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  • "TdE_-ScHooLBoY-_" started this thread

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1

Saturday, October 5th 2013, 6:27pm

bolt action rifles - ps3 beta

Bolt actions need help. I'm not sure what should be changed, but, compared to DMRs and carbines, they are of little use competitively. I typically double my kills and halve my deaths with carbines and DMRs. The 25m max damage is at most half, maybe one quarter, of the distance necessary to make this damage potential useful. I think I would rather have a flat 75% damage value, than the current damage model. Access to the g18 will probably help, but I still feel the DMRs will continue to retain a long range advantage. Maybe newer builds of the game are confirmed to have improved on this aspect already. If anyone knows, fill me in on the good news.

  • "tinynerdude" has been banned

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Saturday, October 5th 2013, 7:22pm

Bolt actions need help. I'm not sure what should be changed, but, compared to DMRs and carbines, they are of little use competitively. I typically double my kills and halve my deaths with carbines and DMRs. The 25m max damage is at most half, maybe one quarter, of the distance necessary to make this damage potential useful. I think I would rather have a flat 75% damage value, than the current damage model. Access to the g18 will probably help, but I still feel the DMRs will continue to retain a long range advantage. Maybe newer builds of the game are confirmed to have improved on this aspect already. If anyone knows, fill me in on the good news.

Bolt actions are a skill based weapon simple as that. The greater your skill the greater the weapon. You need to practice with them if you plan on being good, and trust me you can become deadly if you learn how the weapon performs. Learning bullet speed, drop, and scope property's is the most important part to using bolt actions. Don't mess around with any other scope attachment other then the 45 degree angled irons. Straight pull bolt is the only necessary attachment. Make use of cover, and defend objectives from afar by using vantage points. Watch for other snipers before engaging simple ground infantry. Only ads when you have a target to shoot; this will keep your field of view open for more important treats like enemy snipers. Because suppression no longer affects weapon precision it is much easier to kill an enemy at median-very long range even while suppressed. Also because suppression only adds weapon sway guns using lower powered optics will be at a disadvantage. Other then enemy snipers the XM-25 is the most deadly counter that ground infantry can use so when you get hit by one start running backwards. Use claymores to cover elevators and stairways, and throw motion balls often. Do not cover one point for too long, 2 minutes at most then cycle to another objective and cover it form the same location. If your location is compromised do not return to the location. A sniper is not used to attack an objective but is to use siege tactics to purge the enemy from an area.

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: May 17th 2012

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Saturday, October 5th 2013, 7:39pm

Bolt actions need help. I'm not sure what should be changed, but, compared to DMRs and carbines, they are of little use competitively. I typically double my kills and halve my deaths with carbines and DMRs. The 25m max damage is at most half, maybe one quarter, of the distance necessary to make this damage potential useful. I think I would rather have a flat 75% damage value, than the current damage model. Access to the g18 will probably help, but I still feel the DMRs will continue to retain a long range advantage. Maybe newer builds of the game are confirmed to have improved on this aspect already. If anyone knows, fill me in on the good news.



I realize this will come as some sort of brag response, but I gotta say I just don't agree with this here. I'm rank 8 on the Beta on Xbox and so far I use almost exclusively bolt actions and I'm easily going 25 - 10 average most games with the top 2 or 3 highest scores. This is gaming mostly domination. Once a player gets good with angles and understanding map flow, the bolt actions are intensely good. I've had loads of 10 kill streaks in domination and in conquest with already well above 16 hours gameplay. Some of my most recent K/D numbers have been ~ 36 - 6 , 30 - 10, and once 25 and 3.

Now the DMRs are another story, I feel like if anything the DMR's are the least useful in the game so far.

Now I guess my point isn't to refute you, but rather make the point that playstyle definitely is a major factor in your assessment that I think is missing. So far all I've been able to think is how much I like the bolts, I do not think they need changes. I do not think it should be easier to kill people from so far away they're defenseless in one shot. I'm liking it exactly how it is.
Xbox One GT: Azazel The Fox
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Sheepnub

I pity the wool

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4

Saturday, October 5th 2013, 7:44pm

Bolt actions need help

> 0hk to 30-40 meter to the chest
> unlimited 0hk range to the face with 0.0 spread

GTFO
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


yugas42

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5

Saturday, October 5th 2013, 7:44pm

The entire reason that bolt actions seem weak is because everyone, no matter the kit, starts with defensive perk sets. This means they ALWAYS have body armor until they unlock something else, then they lose it if they decide to change perk trees. If you didn't know, the body armor specialization is the first one in the defensive tree, and it negates the chest damage multiplier given to sniper rifles and shotgun slugs. This means that one shot chest kills within 15 meters (which comes back from BF3) are now impossible if the player is at 100% health, they are always left with 5% health from a chest shot within close range.

The solution to this for now is that you need to get good at switching to your pistol and making that first shot count. You'll end up with all pistol kills except for headshots, but at least it works. Until the game is fully released and people have more perk trees to select from this is going to be the case, and even then, we've got discussion about the defensive perks being a little unfair, all they need is re-ordered to make short range sniping possible again, move body armor to the 3rd or 4th unlock for example.

Maveco

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6

Saturday, October 5th 2013, 8:41pm

Bolt-action rifles are just weapons for the people looking for SkiLLzZz kind of gameplay (yep, with "Z"), both the weapon's purpose and game's mechanics ensure it's lack of real usage

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Saturday, October 5th 2013, 8:51pm

As a proficient sniper in Battlefield 3, I wold say that sniping has definitely received improvements considering the drastic reduction of suppression. However I am also noticing that it has become more challenging through other factors. What these gentlemen have posted above is incredibly accurate when describing the environment a Battlefield 4 sniper should adapt to. Due to the limitations of the Beta, you will not accurately witness and experience the true sniper. Some of the most vital pieces of equipment for Recon are unaccounted for, such as a real Motion Sensor (excluding the motion balls, they vanish), the Squad Spawn Beacon, the Crossbow (a man can dream, can't he?) and other items we may not have even be knowledgeable of. One more observation: the 6X magnification scope will take some practice as well as adjusting your sensitivity. Once it engraves into your muscle memory you will become immediately more successful and precise.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
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    MaxAcceleration::Vec2
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    AttractMoveInputCap 0.0
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    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
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    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


DeathOfTheDodo

Veni, SMAW, Vici

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8

Sunday, October 6th 2013, 2:54am

Bolt Actions have wonderful mechanics now that suppression doesn't fuck your bullets off of their proper flight path.

I blame everyone starting with Defensive perk trees, since you can't 1HK them to the torso anymore.

On a side note with bolt-actions...

Mil-Dots for the M40 are almost perfect for 100-meter increments.

Suppressors are actually awesome now that you can zero- because then at range you don't have to compensate because the Zeroing algorithm is accounting for your drop with a suppressor.
[SYM]Deathofthedodo
BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED

"AK Attachment Guide"

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: Feb 25th 2012

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Tuesday, October 8th 2013, 4:00am

well,in bf3 they were easier to use only because of the non-presence of an armor perk,'cept,they're way beter in bf4nearly as good as in bc2.yet,the map here permits only a few uses of the class now,only recon,spec-ops,and scout(hardly sniper),to be a marksman it's nearly impossible given the form of the map,the max distance(around 400meters) and the fact that everyone now knows where to see for enemies,so it's impossible to saty out of battle,yet this is conquest so maybe it isn't that bad of a thing to be unable at being marksmen.
anyway,all i could say is do good you use of the zeroing,try the iron sights if you can't get the feel with scopes(they're pretty good this time),maintain a low profile,aim ONLY for headshots(goddamn armor perk) and concentrate on only one rifle.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Darktan13

Unhappy Camper

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10

Tuesday, October 8th 2013, 4:06am

Bolt actions need help

> 0hk to 30-40 meter to the chest
> unlimited 0hk range to the face with 0.0 spread

GTFO


Wrong.

OHK to chest extends to 25m

OHK to chest isn't possible at all when defensive perk set is on the victim.

yes OHK headshot to max range of weapon.

Quoted from "J0hn-Stuart-Mill"