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Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Posts: 1,634

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: May 16th 2012

Platform: PC

Location: Munich

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11

Monday, January 6th 2014, 1:04am

Find out online which DPI setting offers the best tracking for your mouse/sensor combination and use that (often called 'native DPI'). Then adjust your ingame setting to a point where you feel comfortable with it. Play a few rounds, sew how it goes. If you are too slow, increase the sensitivity. If you have trouble aiming accurately or if you tend to overshoot people then decrease the sensitivity. Fine-tune it until you are comfortable with it and then STICK with it. That is all.

Telling you which sensitivity we use is a bit pointless for you...figure it out yourself what works best for you by following the above. But mmeee...so what. Here it goes:

R.A.T. 3 (Avago 3090)
1800 DPI
0.122093

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Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

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Posts: 1,553

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: Sep 4th 2013

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12

Monday, January 6th 2014, 1:45pm

Razer DA 20131500 DPI but I just found out that 1800 DPI is apparently optimal, so I might change that, you guys know what benefits that would give?
In-game sens: 25%
Moving ADS spread values

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As a main hater on this forum, I say no, it's not worth it.
I have been playing Battlefield since 1942 (the original PC game, not the year).
now I'd jerk off a hobo
With a compensator and angled grip I click people to death like I was playing diablo.
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Posts: 34

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: Jan 6th 2014

Platform: PC

Location: Australia

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13

Monday, January 6th 2014, 1:50pm

I use 1800 dpi for like normal use and in games, my mouse goes up to 8200 dpi max

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: Nov 8th 2013

Platform: Xbox One

Location: Newport Beach, CA

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14

Tuesday, January 7th 2014, 2:49am

I'm a console player, because all my friends are on there. However, I played BF3 on PC briefly and PlanetSide2 every once in a while lately. My preference for DPI is 1600, even though my mouse goes up to 5700 and many people said that max DPI and low in-game-sensitivity was the way to go. I didn't like that my mouse was lightning fast when I brought up the game menu or when alt + tabbing to windows, and didn't notice any aiming improvement with the high DPI setup.

My preference for determining my in-game-sensitivity...

I have a 14"x11" hard mouse pad and when moving my mouse from the center to about 4 inches over, I prefer to do a complete 360. While ADS'd, within the same distance of mouse movement, I prefer to do a 180.

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: May 5th 2012

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15

Tuesday, January 7th 2014, 3:17am

I'm personally against using multiple DPIs for different situations. The more it is the same, the less you have to train. It's why IRL all of my handguns have the same control layouts, I shoot with one I shoot with them all. No different safeties to think about, no strange magazine releases, all the same.

If your tracking speed is different for gunning, sniping, etc then every time you switch from one to the other you will have difficulty. Much like going from using a carbine all month long straight to using a bolt-action, it will take a small amount of time to change your playing style to fit the new weapon, why make it worse with a new DPI?



I'm typically low. I use 800 DPI on my mouse. I find it perfect for me because it's low enough to snipe yet high enough to 180° at the drop of a hat. I also have a large mouse-pad area so I can get away with it. I don't recall what my in-game is set to, I think I left it default and only adjusted with my mouse.



It'll be all up to you. If you have a mouse that will change DPI on the fly I would advise going up a few hundred at a time and see what you have a bias for. Find two settings with clearly defined "too high" and "too low" sensitivities and move between them 100 at a time until you get closer and closer. It should be like balancing a see-saw.
All bike, all the time!

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: Jul 20th 2012

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16

Tuesday, January 7th 2014, 4:34am

I'm personally against using multiple DPIs for different situations. The more it is the same, the less you have to train. It's why IRL all of my handguns have the same control layouts, I shoot with one I shoot with them all. No different safeties to think about, no strange magazine releases, all the same.

If your tracking speed is different for gunning, sniping, etc then every time you switch from one to the other you will have difficulty. Much like going from using a carbine all month long straight to using a bolt-action, it will take a small amount of time to change your playing style to fit the new weapon, why make it worse with a new DPI?


easy answer: vehicles.

vehicle sensitivity is basically all over the place. adjust it for tank driving, and your tank gunning sensitivity goes through the roof. same for every other vehicle class; all of them seem to have different sensitivity, and afaik, there's no way to adjust them separately. there's just one vehicle sensitivity option, and it raise/lower for every vehicle at once. adjust for one, and you break every other vehicle.

this is where DPI switches come in. you can drop the sensitivity for gunning, and raise it again for driving. so in a way, you're keeping your sensitivity the same, exactly what you seem to want.

with all this said, DPI is meaningless without talking about ingame sensitivity as well.

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17

Tuesday, January 7th 2014, 4:50am

I'm personally against using multiple DPIs for different situations. The more it is the same, the less you have to train. It's why IRL all of my handguns have the same control layouts, I shoot with one I shoot with them all. No different safeties to think about, no strange magazine releases, all the same.

If your tracking speed is different for gunning, sniping, etc then every time you switch from one to the other you will have difficulty. Much like going from using a carbine all month long straight to using a bolt-action, it will take a small amount of time to change your playing style to fit the new weapon, why make it worse with a new DPI?


easy answer: vehicles.

vehicle sensitivity is basically all over the place. adjust it for tank driving, and your tank gunning sensitivity goes through the roof. same for every other vehicle class; all of them seem to have different sensitivity, and afaik, there's no way to adjust them separately. there's just one vehicle sensitivity option, and it raise/lower for every vehicle at once. adjust for one, and you break every other vehicle.

this is where DPI switches come in. you can drop the sensitivity for gunning, and raise it again for driving. so in a way, you're keeping your sensitivity the same, exactly what you seem to want.

with all this said, DPI is meaningless without talking about ingame sensitivity as well.


That's all fine and good until you have to bail and immediately engage in combat. Then your DPI is unusable.

Back in BF3 when the SOFLAM had killer sensitivity for some dumb reason I remember raising it just so I could track vehicles effectively. If I got spooked and had to leave and engage it never ended well. Try to spin and engage someone with 1200 DPI when you are used to 800, you miss every time...
The result was I stopped using the SOFLAM :P


I try to pick a sensitivity that works well for everything, and after years of trial and error I got what I use and I don't intend to change it any time soon.
All bike, all the time!

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Tuesday, January 7th 2014, 5:00am

That's all fine and good until you have to bail and immediately engage in combat. Then your DPI is unusable.


then hit the DPI up button as you get out of the vehicle. seems simple enough. if you have the right mouse, i'm pretty sure you can even make a macro to do it automatically.

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: May 5th 2012

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19

Tuesday, January 7th 2014, 8:05am

That's all fine and good until you have to bail and immediately engage in combat. Then your DPI is unusable.


then hit the DPI up button as you get out of the vehicle. seems simple enough. if you have the right mouse, i'm pretty sure you can even make a macro to do it automatically.


For me, that's just one more thing to worry about.
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: Dec 15th 2011

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20

Tuesday, January 7th 2014, 9:19am

It's much easier to compare when you post how many cm's you need to move your mouse to perform 360 turn. I have 30cm/360. I'm a Domination player. 6 months ago I was using 8cm. Some top players use 90cm.