Date of registration
: Dec 23rd 2013
Platform: Xbox One
Location: The Land of Multitudinous Kangaroos
Reputation modifier: 13
From my research "Spread = radius of circle used for random selection", which leads me to ask at what radius is enemy torso at y meters? Figuring this out should give us knowledge that way any spread out side of torso radius has a chance to miss? So dividing the spread radius over the enemy hitbox radius should give us the percentage chance to for a bullet to land outside of the hitbox? Then we can multiply that by DPS to find relative DPS?
Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)
Example: PP-2000 (god I so wanna love this gun, and yet...)
PP-2000 added. Y'know, it's not that bad....
Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.
Have a look, vs. the A-91 Carbine:
Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.
But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.
Also. Just go heavy barrel. The recoil is low enough.
Well, technically...
Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).
And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.
In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.
Mind blown.
I... I...
*cries in a corner*
Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:
A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic
A-91's "23%" RPM advantage only afforded it 1 extra round.
Reload times are wash.
Velocities are wash.
V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).
Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.
The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?
H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.
SIPS, 42% better on the PP2k.
And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.
Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry
@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.
FUCK YOU NERDS AND YOUR FANCY NUMBERS
SEXY RUSSIAN BULLPUPS FTW.
In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.
What will change, however, is the radius of your own spread. This is due to the parameters of your spread being a cone; the further out you are from the target, the larger the base of the spread cone, and thus the larger the radius of your own spread.
RadiusOfSpread = Distance * TAN(SpreadValue)
ChanceToHit = (AreaOfTarget / (pi * RadiusOfSpread^2))* 100
Now, your ChanceToHit will change every shot, due to SIPS. This means that you have to calculate it every shot. Because of this, I find that calculating the TTK is much easier than calculating "relative DPS" (and it's a lot more useful as well).
If it flies, it dies™.
@Talent
I think the purpose of finding the BEST weapon, so in general, is not a correct approach .... because that task is impossible.
There are too many factors influencing the results.
Are you going to shoot with continuous burst or repeated micro bursts?.
If you repeat micro bursts... Faster you can ?. With the optimal delay to reduce the spread ?.
Are you going to correct the recoil ?. Completely? 50%?.
Perfect or random aiming? to head? to chest? to an optimal and indeterminate point?
Are you going to consider usability factors: magazine size, time of reload...?
etc, etc, etc....
It is more correct to set a baseline scenario (initial hypothesis) knowing that the results will refer exclusively to these hypotheses.
In my case I have done enough analysis without recoil correction, continous burst, against a static and synthetic target.. That is...a test bench analysis. The results refer exclusively to those initial hypothesis.
Even in this case there are problems for analysis. Look at this graph and takes the values as an index of efficiency vs distance (no matter here the methodology and initial hypothesis):
Which is best LMG? ... Hard to say, if you don`t add more hypothesis (map, more frequent distance of engagement, style of play ...).
The only way I can think to assess the best weapon is a statistical analysis of the results of thousands (better tens of thousands) of players using different weapons (all maps, all skills, all styles of game...)- The weapon that get the best average ratio of deaths per minute should be the best.
But I suspect that if the balance of weapons is correct ... that ratio should be very similar for all weapons.
So... set your initial hypothesis and welcome to the world of weapons analysis![]()
Date of registration
: Dec 23rd 2013
Platform: Xbox One
Location: The Land of Multitudinous Kangaroos
Reputation modifier: 13
Truly, finding the "best" weapon is an arduous task. Hence, I've always placed "best" in quotes, and acknowledgement of the plethora of factors that describe what best is. As you've stated "best" certainly depends on personal hypothesis!
Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)
Example: PP-2000 (god I so wanna love this gun, and yet...)
PP-2000 added. Y'know, it's not that bad....
Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.
Have a look, vs. the A-91 Carbine:
Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.
But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.
Also. Just go heavy barrel. The recoil is low enough.
Well, technically...
Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).
And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.
In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.
Mind blown.
I... I...
*cries in a corner*
Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:
A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic
A-91's "23%" RPM advantage only afforded it 1 extra round.
Reload times are wash.
Velocities are wash.
V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).
Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.
The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?
H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.
SIPS, 42% better on the PP2k.
And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.
Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry
@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.
FUCK YOU NERDS AND YOUR FANCY NUMBERS
SEXY RUSSIAN BULLPUPS FTW.
In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.
Quoted from "J0hn-Stuart-Mill"
EMPOWER EMPOWER EMPOWER
There is another method for tackling this question, an approach extremely popular in player vs player games of all genres.
Below are recent FPS examples of this other approach.
Overwatch Hero Tier List and Meta Report: Season 2, Meta Boogaloo - Overbuff - Overwatch Statistics
https://public.tableau.com/profile/benja…toricalTracking
However, whilst this approach has useful predictive power and has a proven track record (in Esports and traditional sports) of helping players and teams optimise their use of tools and plays, you won't find much approval of such a method among the more common members of this forum, out of a rabid hate of anything with the word competition or tournament associated with it.
Quoted from "Talent"
Truly, finding the "best" weapon is an arduous task. Hence, I've always placed "best" in quotes, and acknowledgement of the plethora of factors that describe what best is. As you've stated "best" certainly depends on personal hypothesis!
IMO, the best gun at a certain range is the one which has the lowest TTK.
The best way to find this is to figure out the optimal burst length for every weapon in the game (the burst length that gives you the best tradeoffs between damage output and accuracy), then compare the TTKs between them and find which is the lowest.
However, what leptis said was right: you'll have to decide whether you want to take non-mathematical factors into account - reload speed, magazine size, FSM and vertical recoil, bullet velocity, strafing speed, hipfire, etc. These are all factors that do affect what are the "best" weapons, despite not being purely mathematical. I guess if you were really into it, you could do two analyses - one not taking into account non-mathematical factors, and one that does take into account non-mathematical factors.
I've considered doing my own analysis and posting it, but as you've probably guessed, I'm way too lazy to do that(among other IRL time constraints).
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