surprises pilots who aren't paying enough attention. Seeing at to how its the only deployable turret we get, I like it. What were you hoping for? A deployable Stinger Turret?..
"Ain't nothin' soft or sweet, I lift you off your feet
When I cock back the heat, whole crews retreat"



Labby

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38

Friday, May 23rd 2014, 5:46pm

I have enjoyed the 3GL once I realized that it was a 3 round semi-auto grenade launcher instead of a GL that fires 3 grenades at once... I assume it has less explosive power, but this is slightly off topic.

Does anyone have the AA Mines stats? Lock-on time doesn't appear to be that long, and since the lock-on range isn't that far, it really surprises pilots who aren't paying enough attention. Seeing at to how its the only deployable turret we get, I like it. What were you hoping for? A deployable Stinger Turret?..

Range is 200m. Locktime is 2s.
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Sheepnub

I pity the wool

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39

Friday, May 23rd 2014, 5:50pm

No, if they want to engage tanks directly, they use a Launcher.

I would agree, if it wouldn't take a tank to kill a tank.
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


Lennox 203

Slow Learner

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40

Friday, May 23rd 2014, 8:28pm

I have enjoyed the 3GL once I realized that it was a 3 round semi-auto grenade launcher instead of a GL that fires 3 grenades at once... I assume it has less explosive power, but this is slightly off topic.

Does anyone have the AA Mines stats? Lock-on time doesn't appear to be that long, and since the lock-on range isn't that far, it really surprises pilots who aren't paying enough attention. Seeing at to how its the only deployable turret we get, I like it. What were you hoping for? A deployable Stinger Turret?..

Range is 200m. Locktime is 2s.

Nice thanks! Any idea what the degrees of their "scanning area" is? like 60 to -15 on the y-axis, 45 to -45 on the x-axis sort of thing.
"Ain't nothin' soft or sweet, I lift you off your feet
When I cock back the heat, whole crews retreat"