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NoctyrneSAGA

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501

Tuesday, May 27th 2014, 3:10am

Anecdotal. Were you firing just for a second, or for long periods of times?


Entire magdumps thanks to the Resupply Crate. Of course, with even longer training it's entirely possible to get the optimum fire rate down just as Cobalt said.
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elementofprgress

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502

Tuesday, May 27th 2014, 3:30am

Like I said before, just click, click- 10 times per second! One click is a click, you can't pull of half a click. People can pull off 1200 RPM on the AN.


Should be noted. To pull off 1200 RPM with the AN94 you only need to click for an RPM 600 because it fires ...more or less.. two rounds at once.

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503

Tuesday, May 27th 2014, 5:11am

@i-fantasy
You misunderstand. Click at a rate of 22, 23 clicks per 5 seconds and that should even out to be the same as 4.44 clicks per second. You're saying it's 'inefficient' to click 23 times every 5 seconds - that's the rate I'm talking about. You click at the rate of 23 clicks per 5 seconds to achieve 4.44 clicks per second, the optimal firing rate. Did I say all your firefights should last 5 seconds so you can precisely click 23 times? No, it'd be ridiculous to do so. You're saying 'there cannot be half of a click in a second', or in this case, .444 clicks. The rate of 0.5 clicks per second is equal to 1 click for every two seconds. That means click once every two seconds. So even 9 clicks for every two seconds would work quite well, because .44 is close to .5.

To give you a metaphor, it's like the 365.25 days that are contained within our calendar. How do we get around the .25 days? We can't have .25 of a day. Easy, stick on an extra day every fourth year. 365.25x4 = 365x3+366.

Tl;Dr
You can't click 'half a click'. You can click 'half a click a second' at the rate of '1 click every 2 seconds'.

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This post has been edited 1 times, last edit by "Spartanlord" (May 27th 2014, 5:16am)


CobaltRose

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504

Tuesday, May 27th 2014, 5:12am

@CoboltRose

If your gunfights are really taking over 5 seconds, there's something seriously wrong with what you're doing. I use RPM per second because the time duration in most gunfights takes around a second, thus making you obligated to click 4.444 times per second
First off: get your summonings straight. You don't want to accidentally summon C'Thulu. Second: you're missing the point. I only converted to CPM to use the metronome, which (almost exactly: figures that a metronome can't go into decimal places :thumbdown: ) gives you the correct tempo at which to nail the trigger for something that's VERY close to the max rate of fire. Memorize that ticking and click along with it and you (almost) have the correct rate of fire. GG NO RE AK5C.
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505

Wednesday, May 28th 2014, 9:34pm

You misunderstand. Click at a rate of 22, 23 clicks per 5 seconds and that should even out to be the same as 4.44 clicks per second. You're saying it's 'inefficient' to click 23 times every 5 seconds - that's the rate I'm talking about. You click at the rate of 23 clicks per 5 seconds to achieve 4.44 clicks per second, the optimal firing rate. Did I say all your firefights should last 5 seconds so you can precisely click 23 times? No, it'd be ridiculous to do so. You're saying 'there cannot be half of a click in a second', or in this case, .444 clicks. The rate of 0.5 clicks per second is equal to 1 click for every two seconds. That means click once every two seconds. So even 9 clicks for every two seconds would work quite well, because .44 is close to .5.


My understanding of the jamming issue was that there was a jamming threshold which if you exceeded, you jammed the burst weapon. In this case, it would be RPS (Rounds per second), or for the M16A4, 4.444 clicks per second. Your idea of ''compensation'' by clicking once more on the second would surpass this threshold for the second second, assuming the threshold resets every second.

I'd appreciate any data or any knowledgeable member displaying how ''jamming'' really works, and if there's a jamming threshold.
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506

Wednesday, May 28th 2014, 9:59pm

There is no jamming. You just can't queue up bursts.
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507

Wednesday, May 28th 2014, 10:07pm

There is no jamming. You just can't queue up bursts.


So if you click five times in one second, surpassing the jamming (pseudonym) threshold, it won't count towards the last 0.444 ''half-click''? Meaning that the effective firerate is 720 RPM?
"Teamwork is essential; it gives the enemy other people to shoot at."

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508

Wednesday, May 28th 2014, 11:10pm

If you click too early, it doesn't shoot.
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509

Thursday, May 29th 2014, 4:10am

You need to stop thinking of the click rate as divisible by 10. When you're clicking, you're not thinking numbers, seconds, etc. All you're thinking of is the rhythm. With a little bit of practice, you can get near 800 ROF without too much issue.

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510

Thursday, May 29th 2014, 2:25pm

What the best attachments for acwr? I have ergo and muzzle break ATM but wondering if compensator is a better choice

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