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11

Tuesday, September 15th 2015, 3:17pm

the xm25 dart will see right through the smoke

You won't be able to do this once the new patch rolls out.


What? why would they ruin its main advantage over a sidearm?

NoctyrneSAGA

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12

Tuesday, September 15th 2015, 5:32pm

the xm25 dart will see right through the smoke

You won't be able to do this once the new patch rolls out.


What? why would they ruin its main advantage over a sidearm?


What? Is 4+1 rounds of OHK Armor penetrating darts not a good reason to use the XM-25 DART?
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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13

Tuesday, September 15th 2015, 6:04pm

the xm25 dart will see right through the smoke

You won't be able to do this once the new patch rolls out.


What? why would they ruin its main advantage over a sidearm?


What? Is 4+1 rounds of OHK Armor penetrating darts not a good reason to use the XM-25 DART?


not when it doesn't have aim assist like the shorty, mediocre hipfire and a scope totally unsuited to close range combat... no. what other purpose do these sights have? now it will just be an inferior M26 Mass.

yugas42

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Tuesday, September 15th 2015, 6:07pm


not when it doesn't have aim assist like the shorty, mediocre hipfire and a scope totally unsuited to close range combat... no. what other purpose do these sights have? now it will just be an inferior M26 Mass.

Games are not balanced around auto-aim. Controllers are balanced around auto-aim. Using that as a reason to pick a sidearm might make sense for you, but it certainly doesn't make sense to the entire playerbase.

MrT3a

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15

Tuesday, September 15th 2015, 6:08pm

Isn't it getting a bit off topic ?
Stats thingy

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I'm a battlefield player, good sir. I don't play metro.

PC is no longer PC master race. It's PC mustard race, because consoles need to ketchup :'D

DICE gave so much into making commander better, but lemmings be lemmings I guess.

As a good guy that don't want to use overly glitched weapons, I'll quit using the MTAR and switch to the ACWR until it's fixed

The world needs more people like you


+1, I think we're all in agreement that more MrT3as would be an awesome thing :love:
Although if that was the case they'd use up so much of the world's awesome that there'd be none left for the rest of us! :D

yes, I know, I'm a big-ass hypocrite

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16

Tuesday, September 15th 2015, 7:44pm

Learn crosshair placement. It's boasted all over the place in Counter-Strike, but it's also very important. Learn how you should have your gun placed so that if you go ADS the dot will be right over the head of the enemy. Laser helps, but if you don't want yourself revealed too easily, you can just train yourself.
Hackintosh user, european player, suppressor lover.
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yugas42

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17

Tuesday, September 15th 2015, 7:59pm

Isn't it getting a bit off topic ?

It is, but i'm not going to make a new topic solely to discuss why auto-aim shouldn't be taken into consideration when choosing weapons, and we already have other boards for actual weapon discussion. Namely this one: BF4 Weapon Discussion

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18

Wednesday, September 16th 2015, 3:55am

well if Dice is going to just arbitrarily decide which guns lock-on to enemies and which don't then it really should come into any balance discussion. personally I think it is a stupid mechanic but if you don't use it then you end up at a severe disadvantage. I assume they are going to change the sight to cater to those playing night maps. much like with lockers, one map will determine balance for the entire game.

if they want to make IRNV useless, take it off a shotgun that never should have had it in the first place.

Zer0Cod3x

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19

Wednesday, September 16th 2015, 3:57am

not when it doesn't have aim assist like the shorty, mediocre hipfire and a scope totally unsuited to close range combat... no. what other purpose do these sights have? now it will just be an inferior M26 Mass.

You know that learning to aim without aim assist is more beneficial in the long run, right? I don't use aim assist and I do absolutely fine.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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20

Wednesday, September 16th 2015, 4:35am

not when it doesn't have aim assist like the shorty, mediocre hipfire and a scope totally unsuited to close range combat... no. what other purpose do these sights have? now it will just be an inferior M26 Mass.

You know that learning to aim without aim assist is more beneficial in the long run, right? I don't use aim assist and I do absolutely fine.


I'd say that's true of the sticky assist. I don't use that as it actively prevents you from leading targets and gets screwy when enemies take cover. the snap-to aim assist is a different story. at close range it does all the work for you. with a weapon like the shorty all you really have to do is be facing the enemy, hit aim and then a split second later hit shoot and you have a kill. I'd say it is only really useful up close but in split second shotgun battles it makes a massive difference.

Again, I hate it, but can't deny it is useful