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  • "Pizza247" started this thread

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Thursday, March 10th 2016, 8:28pm

Accuracy plots for Semi-Auto Shotguns with Slugs?

Hi there,

Has anyone on this site ever built a series of accuracy
plots for the Semi-Auto Shotguns with Slugs?

If no, how can I go about making some for myself and for others?

I’ve looked around the forums for something like this, but
have come up empty.

This post has been edited 2 times, last edit by "Pizza247" (Mar 10th 2016, 9:01pm)


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Thursday, March 10th 2016, 8:41pm

Shotguns have 0.1 ADS spread so if you wanted to, you could just apply the heavy barrel to any non-bullpup AR and look at the accuracy of the first shot.

That'd be the accuracy of a shotgun slug.
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  • "Pizza247" started this thread

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Thursday, March 10th 2016, 8:58pm

Yeah, the first shot is supposed to be the most accurate, but how do I go about fully understanding the spread pattern of the following shots?
The Shotguns have such crazy recoil and spread increase per shot that I think some accuracy plots are justified, especially when considering the use of a Compensator or Muzzle Brake over the use of the Standard Barrel.

Also, I'm mainly referring to the Semi-Auto Shotguns, not really the Pump-Actions, and I'm also taking into account the fact that the Semi-Autos have a much higher Moving Spread value than the Pump-Actions, which I why always use an Ergo/Vertical Grip.

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Thursday, March 10th 2016, 9:04pm

Hmmm adding them to site would require quite a bit of tinkering at many places (Shotguns were not designed to show up in any of the section except shotgun section). However I coooould do images for them nevertheless and share them here. Problem is I can't do that before Monday (need stuff from my desktop computer).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "Pizza247" started this thread

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Thursday, March 10th 2016, 10:25pm

Hmmm adding them to site would require quite a bit of tinkering at many places (Shotguns were not designed to show up in any of the section except shotgun section). However I coooould do images for them nevertheless and share them here. Problem is I can't do that before Monday (need stuff from my desktop computer).
That's fine.
I think it would be a nice addition to the website since Semi-Auto Slug Shotguns are kind of like DMR's in their own weird way.

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Thursday, March 10th 2016, 10:34pm

Semi-Auto Slug Shotguns are kind of like DMR's in their own weird way.

They were perfect substitute for DMRs on hardcore servers which banned DMRs before they started banning slugs too :v.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "Pizza247" started this thread

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Thursday, March 10th 2016, 11:05pm

That I can imagine. Wouldn't that basically be a 1-shot kill within 12-15 meters assuming they didn't have the Defensive Upgrade on?

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Thursday, March 10th 2016, 11:51pm

That I can imagine. Wouldn't that basically be a 1-shot kill within 12-15 meters assuming they didn't have the Defensive Upgrade on?

More like 20-25m, depending on where you hit and if they have defensive perk (for HC, of course).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

This post by "Pizza247" (Friday, March 11th 2016, 4:45pm) has been deleted by user "Miffyli" (Friday, March 11th 2016, 5:41pm) with the following reason: dupe

This post by "Pizza247" (Friday, March 11th 2016, 4:46pm) has been deleted by user "Miffyli" (Friday, March 11th 2016, 5:41pm) with the following reason: dupe