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DeathOfTheDodo

Veni, SMAW, Vici

(863)

Posts: 1,829

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: Jun 30th 2013

Platform: PS4

Location: North of The Wall, Canada

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1,261

Sunday, August 17th 2014, 3:57am

The SUAV doesn't always kill on impact, but sometimes instead does <100 damage (often the targets are so far away that they don't die during the "assist window" but I once got a 68 assist). This seems to coincide with the target being crouched or prone although I haven't got any data besides anecdotes.

I'm up for some testing if anyone's interested.


I think that may have to do with it destroying itself on impact before the collision damage is totally given out. It's also possible to kill people and have it not self destruct if you pull up sharply after hitting them.
[SYM]Deathofthedodo
BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED

"AK Attachment Guide"

No.

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: Jan 2nd 2014

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1,262

Tuesday, August 19th 2014, 9:56pm

Hey guys.

Has anyone experienced a bug where, soon after spawning, bullets seem to do no damage to enemies. No hitmarkers or anything, I've experienced it a few times in the previous two days. Once on Zavod with a Carbine and again on Pearl Market with a shotgun this time. It doesn't feel like lag, as I move, as well as see enemies moving, perfectly well.
Roses are red, violets are blue, "They don't think it be like it is, but it do."

Posts: 7,808

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: Feb 25th 2012

Platform: PC

Location: italy

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1,263

Tuesday, August 19th 2014, 10:02pm

Hey guys.

Has anyone experienced a bug where, soon after spawning, bullets seem to do no damage to enemies. No hitmarkers or anything, I've experienced it a few times in the previous two days. Once on Zavod with a Carbine and again on Pearl Market with a shotgun this time. It doesn't feel like lag, as I move, as well as see enemies moving, perfectly well.


yeah,had it happen twice in a row onlocker some time agoit's a known bug with unknown cause,it also doesn't happen really often so it's not given much credit.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




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: Jan 2nd 2014

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1,264

Tuesday, August 19th 2014, 10:16pm

Hey guys.

Has anyone experienced a bug where, soon after spawning, bullets seem to do no damage to enemies. No hitmarkers or anything, I've experienced it a few times in the previous two days. Once on Zavod with a Carbine and again on Pearl Market with a shotgun this time. It doesn't feel like lag, as I move, as well as see enemies moving, perfectly well.


yeah,had it happen twice in a row onlocker some time agoit's a known bug with unknown cause,it also doesn't happen really often so it's not given much credit.

Ah, ok. I guess it's fine, it was just hilarious to put five shotgun shells into a guy's back and have him bunnyhop away!
Roses are red, violets are blue, "They don't think it be like it is, but it do."

C0llis

Up and down. Bounce all around

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: Apr 15th 2013

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1,265

Tuesday, August 19th 2014, 10:52pm

Hey guys.

Has anyone experienced a bug where, soon after spawning, bullets seem to do no damage to enemies. No hitmarkers or anything, I've experienced it a few times in the previous two days. Once on Zavod with a Carbine and again on Pearl Market with a shotgun this time. It doesn't feel like lag, as I move, as well as see enemies moving, perfectly well.


yeah,had it happen twice in a row onlocker some time agoit's a known bug with unknown cause,it also doesn't happen really often so it's not given much credit.

Ah, ok. I guess it's fine, it was just hilarious to put five shotgun shells into a guy's back and have him bunnyhop away!
I've had that happen to me a couple times since DT. I'll check if I recorded the events, IIRC the events triggered after I had parachuted. When it happened my gun fired, I spent bullets and had normal recoil, but there was no sound and I did not score any hits.

Also: I've had the shotgun thing happen to me as well. It was during a round of lockers and I know I recorded that so I will upload that for sure. The round was plagued with weird occurrences where I was certain that I was on target but I didn't seem to do any, or very little, damage. At first I though it was my aim that was very bad that round but then there was one occurence where I spawned on C and somehow was placed in the middle of the enemy cluster pushing from B (didn't know there even was a spawn point there). I had a lot of backs turned to me and started to unload, point blanc, and I knew for sure my aim was on, but I didn't score any hits. Oddly, my Deagle was able to damage enemies. At the time I thought the server was just acting up, but now I think it might be something else.

I'm currently on my laptop, but I'll go over to my stationary soon, do some quick editing and upload.

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

Posts: 3,291

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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1,266

Tuesday, August 19th 2014, 10:58pm

Hey guys.

Has anyone experienced a bug where, soon after spawning, bullets seem to do no damage to enemies. No hitmarkers or anything, I've experienced it a few times in the previous two days. Once on Zavod with a Carbine and again on Pearl Market with a shotgun this time. It doesn't feel like lag, as I move, as well as see enemies moving, perfectly well.

I thought this was spawn protection. You know where an enemy materializes and as long as he doesn't move will not take damage. It was commonplace in BF3, but I can't remember if they removed or shortened that feature in BF4.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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    AttractDistanceFallOffs::Vec2
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    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
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    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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1,267

Tuesday, August 19th 2014, 10:59pm

...IIRC the events triggered after I had parachuted.

That's interesting. Thinking about it, this may have happened for mine, too. The one on Market, with the shotgun, I'm almost certain. Can't quite remember the others. It was certainly possible that I was parachuting, though. I'll be on the lookout from now on.

Also, does anyone ever get 19 rounds in a mag whn reloading the G18? It should be 20 or 21, right? I've had it happen several times, both on tactical and full reloads.
Roses are red, violets are blue, "They don't think it be like it is, but it do."

C0llis

Up and down. Bounce all around

(3,334)

Posts: 3,100

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: Apr 15th 2013

Platform: PC

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1,268

Wednesday, August 20th 2014, 1:07am

Ok, so I looked through my footage and found some weird instances of my shots doing no damage and producing no hitmarkers - even though the enemy models flinch. I have recorded a total of 4 occurrences, although I know it has happened at least one more time (Pearl Market, don't remember the gamemode, but I remember parachuting down from a roof and unloading into a guys chest only to do no damage). All the events I have recorded occurred shortly after spawning, so in light of that I think it is likely that is when the bug is triggered, as opposed to my earlier theory about parachutes (thinking back I think I may have spawned shortly before parachuting down during the Pearl Market incident). I previously thought the last two events (Op locker) was just the server acting up, but now I don't know.

I edited the events together, they can be seen here. The events were recorded between August 12 and 14; I don't remember when the event on Pearl Market happened. It's possible that this is two different bugs: during the first two videos the guns don't produce sounds while firing, but during the last two clips you can hear my gun firing. And just to clarify: all these events have been on the live version of BF4.

Edit 1: I just noticed the first two clips are from CTE. I didn't notice the watermarks earlier and for some reason Shadowplay saves CTE videos to the BF4 folder, despite it having generated a CTE folder. I'm not sure how interesting the first two events are now.

Edit 2: The thing in the first two clips just happened to me on a live server. I tested and it persisted through a reload, but disappeared once I switched weapons. I will upload it ASAP. I've uploaded it here . I've looked back at the raw footage and I died while shooting just before the first two events in Video 1 and before the event in Video 2.

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

This post has been edited 5 times, last edit by "C0llis" (Aug 20th 2014, 2:25am)


NoctyrneSAGA

PvF 2017 Champion

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: Apr 3rd 2012

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1,269

Wednesday, August 20th 2014, 3:21am

Ok, so I looked through my footage and found some weird instances of my shots doing no damage and producing no hitmarkers - even though the enemy models flinch. I have recorded a total of 4 occurrences, although I know it has happened at least one more time (Pearl Market, don't remember the gamemode, but I remember parachuting down from a roof and unloading into a guys chest only to do no damage). All the events I have recorded occurred shortly after spawning, so in light of that I think it is likely that is when the bug is triggered, as opposed to my earlier theory about parachutes (thinking back I think I may have spawned shortly before parachuting down during the Pearl Market incident). I previously thought the last two events (Op locker) was just the server acting up, but now I don't know.

I edited the events together, they can be seen here. The events were recorded between August 12 and 14; I don't remember when the event on Pearl Market happened. It's possible that this is two different bugs: during the first two videos the guns don't produce sounds while firing, but during the last two clips you can hear my gun firing. And just to clarify: all these events have been on the live version of BF4.

Edit 1: I just noticed the first two clips are from CTE. I didn't notice the watermarks earlier and for some reason Shadowplay saves CTE videos to the BF4 folder, despite it having generated a CTE folder. I'm not sure how interesting the first two events are now.

Edit 2: The thing in the first two clips just happened to me on a live server. I tested and it persisted through a reload, but disappeared once I switched weapons. I will upload it ASAP. I've uploaded it here . I've looked back at the raw footage and I died while shooting just before the first two events in Video 1 and before the event in Video 2.


I've had this happen a lot and so far only on the AR160. Notice how you don't have any gunshots. Firing animation plays but you aren't actually firing.

This is the heart of these "disappearing bullets."

Firing, but not actually firing.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

Aenonar

Data Analyzer

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: Dec 16th 2011

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1,270

Wednesday, August 20th 2014, 11:16am

...IIRC the events triggered after I had parachuted.

That's interesting. Thinking about it, this may have happened for mine, too. The one on Market, with the shotgun, I'm almost certain. Can't quite remember the others. It was certainly possible that I was parachuting, though. I'll be on the lookout from now on.

Also, does anyone ever get 19 rounds in a mag whn reloading the G18? It should be 20 or 21, right? I've had it happen several times, both on tactical and full reloads.

19 in mag 1 in barrel, the stats list the "max ammo possible" (for some reason)

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again