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https://cte.battlelog.com/bf4/forum/thre…005216824818/4/
Quoted
Hm, have you guys read the newspost? The PC version of classic lets you set these variables you are talking about in the same way you can currently do it on harcore. Which means you can set player health to both 60 and 100 as far as I understand.
Sorry, I thought you were talking about the new "Enemy X spotted just North/South/etc of your location" audio cue. I agree with your point but that would require BF to have a good sound engine, like the old ones did. They had not only a circumference surround sound but also an elevation surround making a 3D audio sphere around you, and sound occlusion depending on the place the sound origin and you were. All games now just use pre-baked sound samples and while they might sound good, they don't offer much information. The last BF game to use that was BF 2142 and it was only possible through DirectSound or OpenAL, both of which are pretty much dead nowadays. It's ridiculous how much sound quality has regressed for PC gaming in the last decade.I don't like it because it:In what sense does audio spotting ruin gameplay though? I love it.
...(explanation)...
They are crutches for me and their number should be lowered for Classic mode. That's my opinion, I'd like to know yours though, as I am surprised that you love that (these?) mechanics.
This so much!! The system for aerial vehicles repair made perfect sense in BF2! If you wanted your heli/jet repaired automatically, you had to retreat and land on your base. Since auto vehicle repair is finally being disabled, they should bring back that system. It was perfect, I have no idea why they removed it and made my jet magically repair mid flight from 1HP to 100.This^There were stations and helipads on the map that automatically repaired and restocked vehicles parked on them, runways restocked planes in BF1942 IIRC.
Am I the only one who during the launch of BF3 trying to figure out why hovering over the heli spawn wasn't healing me?
What this guy said! I agree so much. With each Battlefield iteration they lower the bar for the ammount of teamwork needed. I would rather play in a game without health regen even if few players drop health or ammo bags, than lowering the stupidity threshold and allow everyone to have infinite health and ammo without any need for a teammate's help.But adding these mechanincs to the game is just sweeping the problems under the carpet, which makes it even worse in consequence. If you (well, DICE..) are gonna continue fixing lack of teamwork by making the teamwork not as necessary it's gonna make it even less prevalent.
Losing points and not receiving them (when killing someone in their spawn for example) is a good thing and I would love DICE to come back to it, but I think that alone wouldn't be enough. You can have a game where you don't have any direct gratification and notifications when performing teamwork actions, but with certain audience, people would do them anyway. Battlefield is sadly on the other side right now. I don't think any amount of points and notifications would really fix the teamwork (people who play for points mostly stick to Metro anyway). The problem lies with "stupidity" as you say, but that's in my opinion only DICE's fault.
On multiple occasions they specified that threshold needed to be low (no Commander in BF3) and on multiple occasions they didin't but it was clear that was the reason (health regen). They succeeded and brought more "stupid" into the Battlefield franchise. What happened next? They needed to lower it even further through adding new things (vehicle health regen) and even more "stupid" people got brought into the game. Now you say they need to add even more mechanics to compensate for that. And it will continue until teamwork won't be the optimal option in the game. Right now it teamwork is a better tactic than no teamwork, but not as necessary as it was.
You may say that teamwork was always on the same, bad level in the franchise, but in my personal experience it gets worse and worse from one game to another.
Agree with having an option for both modes. Just wish the Classic was the normal mode from the start, as it was before, and today's normal should be called "Bad Company" or something.Eh, I like this Bad Company-ish take on the game. Still, having it as an option is good.
Yes the health is 100, thankfully! And yeah, they specifically made it for the BF2 fans, most of which didn't really enjoy the drastic changes to the BF3 rules.Wait? So player health is 100 on Pc too???... HALLELUJAH!
Its almost a BF2 mode. Still, the keeping of Audio Spotting is epicfail. :<
Just as I said above. Unfortunately BF4 can't have better positional audio because there isn't any remaining decent sound APIs being widely used. It was great when BF used DirectSound and had an amazing spherical 3D sound-space with object occlusion. You could tell the difference of a gun being fired behind a hill or behind a wall. Not to mention above or bellow you.Due to the amount of butthurt I see in this thread about audio spotting, I feel the need to point something out. Audio spotting is a good thing. It's not just some random mechanic DICE implemented because they all suck at their game and wanted to make it easier. It exists to compensate for the shortcomings of modern gaming technology and even the sound capabilities of BF4. What audio spotting is for is to help make up for the fact that the vast majority of people are using stereo, or maybe 5.1 and the occasional elusive 7.1 user.
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