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  • "tehmoriz" started this thread

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Tuesday, March 4th 2014, 7:54pm

here's how suppression works

from a twitter conversation with @demize:

https://twitter.com/Moriz04/status/440918085592047616

so to summarize: at max suppression, your weapon has 50% more vertical recoil and 100% more horizontal recoil. also, the magnitude of suppression is affected by your weapon's unsuppressed.

this means that attachments like the compensator and angled grip (and muzzle brake to a much lesser extent) are REALLY good, since they actively reduce suppression effects as well. even on weapons like the M416, the compensator reduces suppression horizontal recoil from 0.8 total to 0.6, which is a noticeable amount.

EDIT: @demize delivered, and looks like i was wrong about the effect of the compensator. and it makes sense given how it is calculated.

the additional recoil added by suppression is based purely on the stock recoil values of the weapon. in the example of the M416, it's horizontal recoil under suppression with a compensator is 0.7 (0.3+0.4), not 0.6.

This post has been edited 1 times, last edit by "tehmoriz" (Mar 5th 2014, 9:21am)


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Wednesday, March 5th 2014, 12:34am

holy shit, that's

a) huge for guns with a large horizontal recoil in any direction, especially the DMRs; with the decreased base spread compensator just got a lot stronger on something like the SVD-12. FAMAS, carbines, some LMGs too.

b) kind of a dumb implementation of the suppression mechanic? i mean, an additive increase that was constant across weapons would make a lot more sense, while here anything that's super-accurate already just stays that way (hi, AK-12) but something like the FAMAS becomes much more of a bullet hose (1.2 degrees right recoil, if the math is right). compensator moves from "really good" to "basically a necessity" under these circumstances. also explains why suppressing bolt action users is pretty much ineffective, i guess.

VincentNZ

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Wednesday, March 5th 2014, 12:42am

Yeah I agree a constant value, the same for every weapon/weapon class, would make much more sense and would penalize weapons that already suffer from high recoil or a high FSM way less.

I never knew how much it really worked, but this explains why in testing the F2000 was better with HB and Ergo while in Action I was doing better with compensator/ergo. I liked the old system more where a decent amount of spread was added to your gun and that it was something you could not compensate for. Plus the way it is now it penalizes some weapon classes more while others are totally unaffected like Bolt-Actions.

By the way, is suppression applied equally by both shooters, or only by the one shooting first? And how many bullets does it take to reach full suppression? Do hits count? Do hits increase the recoil as well?

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Wednesday, March 5th 2014, 12:43am

Demize is going to confirm the exact mechanics, so stay tuned. But for the time being, the compensator is basically god-tier.

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Wednesday, March 5th 2014, 1:14am

suppressing bolt action users is pretty much ineffective

have you ever been supressed when sniping? trust me, it's quite the opposite,suppression affects way more BAs than any other weapon except DMRs
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Wednesday, March 5th 2014, 2:45am

well, scope shake fucks you up pretty bad under suppression, true, but technically speaking you're no less accurate. it seems easier to land shots while suppressed than in bf3 at least.

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Wednesday, March 5th 2014, 2:51am

This explains why DMRs and LMGs go to hell when you're suppressed...

Mildly related but is scope sway when suppressed related to recoil values too? I'm willing to investigate a little how suppression works so if you're interested, PM me and we can setup some tests
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  • "tehmoriz" started this thread

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Wednesday, March 5th 2014, 9:21am

demize delivered magic, and looks my initial conclusion is incorrect. OP is updated!

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Wednesday, March 5th 2014, 9:31am

Quoted from "Alan Kertz"

The 30% penalty to add per shot is a pretty harsh mistress.


Couldn't agree more. :D
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Wednesday, March 5th 2014, 9:50am

This is nice to know, but is the suppression effect different from the scope sway that you get when somebody is shooting at you or are they they linked?
Because the recent video from xFactor (I know, I know...) showcases that even carbines (and pretty much all of the weapons) add scope sway.