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AdmiralGiggles

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  • "AdmiralGiggles" started this thread

Posts: 661

Date of registration
: Aug 14th 2012

Platform: PC

Location: Germany

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31

Wednesday, April 16th 2014, 10:44am

First of all, thank you for this wonderfull programm! It really helps sometimes! But unfortunately the new version won't start because the MSVCP120.dll was not found on my pc. Also I think it would be great to involve the max. spread of a weapon into the calculation and to increase the amount of bullets you can choose at the burst length. That's all!

1. Please install the MSVC redist that i linked in the first post.
2. Gonna do that.

AdmiralGiggles

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  • "AdmiralGiggles" started this thread

Posts: 661

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: Aug 14th 2012

Platform: PC

Location: Germany

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32

Wednesday, April 16th 2014, 11:14am

Updated with max spread option (max burst length is now 201).
Archive should contain all the dlls that the program needs.

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: Mar 15th 2013

Platform: PC

Location: Germany

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33

Wednesday, April 16th 2014, 5:50pm

First of all, thanks for the update! It is really awesome that you included the idea. But I think there is a bug (or maybe I do something wrong?). When I increase the max. spread, the program outputs a much higher accuary. Also it would be great if you could increase the digit amount after the decimal character of the spread increase by one. Thank you again!

AdmiralGiggles

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  • "AdmiralGiggles" started this thread

Posts: 661

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: Aug 14th 2012

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34

Wednesday, April 16th 2014, 6:24pm

i'm not sure if it's a bug.
when i center horizontal recoil everything looks fine, but with default settings there is some minor increase.

also updated with one more digit for spread increase.

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: Dec 8th 2013

Platform: PC

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35

Sunday, July 13th 2014, 12:03am

All hail the glorious Reader!

Any chance that negative H-Recoils can be programmed into Hitrater? I work with DMRs mostly and most of them have such witchcraft :(

I see a screenshot on page 2 with such a thing, but I guess that was the old way to handle "left?"

I'm on v1.1a btw

Posts: 3,292

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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36

Sunday, July 13th 2014, 12:08am

Ar hairw the Grorious Reader!
There, fixed.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Jul 20th 2012

Platform: PC

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37

Wednesday, August 13th 2014, 11:28pm

i think hitrater 1.1a is broken.

hitting the run buttons no longer seem to generate unique simulations, since the hit percentages and total hits do not change. in fact, if you set runs to a low number (like 1), the program gives clearly incorrect results like 100 100 0 0 0. also, the single and multi threaded run buttons give different results.

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: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

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38

Wednesday, August 20th 2014, 8:09pm

Yes, new output is calculated, but not displayed unless you change anything. Like +-1 run.
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Posts: 237

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: Mar 26th 2014

Platform: PC

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39

Thursday, October 9th 2014, 1:49pm

It refuses to run for me. I made sure and downloaded the 2013 x64 and x86 redistributables. Every time I run it it says "hitrater.exe has stopped working". Win 7 64 bit. I have no idea whats wrong. I just put the zip into the folder I want ,extract contents and run the exe right?

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: Nov 5th 2013

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40

Wednesday, January 7th 2015, 1:47pm

Can we have the source code for this please?
This is where I'm coming from: Clicky