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Posts: 252

Date of registration
: Sep 15th 2013

Platform: PC

Location: Austria

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11

Sunday, November 17th 2013, 4:49pm

All assault rifles apart from the aug and the famas and the scar h need a 50-100 % recoil increase.
The DMRs need higher damage and accuracy increase (scar h also should be more accurate).
The automatic pistols need 20 max damage and most importantly the revolvers need fixing. The fire delay is just wrong.

Posts: 99

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: Mar 29th 2012

Platform: PC

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12

Sunday, November 17th 2013, 4:55pm

- SCAR-H: C'mon DICE, you give a gun high damage like a battle rifle, slow fire rate like a battle rifle, smaller magazine size like a battle rifle then why not give it better accuracy like a battle rifle?


Because it's already overpowered? It needs a nerf, not a buff.


I wouldn't say that really although I guess you're right in saying it probably doesn't need to be made much more powerful. Its damage makes it pretty good at close range but its FSR and spread (Not to mention its muzzle velocity is the lowest of all the ARs!) makes it hard to use effectively past that.

Well, the REX and the Magnum have been made single action.


I don't think that have. If they were you'd see the shooter re-cocking the hammer after every shot wouldn't you but what really happens is you pull the trigger, the hammer goes back down then up and then gun fires. Its a double action motion...Only...really shit... :P
The revolvers fire like they have super heavy trigger or they are being fired by someone with really weak fingers.

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: Apr 16th 2012

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13

Sunday, November 17th 2013, 4:59pm

All assault rifles apart from the aug and the famas and the scar h need a 50-100 % recoil increase.
Max up to 50% would be perfect.
All assault rifles apart from the aug and the famas and the scar h need a .... recoil increase.
The DMRs need higher damage and accuracy increase (scar h also should be more accurate).
The automatic pistols need 20 max damage and most importantly the revolvers need fixing. The fire delay is just wrong.
100% right.
JOIN MY PLATOON - GROM TEAM (we use AN-94)

Posts: 48

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: Nov 15th 2013

Platform: PS4

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14

Sunday, November 17th 2013, 6:42pm

-SCAR-H needs an accuracy buff, but also increased recoil if that happens.

-Revolvers should not have a delay on the first shot.

-.308 DMRs need increased damage. Remove the cracking sound once this happens. It's all they've got right now!

Posts: 140

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: Apr 14th 2012

Platform: PS4

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15

Sunday, November 17th 2013, 7:27pm

- Bolt Action Rifles/Recon: Ok ok ok, you knew this was coming...Regardless, the amount of Recons is getting ridiculous now and I can't precisely figure out why. If I were to take an educated guess I'd say its to do with all the bolt action rifles being a 1HK ANYWHERE (Except the lower body) up to about 50m! Now I wouldn't mind really if these new-and-improved Recons were actually DOING shit, really! You give Recons C4, daftly overpowered high-powered rifles and the ability to use silenced Carbines and DMRs then you'd expect them to get stuck in but nope, they just sit on the various roofs and towers littered around the landscape in BF4. Either Bush-Bitches are now like deep sea creatures in that they explode if they reach a certain altitude or these new incentives are being completely overwhelmed by something...
Was there ever a shortage of sniping Recons? I'm not sure any of the contributions of BF4 have affected this. Sniping is just an attractive style of play, pure and simple. Unless it's wholly marginalized, then it's something that will have to be lived with. It's not really a virtue of the class itself, but of the volition of the player to press the objective or not. So I'm not sure the class itself can be faulted.

If they're on roofs and towers, then they should be easy to spot and kill. Most of my sniping in BF3 was done as a counter-sniper, taking apart the massive clusters of snipers adorning the highly-visible towers on maps like Gulf of Oman. Likewise, the perceived effectiveness of a weapon is derived heavily from the gametype being played. If you're playing 64 player Conquest, then a sniper's role is often more marginalized than say on Rush or TDM, where they aren't as concerned with counter-sniping, vehicles, and have a more focused target window. The whole Hardcore/Core dynamic opens up another broad realm of possibility as well. There is a rock/paper/scissors interface, so the overwhelming presence of Recon snipers as you say, can certainly be accounted for and countered.

With regard to the bolt-action, I don't feel that it's overwhelmingly powerful. People focus on the OHK nature of bolt-actions and neglect to take into account the other ways in which bolt-actions are balanced. They have a miniscule magazine capacity, horrendously slow rate of fire, and are almost solely geared (depending on the optic) to a certain playstyle. Whereas Assault Rifles and LMGs are not as beholden to their optics as bolt-actions are.


Your racism against sniping pleases me...

Posts: 234

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: Aug 23rd 2012

Platform: PC

Location: Sweden

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16

Sunday, November 17th 2013, 8:29pm

My two cents.


G36C: It's bad because it retrains it's recoil pattern from BF3 but has it's ROF reduced by 100 RPM. This makes no sense at all, why would you do this? The RPM it has at the moment does not match the real life counterpart and does not balance the gun either. Buffing the G36C's ROF up to It's actual RPM, 750, would be the best solution here IMO.

CBJ-MS: Less than 25 max damage is unacceptable for a PDW which only fires 700 RPM. It would have been okay if it was somewhat good at medium-long range, but it isn't. Dice must have made some kind of mistake here, because this gun performs below average at all ranges. I would suggest to either drasticly decrease the horizontal recoil or increase the max damage.

I also wish that PDW's had the same low spread increase that they had in BF3. P90 just isn't the same without it.
"Not afraid of god-like opponents, just afraid of pig-like teammates."

Posts: 527

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: Jun 25th 2012

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Location: Scandinandivia

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17

Sunday, November 17th 2013, 8:48pm

Have DMRs maintain a three shot on chest at all ranges, unless using body armor.

Posts: 3,292

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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18

Sunday, November 17th 2013, 8:51pm

The DMRs need higher damage and accuracy increase (scar h also should be more accurate).
The automatic pistols need 20 max damage and most importantly the revolvers need fixing. The fire delay is just wrong.

The DMRs deserve attention, but a damage or accuracy increase isn't absolutely necessary.

I'd direct you to a thread detailing this assumption, but I am not adept at linking pages to one another. It is contained in the BF4 Technical Discussion section listed in the subforum Weapon Discussion labeled DMRs or something of that nature.

These rifles force the user to be exceptionally masterful with them to learn the spread pattern and ideal rate of fire to be as efficient as possible. Their ease of use is not equivalent to that of Assault Rifles and require a certain amount of skill; just as precision with a bolt action rifle entails a degree of skill.

When you say 'automatic' is this reference to full-auto or semi-auto? I'll assume semi, but may I ask why?

The .44 Magnum and MP412 Rex need some negative feature to counteract their massively high damage output. My assumption is DICE altered their firing mechanism to single action excluding the animation of pulling back the hammer. This justifies the delay when firing.

@Sheepnub

Would you mind assisting me in the DMR portion of the reply?
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
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    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Sheepnub

I pity the wool

(2,326)

Posts: 3,234

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: Sep 20th 2013

Platform: PC

Location: Atlantis

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19

Sunday, November 17th 2013, 8:54pm

Would you mind assisting me in the DMR portion of the reply?

The only problem with the DMR's is their ease-of-use. I can't say anything about them for the next few weeks, until people actually learn how to use them. Everyone seems to be spamming them, which is wrong. We'll have to wait a bit, as right now the most of them are perfectly fine.

The balance inbetween DMR's is quite lulzy, but the dmr's on their own are real good when used right. But, once again, once the public starts to learn how to properly use them we can say more about their pub-effectiveness in average man's hands
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


Posts: 3

Date of registration
: Oct 31st 2013

Platform: PC

Location: Hungary

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20

Sunday, November 17th 2013, 10:03pm

Personally I think that the laser sights and flashlight attachments need a buff for their blinding effect. Right now, all they do is give away your position.
Victory for the glorious PC gamer master race!