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Holy War? No Thanks.

Posts: 2,812

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

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Thursday, March 27th 2014, 6:37pm

Really? I though it was all the same...But concerning I did all my bullpup testing by moving forward this sounds reasonable. So do standard stock and bullpups strafe at the same speed of 75%, 50% or something in between?

That would at least make it more logical that bullpups are less accurate when moving than standard stock, which worried me in this chart.

Edit: I really think stuff like this, as it is an important factor to many people, should somehow be represented on either the stat list or in the weapon comparison, or even both.

Be Creative.

Posts: 7,811

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: Mar 9th 2012

Platform: PC

Location: Portugal

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Thursday, March 27th 2014, 6:43pm

### Quoted from "ToTheSun!"

The speed with which you move sideways is smaller than the speed with which you move forward (0.75). That affects the spread values.
I see! Thanks, didn't realise that there were different moving speeds. I'll edit to say that this is for moving sideways. The speed factor used is 0.5.
What's the speed value for moving backwards?

Backwards, according to Rez, whom i just asked, is the same as moving sideways. So, the formula for sideways/backwards spread would be (theo_mov-(still x 0.5)) x 0.67 x 0.5 x (speed_multi x 0.75) + (still x 0.5)

Skynet T100

Posts: 1,614

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: Apr 12th 2013

Platform: PC

Location: Guilin Peaks, Finland

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Thursday, March 27th 2014, 6:50pm

### Quoted from "ToTheSun!"

The speed with which you move sideways is smaller than the speed with which you move forward (0.75). That affects the spread values.
I see! Thanks, didn't realise that there were different moving speeds. I'll edit to say that this is for moving sideways. The speed factor used is 0.5.
What's the speed value for moving backwards?

Eh, so, the 0.5 and 0.75 are strafing (side-move) speeds for normal and bullpup guns. If normal guns ADS-move forward at 0.75, what is the bullpup speed then?

### Quoted

@all
is anyone interested in moving forward /backward values ? ?

o/
"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!

This post by "Spectre" (Thursday, March 27th 2014, 6:52pm) has been deleted by the author himself (Thursday, March 27th 2014, 7:19pm) with the following reason: useless

Be Creative.

Posts: 7,811

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: Mar 9th 2012

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Thursday, March 27th 2014, 6:55pm

### Quoted from "ToTheSun!"

The speed with which you move sideways is smaller than the speed with which you move forward (0.75). That affects the spread values.
I see! Thanks, didn't realise that there were different moving speeds. I'll edit to say that this is for moving sideways. The speed factor used is 0.5.
What's the speed value for moving backwards?

Eh, so, the 0.5 and 0.75 are strafing (side-move) speeds for normal and bullpup guns. If normal guns ADS-move forward at 0.75, what is the bullpup speed then?

0.75 is the multiplier that goes OVER the already well known 0.5 multiplier. What i mean is the ACTUAL ADS speed multiplier when strafing or walking backwards is 0.5 x 0.75, which is 0.375 (for non-bullpup).

first!!! denied...

Posts: 603

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: Dec 8th 2011

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Thursday, March 27th 2014, 7:12pm

### Quoted from "ToTheSun!"

The speed with which you move sideways is smaller than the speed with which you move forward (0.75). That affects the spread values.
I see! Thanks, didn't realise that there were different moving speeds. I'll edit to say that this is for moving sideways. The speed factor used is 0.5.
What's the speed value for moving backwards?

Eh, so, the 0.5 and 0.75 are strafing (side-move) speeds for normal and bullpup guns. If normal guns ADS-move forward at 0.75, what is the bullpup speed then?

0.75 is the multiplier that goes OVER the already well known 0.5 multiplier. What i mean is the ACTUAL ADS speed multiplier when strafing or walking backwards is 0.5 x 0.75, which is 0.375 (for non-bullpup).

I'm getting confused
For the stupid one(s)
can you list the all movespeeds for all directions, bullpup and non-bullpup? Much appreciated.

Bullets may have your name on them, but shrapnel is addressed "to whom it may concern"

### Quoted from "ViperFTW"

"Pff, c'mon. You know I'm like the crazy homeless man who lives in the postbox, everyone ignores me but I'M GONNA KEEP TALKING ABOUT SHIT ANYWAYS DD"

### Spoiler

"I don't think I've ever moved THAT fast xD. Next time a bear's chasing me say he'll hack my acount if he catches me xDD" -Vip3rFTW

### Quoted from "ViperFTW"

I've sat and came up with 3 theories about your PC, Rizn.
1) Its constructed by Satan and every so often it'll crash to a Red Screen that just says "Another must fall", which is your queue to go out, find a virgin, kill her and pour the blood over the beating-heart-like processor within
3) (My sister's idea) Its powered by the core of the Earth and is, as a direct result, responsible for climate change. Your PC being able to run the BF4 beta without crashing/lagging will destroy humanity

Posts: 1,553

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: Sep 4th 2013

Platform: PC

Location: Germany

Battlelog:

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Thursday, March 27th 2014, 7:17pm

### Quoted from "ToTheSun!"

The speed with which you move sideways is smaller than the speed with which you move forward (0.75). That affects the spread values.
I see! Thanks, didn't realise that there were different moving speeds. I'll edit to say that this is for moving sideways. The speed factor used is 0.5.
What's the speed value for moving backwards?

Eh, so, the 0.5 and 0.75 are strafing (side-move) speeds for normal and bullpup guns. If normal guns ADS-move forward at 0.75, what is the bullpup speed then?

0.75 is the multiplier that goes OVER the already well known 0.5 multiplier. What i mean is the ACTUAL ADS speed multiplier when strafing or walking backwards is 0.5 x 0.75, which is 0.375 (for non-bullpup).
so we have 2 move speed mutlipliers?

so that would mean for AR naked strafing sideways

(1-0.2)*(0.5*0.75)+0.2

but that would equal to 0.5 and not the 0.6 we normally see.

### Quoted from "Mofixil"

As a main hater on this forum, I say no, it's not worth it.

### Quoted from "Verse"

I have been playing Battlefield since 1942 (the original PC game, not the year).

### Quoted from "Bitework"

now I'd jerk off a hobo

### Quoted from "Hithel"

With a compensator and angled grip I click people to death like I was playing diablo.

### Quoted from "shinryu"

AKU-12 stomps it in the nuts and posts the video to WorldStarHipHop.

Be Creative.

Posts: 7,811

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: Mar 9th 2012

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Thursday, March 27th 2014, 8:50pm

### Quoted from "WoopsyYaya"

so we have 2 move speed mutlipliers?

so that would mean for AR naked strafing sideways

(1-0.2)*(0.5*0.75)+0.2

but that would equal to 0.5 and not the 0.6 we normally see.

Yes.

Posts: 1,553

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: Sep 4th 2013

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Thursday, March 27th 2014, 9:07pm

### Quoted from "ToTheSun!"

Yes.
that's odd but only because until now I have only ever seen 0.6 confirmed as the correct value, never 0.5,
why would there be two speed multipliers and where would the 0.75 mutliplier come from / what does it stand for?

### Quoted from "Mofixil"

As a main hater on this forum, I say no, it's not worth it.

### Quoted from "Verse"

I have been playing Battlefield since 1942 (the original PC game, not the year).

### Quoted from "Bitework"

now I'd jerk off a hobo

### Quoted from "Hithel"

With a compensator and angled grip I click people to death like I was playing diablo.

### Quoted from "shinryu"

AKU-12 stomps it in the nuts and posts the video to WorldStarHipHop.

Slow Learner

Posts: 1,274

Date of registration
: Dec 11th 2011

Platform: 360

Battlelog:

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Thursday, March 27th 2014, 9:14pm

Can anyone tell me why the Ergo mod is applied to the movement modifier and not the spread modifier?
Standard AR

Are the gamefiles down? I try to access http://bf4data.jjj.fi/#\$ and it was not working.

The Ergo Grip had an 0.5x "ADS Moving Spread Modifier" I believe it was called. If I could access the gamefiles I would have the exact name. Did we ever get an explicit explanation as to where these modifiers are supposed to be applied?
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When I cock back the heat, whole crews retreat"