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NoctyrneSAGA

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101

Wednesday, August 19th 2015, 12:05am

Are these calculations or actual in-game measurements - I'm not quite sure.

And really by far most importantly, Miffyli put together a tool for reading game variables directly from BF4 memory, which gave us a chance to get conclusive insight into in-game mechanics and how they relate to ?LMB down?.


Pretty sure this means that these were recorded at runtime because of this statement.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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102

Wednesday, August 19th 2015, 12:39am

Pretty sure this means that these were recorded at runtime because of this statement.
Thanks Mr. Mortar :P

Zer0Cod3x

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103

Thursday, September 17th 2015, 2:41am

Would we be able to get another update for 45, 75 and 90 Hz servers? Apparently those are in testing right now.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


ToTheSun!

Be Creative.

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104

Thursday, September 17th 2015, 2:43am

Would we be able to get another update for 45, 75 and 90 Hz servers? Apparently those are in testing right now.

75 and 90 Hz servers are more accurate than 60 Hz servers, but less accurate than 120 Hz servers.

You're welcome!

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105

Wednesday, February 10th 2016, 2:52pm

Has anyone tested the bullet out frames of AKU-12 and AK12 in burst mode? In theory if they are shooting at 750rpm in burst mode their bullet out frames should be exactly the same as M16A4/M4, but from the weapon sounds the AKs sound no different than manually 3RBing in auto mode.

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106

Wednesday, February 10th 2016, 3:10pm

Has anyone tested the bullet out frames of AKU-12 and AK12 in burst mode? In theory if they are shooting at 750rpm in burst mode their bullet out frames should be exactly the same as M16A4/M4, but from the weapon sounds the AKs sound no different than manually 3RBing in auto mode.

It's the sound that's off.
Why I don't use lasers:

Quoted

The Green Laser Sight you should almost always turn off as it gives away your vacation.


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Double Ass-Ault Tank Lunch - YouTube

Most fun ever in this game mode.

BF4: Competitive Tank Launching

Rated on explosives used, launch, flight trajectory, style/tricks, and landing.

Shitgun: Whoops did I spell that wrong? Nah, I don't believe so.

Anyone got any ideas about what the UGL Rail on the L86 is for? (13/04 Patch notes.)

XM25 can't mount, can it? Looking forward to my Underslung Ammo box!

Is there any way for anyone that doesn't have mod powers to know what the IE on 360 thread is? I feel so left out...

Nope. Deleted so only mods can see the contents. It has some... interesting stuff there... *squints @Riesig <.< *

*Nick 30075's Application for Moderatorship follows:*

HURR DURR I IS GOOD MOD GIB IE ON 360

My application would be better.
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107

Thursday, February 11th 2016, 1:22pm


It's the sound that's off.
Thanks for the clarification. I feel that the sound being off has quite a noticeable effect on how fast I tend to burst these 2 guns, compared to say M16/M4.

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108

Sunday, February 21st 2016, 10:29am

so what are the best weapons on 45hz

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109

Sunday, February 21st 2016, 3:44pm

so what are the best weapons on 45hz

Assuming basic math can apply in this case, I would say that the AEK should be able to apply its full RPM when compared to 30 hz, where it's no faster off the line than a 600 RPM gun according to the early posts.

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110

Wednesday, March 23rd 2016, 11:08pm

I'm pretty sure shotgun hit detection is a good bit better for 45Hz versus 30Hz on PS4. Since my preferred hardcore mode 12-gauge setup is the 870 or Hawk with a full choke and buckshot (Hawk especially is demonic with how far it can OHK someone on HC with FC/buck), pretty much anyone I hit inside about 30m just drops dead. A lot of times I used to get screwed over when I'd get killed immediately after firing and just before my buckshot hit, I could even watch my pellets hit my target before I fell to the floor but at the exact moment I died it seemed my buckshot got instantly reduced to 0 max damage. Basically I fire, I die before it hits, I watch the shot hit, but my shot would literally just bounce off the guy doing zero damage at all. On rare occasions, I might even hit the guy once or even twice dead center mess at 10m or less (and trust me a pump with FC/buck should not need a 2nd shot inside 10m on HC mode) then he would turn and kill me with a miraculous 100 health left. I mean his whole torso would turn white from the pellets landing, there was no question at all that most or all of the pellets hit dead on target, but it was as if the game decided that one did not count.

I have yet to see any cases of the "marshmallow buckshot" as I call it on a 45Hz server so far, if it hits it actually registers it seems. The hit detection for buckshot (I don't use darts so I can't say much about those) definitely seems to be significantly better, at least from my personal experience. I've also noticed that the screaming mag-dumper guns (880rpm or higher) seem to now have less trouble registering hits. Before it sometimes felt like the game could only process some of the bullets hitting that quickly and if the game could not keep up the shots just vanished despite being an obvious hit on the target. So I'd say the big two groups I've seen benefit on 45Hz games are shotguns firing buckshot and anything that spits lead faster than the F2000.
"We had defeated one disease after the next. Modern medicine had given us health and hope. A man's existence was no longer confined solely to his work, not that of women to childbearing. Science promised to deliver us heaven on earth, and we were happy to believe that. We had begun to live and our children were going to have it even better, this is something we were sure of.
............until the summer of 1914."
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