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## Accuracy plots for Semi-Auto Shotguns with Slugs?

Symthic Developer

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: Mar 21st 2013

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Tuesday, March 15th 2016, 12:15pm

### Quoted from "Vanillamarine"

Ahh so actually the full choke increased spread penalties which are applied to the entire cone, which is thinner than modified, will make me miss more pellets. Especially on follow-up shots which are necessary to put down a target most of the time, with semi-autos at least.

Yeap, The inaccuracy with followup shots is probably more due to shotguns having quite a bit of spread increase (check shotgun section for that), chokes mostly make your ads+strafing+firing more inaccurate.
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• InterimAegis - Weapon comparisons/scoring.
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• pmax - Statistical analysis of BF4 players/games.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 24

Date of registration
: Sep 5th 2015

Platform: PS3

Battlelog:

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Tuesday, March 15th 2016, 4:17pm

Hi Miffyli,

Any updates on the progress of the Accuracy Plots?

Symthic Developer

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Tuesday, March 15th 2016, 4:21pm

### Quoted from "Pizza247"

Hi Miffyli,

Any updates on the progress of the Accuracy Plots?

### Source code

1
2

In [1]: miffyli.fetch_task("shotgun_accuracy_plots")
Out[1]: None

Ie. haven't had time to work on that yet :v. I could try throwing them together in hour or two.

Edit: Done. You can find the images here
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• InterimAegis - Weapon comparisons/scoring.
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• pmax - Statistical analysis of BF4 players/games.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 24

Date of registration
: Sep 5th 2015

Platform: PS3

Battlelog:

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Tuesday, March 15th 2016, 5:35pm

Awesome! Thank you!

One point of confusion though: What are the max spread values for each of these with the Stubby and Ergo grips?
I'm assuming that the Ergo Grip will work better than the Stubby Grip, but I'd like to make some calculations just to be certain.

Symthic Developer

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Tuesday, March 15th 2016, 5:48pm

### Quoted from "Pizza247"

What are the max spread values for each of these with the Stubby and Ergo grips?

I wouldn't worry about max spread. It is usually higher than you would ever reach in real gameplay situation, and especially with semi-autos you always get tiny bit of decrease in between shots unless you have perfect tapping of fire button.
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• InterimAegis - Weapon comparisons/scoring.
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• pmax - Statistical analysis of BF4 players/games.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 24

Date of registration
: Sep 5th 2015

Platform: PS3

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Tuesday, March 15th 2016, 6:43pm

In terms of overall spread pattern (including Moving Spread), I think the QBS-09 with a Standard Barrel (Duckbill) and Ergo Grip is the clear winner, however that's gotta be a pretty difficult gun to use with its small ammo capacity. It sounds fun as hell to use though.

Symthic Developer

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: Mar 21st 2013

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Tuesday, March 15th 2016, 7:15pm

### Quoted from "Pizza247"

In terms of overall spread pattern (including Moving Spread), I think the QBS-09 with a Standard Barrel (Duckbill) and Ergo Grip is the clear winner, however that's gotta be a pretty difficult gun to use with its small ammo capacity. It sounds fun as hell to use though.

Duckbill doesn't have effect in these charts, as these only include the slug/frag spread. These do _not_ include the pellet spread which you get with buckshot/fletchette.
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• InterimAegis - Weapon comparisons/scoring.
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• pmax - Statistical analysis of BF4 players/games.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 24

Date of registration
: Sep 5th 2015

Platform: PS3

Battlelog:

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Tuesday, March 15th 2016, 9:06pm

I know, lol.

With Slugs and Frags, the Duckbill behaves the same way as the Standard Barrel. You mentioned that earlier

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Tuesday, March 15th 2016, 11:54pm

Speaking of pellet spread... I had a quick look through the files but came up blank... Where can I find those stats?

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Wednesday, March 16th 2016, 10:40am

### Quoted from "KDNS"

Speaking of pellet spread... I had a quick look through the files but came up blank... Where can I find those stats?

"WeaponDispersion::WeaponDispersion" inside firing functions.