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  • "GlassPenguin" has been banned
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Tuesday, November 5th 2013, 4:37pm

Time to Kill Formula?

Does anyone know the formula for calculating time to kill (if it even is as simple as a formula)

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Tuesday, November 5th 2013, 4:43pm

TMTKL = (((Health / Damage at range X) - 1) * RPM / 60) + (Range X / Bulletspeed)

and (Health / Damage at range X) has to be always rounded up.

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17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
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Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



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Tuesday, November 5th 2013, 4:55pm

TMTKL = (((Health / Damage at range X) - 1) * RPM / 60) + (Range X / Bulletspeed)

and (Health / Damage at range X) has to be always rounded up.



Thanks but what is the x after range?

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Tuesday, November 5th 2013, 5:01pm

TMTKL = (((Health / Damage at range X) - 1) * RPM / 60) + (Range X / Bulletspeed)

and (Health / Damage at range X) has to be always rounded up.



Thanks but what is the x after range?

The X is the distance to the target. Damage is a function of range. You can find the damage a weapon does at various ranges in the weapon charts.
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Tuesday, November 5th 2013, 5:24pm

TTK is way less effective for telling how fast you can kill. TTK takes into account the chest hit box. Well now the not just the legs but the stomach also have the same damage multiplayer of 0.93. The head still has a 2.0 default multiplayer, while sniper rifles have a 2.4 headshot multiplayer. Withe the defensive field upgrade the chest is protected and brought down to a 0.93 multiplayer which leaves the arms hitboxes which remain at a 1.0 multiplayer. Since basically everyone uses the defensive field upgrades your basically only asking how many bullets you need to hit the arms with to kill. Equation needs to be modified.

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Tuesday, November 5th 2013, 5:36pm

TTK is way less effective for telling how fast you can kill. TTK takes into account the chest hit box. Well now the not just the legs but the stomach also have the same damage multiplayer of 0.93. The head still has a 2.0 default multiplayer, while sniper rifles have a 2.4 headshot multiplayer. Withe the defensive field upgrade the chest is protected and brought down to a 0.93 multiplayer which leaves the arms hitboxes which remain at a 1.0 multiplayer. Since basically everyone uses the defensive field upgrades your basically only asking how many bullets you need to hit the arms with to kill. Equation needs to be modified.


TTK expects you to hit with 100% accuracy at a certain part at any range. Of course itīs not an "effective" (stupid word here) way of telling how fast you can kill. But itīs a way of comparing the POSSIBLE damage output of a gun. I am not trying to insult you here, but thinking that TTK shows any kind of real performance is beyond stupid.

If you want to take into account the things you mentioned, you can just modify the damage the gun would deal, and hey...there you go. But seriously speaking all you are asking for here is completely of the point of this thing called "time to kill".

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



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Tuesday, November 5th 2013, 5:37pm

Is that formula closed for x = 0? Just curious.
Looks like it would be.

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Tuesday, November 5th 2013, 5:38pm

Is that formula closed for x = 0? Just curious.


At range 0 a gun in BF4 deals max damage and hits instantly (therefore the travel time (Range X / Bulletspeed) would be 0). But itīs not really a value you would achieve in game (you can get close to 0 though).

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



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Tuesday, November 5th 2013, 5:40pm

Yes but you could compare a weapons TTK with a 0 range to get a more general result.

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Tuesday, November 5th 2013, 5:41pm

Yes but you could compare a weapons TTK with a 0 range to get a more general result.


Of course you can.

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....