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elementofprgress

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1

Monday, March 31st 2014, 12:14pm

Inital March 31st Patch Changes

Not all the data can be extracted at the moment. Seems the game has patch files that are patching files that don't exist yet. (ie. the naval strike xpack). So everything here is subject to change.

M16a4 & M4
RecoilAmplitudeIncPerShot 0.34 to 0.28
G36c
HorizontalRecoilAmplitudeIncPerShotMin -0.3 to -0.1
HorizontalRecoilAmplitudeIncPerShotMax 0.3 to 0.1

L85a2
ReloadThreshold 0.9 to 0.71

Scopes 6x and up
now have
ScreenExposureAreaScale 0.5
used to be anywhere from 0.8-0.85

Flashbang
AmmoBagPickupDelayMultiplier 2.5 to 5.0

RGO
AmmoBagPickupDelayMultiplier 2.5 to 7.0

v40Mini
AmmoBagPickupDelayMultiplier 5.0 to 8.0

M18
AmmoBagPickupDelayMultiplier 1.0 to 5.0

40mm_3GL_Firing
InitialSpeed::Vec3
x 0.0
y 1.5
z 30.0 to 25.0
AmmoBagPickupDelayMultiplier 2.5 to 8.0

M320\\40mm3GLGrenade
BlastDamage 15.0 to 10.0
BlastRadius 2.0 to 1.0
ShockwaveRadius 4.0 to 3.0

M320\All its ammo types
NumberOfMagazines 4 to 3
AmmoBagPickupDelayMultiplier 2.5 to 8.0


Vehicles
Across the board vehicle weapons do more suppression. In many cases triple and double its old suppression.
Air:
ECM
AirMissileJamming::AirMissileJammingData
MaxRadius 50.0 to 25.0
MinRadius 50.0 to 20.0
Theta 45.0 to 90.0
Phi 45.0
MinTurnSpeed 1.0 to 0.0
MaxTurnSpeed 1.0 to 0.0
QuietModeProbability 1.0
QuietModeTime 7.0
JammingTime 7.0
TurnCalculationTime 1.0 to 0.0
UpdateJammingPositionTime 0.5 to 7.0

(not sure but I believe this change will make ecm act slightly different. Allow for stuff like hovering in your ecm cloud to avoid locks and what not..will have to see in game what effect it has.)

Scouts
RepairRateModifier 0.5 to 0.34
Mounted_Minigun_Firing_AH6
StartDamage 12.0 to 20.0
EndDamage 6.0 to 10.0


Transports
RepairRateModifier 0.75 to 0.5
Now appear to use the same miniguns as scouts aim. the Mounted_Minigun_Firing_AH6

GunShip_25mm
InnerBlastRadius 1.8 to 2.0
BlastDamage 5.0 to 7.5
BlastRadius 1.9 to 2.2
ShockwaveRadius 2.0 to 2.5
ShockwaveImpulse 10.0 to 100.0
IsCausingSuppression False

GunShip_40mm
TimeToLive 5.0 to 2.0
VisualConvergeDistance 60.0 to 200.0
StartDamage 30.0 to 40.0
EndDamage 30.0 to 40.0
BlastImpulse 750.0 to 500.0
ShockwaveRadius 6.0 to 4.0
MinAngle 0.25 to 0.0
MaxAngle 0.25 to 0.6
IncreasePerShot 0.0 to 0.3
DecreasePerSecond 5.0 to 0.5
InitialSpeed::Vec3
z 750.0 to 800.0

JDAM_Bomb_Projectile
InnerBlastRadius 3.5 to 5.0
BlastDamage 400.0 to 500.0
BlastImpulse 5000.0 to 15000.0
ShockwaveImpulse 2500.0 to 5000.0

Jet_4BarrelCannon
StartDamage 17.0 to 21.0
EndDamage 17.0 to 21.0

Jet_Cannon
StartDamage 34.0 to 42.0
EndDamage 34.0 to 42.0

Ground
Vulcan_Heavy_Shell_Firing_Tunguska
StartDamage 40.0 to 42.0
EndDamage 40.0 to 42.0

....
The DLC download just started. I will post more when I have the rest of the data unpacked.

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This post has been edited 5 times, last edit by "elementofprgress" (Mar 31st 2014, 7:40pm) with the following reason: ADDED SOME MORE


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2

Monday, March 31st 2014, 12:19pm

Scopes 6x and up
now have
ScreenExposureAreaScale 0.5
used to be anywhere from 0.8-0.85

so... what does that mean?
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
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rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
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longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
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Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

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elementofprgress

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3

Monday, March 31st 2014, 12:24pm

Scopes 6x and up
now have
ScreenExposureAreaScale 0.5
used to be anywhere from 0.8-0.85

so... what does that mean?


Not 100% sure but I think its the value that controls how bright the scope is.

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4

Monday, March 31st 2014, 12:24pm

BEAUTIFUL M16 and G36 changes.

The M16 now has tighter burst pattern than AK12 and with muzzlebrake some KH2002 feeling might resurface (although compensator is the better choice obviously)

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5

Monday, March 31st 2014, 12:28pm

Holy shitbucket the Minigun change is massive, but i don't remember the soft targets multiplier; still, AFAIK this buff affects performance against other vehicles, but i need @labby to attest this.
Clean signature best signature

VincentNZ

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Monday, March 31st 2014, 12:32pm

Yeah Spectre, I guess this applies to RHIBs and FACs as well? These were already powerful against soft targets before, yet lacking a bit vs vehicles, now it might be drastically increased, which might be good when thinking abouzt the exposure of naval gunners.

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Monday, March 31st 2014, 12:36pm

Yeah Spectre, I guess this applies to RHIBs and FACs as well? These were already powerful against soft targets before, yet lacking a bit vs vehicles, now it might be drastically increased, which might be good when thinking abouzt the exposure of naval gunners.

yep,i hope so as well... but was i the only one cpable of wrecking helis and jets with rhibs? i'm not sure if this buff it's really wanted on boats...
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




VincentNZ

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8

Monday, March 31st 2014, 12:41pm

The damage was alright, but stood in a drastic discrepancy in direct fights, because the 25mm will both deal decent damage to the boat as well as splash on the gunners. the chance to kill the scout before the gunners were down were minimal. If the Scout paid no attention to you though you were good as gold.

elementofprgress

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9

Monday, March 31st 2014, 12:53pm

Yeah Spectre, I guess this applies to RHIBs and FACs as well? These were already powerful against soft targets before, yet lacking a bit vs vehicles, now it might be drastically increased, which might be good when thinking abouzt the exposure of naval gunners.

yep,i hope so as well... but was i the only one cpable of wrecking helis and jets with rhibs? i'm not sure if this buff it's really wanted on boats...


Don't think this does apply to RHIB. They changed the weapon it self the transports use, not the damage the weapon does. So now transports use the same guns scouts do and rhib use the old totally different gun. Can't be sure yet till I get all the data though.

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Monday, March 31st 2014, 1:11pm


The M16 now has tighter burst pattern than AK12 and with muzzlebrake some KH2002 feeling might resurface (although compensator is the better choice obviously)
I think you're forgetting that the AK-12 still has 50% less horizontal recoil.
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