Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Posts: 35

Date of registration
: Oct 1st 2013

Platform: PC

Location: Portland, OR

Battlelog:

Reputation modifier: 3

  • Send private message

61

Friday, January 31st 2014, 6:18am

Bug report:

Looks like non-ADS plots don't like running 6+ shot bursts at any range.

Using fresh Symplot unpack with no changes other than changing # of shots to 6 and playing with different target distances.

Also, correct me if I am wrong. Hit rate gets thrown off when plot points fall outside of the window, yes? Was just noticing the change in hit rate as I changed the plot resolution and couldn't think of any other reason why hit rates would go down other than some of the plot points weren't in view. I know you had more work to do on the hit rates, was just curious if what I noticed was correct.

This post has been edited 1 times, last edit by "Dunkelschatten" (Jan 31st 2014, 6:27am)


  • "Aimdrol" started this thread

Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 8

  • Send private message

62

Friday, January 31st 2014, 2:16pm

@kataklism
I'd have to create the images of each sight on each weapon which would take a long time and frankly I don't think it'd be worth it the effort.

@Dunkelschatten
I'll take another look at the errors. Hit rate calculation is still kinda improvised, I wanted to implement a proper calculation for a long time but never got around to do it. I'll check the issue you've described.
Symplot @BF4 | @BF3

Posts: 7,755

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

Battlelog:

Reputation modifier: 19

  • Send private message

63

Friday, January 31st 2014, 2:25pm

@kataklism
I'd have to create the images of each sight on each weapon which would take a long time and frankly I don't think it'd be worth it the effort.


i see, i knew something llike that was going to be answer,still , do you think it may appear in the sight guide of symthic online tools? bf3 one was similar after all...
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




  • "Aimdrol" started this thread

Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 8

  • Send private message

64

Friday, January 31st 2014, 2:37pm

You'd have to ask Sym about that.
Symplot @BF4 | @BF3

  • "Aimdrol" started this thread

Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 8

  • Send private message

65

Tuesday, February 4th 2014, 7:16pm

New WIP is up, this time on mediafire.com because Sym seems to be away for a few days and thus can't update the symthic.com link.
I again couldn't recplicate the bug that screws the weapon data, so it might still be present for some of you.
Symplot @BF4 | @BF3

Posts: 35

Date of registration
: Oct 1st 2013

Platform: PC

Location: Portland, OR

Battlelog:

Reputation modifier: 3

  • Send private message

66

Tuesday, February 4th 2014, 7:36pm

Right on, thanks Aimdrol!

I did test the 1/27 WIP version on my other PC and experienced same issue with weapon data after updating. One PC is W7 and other is W8.1.

  • "Aimdrol" started this thread

Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 8

  • Send private message

67

Tuesday, February 4th 2014, 7:50pm

Could you please send me your weapondata.xml with the screwed values? Maybe there's some kind of system behind the screwed numbers that allows me to understand the cause of this bug.
Symplot @BF4 | @BF3

Posts: 35

Date of registration
: Oct 1st 2013

Platform: PC

Location: Portland, OR

Battlelog:

Reputation modifier: 3

  • Send private message

68

Wednesday, February 5th 2014, 5:53pm

Here you go. Downloaded latest WIP and used my Vista laptop to update from Symthic this time. Had same result.

https://www.dropbox.com/s/rw9t148vjwufj7h/weapondata.xml

Edit: Just saw the burst mode addition. Effin sweet, will play around with that shortly. Thanks!

This post has been edited 1 times, last edit by "Dunkelschatten" (Feb 5th 2014, 6:07pm)


  • "Aimdrol" started this thread

Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 8

  • Send private message

69

Wednesday, February 5th 2014, 8:33pm

I'm uploading the newest WIP version right now. The web update from symthic should now work correctly. Previously I didn't pay enough attention to the different cultures when parsing the data from the API. A pretty stupid mistake I have to admit, but at least it's fixed now. ^^
Symplot @BF4 | @BF3

Posts: 288

Date of registration
: Dec 16th 2013

Platform: PC

Battlelog:

Reputation modifier: 3

  • Send private message

70

Tuesday, March 11th 2014, 1:46pm

This tool is so useful. Although now i'm having to do quite a bit of number conversion to figure out what the stats actually are in the live build of the game, vs what symplot tells me...

How are the updates goin?