Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Sheepnub

I pity the wool

(2,326)

  • "Sheepnub" started this thread

Posts: 3,234

Date of registration
: Sep 20th 2013

Platform: PC

Location: Atlantis

Battlelog:

Reputation modifier: 15

  • Send private message

21

Tuesday, December 10th 2013, 5:46pm

I fear of the coming storm if/when these guns become 2hk at close ranges...

Same. 3hk at close is fair, 2hk is just...LOL
But then again, it could work due to ease-of-use...but mehhhhhhhhhhhhhhhhh

but we'll see. Maybe people will change their vote, and maybe DICE's average thought is different (i hope) from the average thought of the guys here
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


Posts: 257

Date of registration
: Jun 23rd 2012

Platform: PC

Location: Holland

Battlelog:

Reputation modifier: 5

  • Send private message

22

Tuesday, December 10th 2013, 5:55pm

I must admit that the results so far are scaring me...

plus, I'm trying INCREDIBLY hard to not be my usual asshole-self...

Cmon sheep...don't affect the results..control yourself...

you can do it sheepy..

you can do ittt ;(


Figured I'd toss my vote in it. The results were kinda iffy indeed.

Either way my votes + explaination:

1) Headshot: 2 shot kill at all ranges.
I was doubting this for a bit, figuring up close a 1 shot headshot would be a decent option. (especially considering that bolt actions, which should arguably be weaker close up still get 1 shot kill even for the chest)
So again I'm not 100% on this, but I'm afraid that with 1 shot kill up close in the head we'll see a lot of lucky hipfire spam. Which is why I chose for double headtap even up close + the fact that I think we need MINOR changes to start off with; might change my mind on this though.
So of all the parts, this one has my doubts the most. I think a 1 shot headshot up close could be a reasonable demand.

2) Chest: 3 shot kill at all ranges.
Reason I chose for this is a double tap chest shot up close is just too strong. I don't want 50 damage DMRs, it would make them way too strong.
Far off though we currently need 4 chest shots to kill someone, which IMO is too much. 4 shots give you opponent ample time to find cover

3) Velocity: Increased
This is almost a no brainer, and should be one of the first fixes. The muzzle velocity of these DMRs needs to go up. The only reason I wouldn't want this, is if the DMRs got a very solid buff on some of the other fronts.

4) Recoil: Unchanged
I was doubting this one for a while as well. As much as I'd like the recoil to go down a bit to increase effective RoF; I think it's not needed. With an Angled Grip + MB/Comp the DMRs function relatively decent.
If this would be a popular demand though, I think the tweaks should go to the raw recoil numbers and not the FSM, because that would be an indirect nerf to the angled grip (and has diminished effect because of that). And also it should be done on a gun per gun basis (e.g. the M39 might need the most help on this front).

5) Defensive Perk: -
I think DMRs should be unaffected by the Defensive Perk altogether. My reason being as follow:
- At range DMR already suffer from having a long TTK at the range they should be best at. My votes so far have been in favor for 3 shots at all ranges. I still think 4 shots is pushing it for range.
- Up close 3 shots is already a lot, and will guarantee you won't win 1 on 1 matches with pretty much any other weapon class. That doesn't need to be made worse. Defensive Perk was made to tone down 1 shot kills up close from bolt actions and shotguns. Not to make horrible CQB weapons even worse.

Now if DMRs get a 50-x damage model and 2 shot up close, THEN I would vote for Defensive Perk to increase close range BTK to 3.

6) Suppression: No change
Frankly so far I've been unimpressed by suppression altogether. What actually composes the suppression effect? Is it just the blurryness? Is it the greater recoil? Or is it also the impact sounds DMRs make?
Because one of my biggest griefs with DMRs is that you can hear you're being shot by a DMR, by the loud crackle effect.
If that is part of the suppression affect, I would vote to get rid of it; if that is not suppression than I would keep it the same.

My favorite 2 changes would thus be:

1) Increase Muzzle Velocity, preferably by 50-100 m/s so they are closer to their bolt action relatives.
2) Increase minimum damage, so that you can get a 2x headshot kill; 1x headshot+1x bodyshot kill or a 3x body shot kill.
Even with increased muzzle velocity needing 4 body shots (or 1 HS + 2 body shots) is simply too much, it gives the opponent too much time to counter you (no other weapon class gives a player that at their effective range); either by returning fire, ducking for cover and/or healing up.

Lastly I would consider a 1x headshot kill at close range, to give the DMRs a fighting chance in close range (note: Fighting chance doesn't mean they become great up close; which is exactly why I would want to avoid the 2x body shot up close).

C0llis

Up and down. Bounce all around

(3,334)

Posts: 3,100

Date of registration
: Apr 15th 2013

Platform: PC

Location: Sweden

Battlelog:

Reputation modifier: 15

  • Send private message

23

Tuesday, December 10th 2013, 5:55pm

Head: 0hk up close, 2hk from far
I hate when people write one-hit kill with an "O" or, even worse, with a "0", but write other types of "x-hit kills" with numbers.

On topic: The main culprits as I see it is damage on long range (including headshots) and horizontal recoil.

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

Posts: 280

Date of registration
: May 17th 2012

Platform: Xbox One

Location: Los Angeles

Battlelog:

Reputation modifier: 5

  • Send private message

24

Tuesday, December 10th 2013, 6:00pm

I must admit that the results so far are scaring me...

plus, I'm trying INCREDIBLY hard to not be my usual asshole-self...

Cmon sheep...don't affect the results..control yourself...

you can do it sheepy..

you can do ittt ;(


An informed voter is the best voter. If you think you have information that will sway the vote because you believe it to be factual, you should present your arguments so people can decide for themselves.
Xbox One GT: Azazel The Fox
Battlelog

Posts: 32

Date of registration
: Jan 16th 2012

Platform: PC

Battlelog:

Reputation modifier: 5

  • Send private message

25

Tuesday, December 10th 2013, 6:01pm

All guns with 7.62 in BF3 and BF4 have slow muzzle velocity

Posts: 264

Date of registration
: Apr 26th 2012

Platform: PC

Location: Belgium

Battlelog:

Reputation modifier: 5

  • Send private message

26

Tuesday, December 10th 2013, 6:25pm

All guns with 7.62 in BF3 and BF4 have slow muzzle velocity


But in BF3 you could boost it with the Heavy Barrel, with that gone I wouldn't mind a general increase in bullet velocity for DMRs.

I stand by my previous wishlist. 40-34 with a 2.35 HSM and either an increase in bullet velocity or tracers so you know where your bullets are hitting.

Up close: 3hk anywhere or 2hk with a headshot. Essentially unchanged.
Long range: 3hk in the chest, 4hk in the leg/def perk, 2hk with headshot + anywhere else. Rewards accuracy, but doesn't expect near superhuman levels of aiming and prescience with the double headshot bullcrap we've got now. They will freak out after the first bullet hits and twitch at least somewhat.

I'd prefer 3hk to the chest long range no matter what, and 4hk if you shoot the leg. In essence, only negating Defensive Perk. But unless DICE somehow makes DMR's bullets ignore that perk, which they will screw up, I guess we'll have to deal with it. IMO 3hk at long range anywhere is a bit too good.

Sheepnub

I pity the wool

(2,326)

  • "Sheepnub" started this thread

Posts: 3,234

Date of registration
: Sep 20th 2013

Platform: PC

Location: Atlantis

Battlelog:

Reputation modifier: 15

  • Send private message

27

Tuesday, December 10th 2013, 6:28pm

Head: 0hk up close, 2hk from far
I hate when people write one-hit kill with an "O" or, even worse, with a "0", but write other types of "x-hit kills" with numbers.

On topic: The main culprits as I see it is damage on long range (including headshots) and horizontal recoil.

One Hit Kill
2 Hit Kill

:33
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


Posts: 150

Date of registration
: Nov 8th 2013

Platform: PC

Location: Chicago, NYC

Battlelog:

Reputation modifier: 3

  • Send private message

28

Tuesday, December 10th 2013, 7:05pm

Some more powerful scopes on DMRs would be nice too.

(That's all I got.)
My soldier profile. Numbers are overrated anyway.

Maveco

You can't stop the Smooze!

(610)

Posts: 2,351

Date of registration
: Mar 16th 2013

Platform: 360

Location: ~/

Battlelog:

Reputation modifier: 12

  • Send private message

29

Tuesday, December 10th 2013, 7:08pm

Quoting myself because... welp, why not?

-Renaming the weapon class from "DMR" to "Battle Rifles"
Just one simple fix (maybe coupled with increased Rate of Fire and increased spread increase per shot)...

Posts: 47

Date of registration
: Nov 15th 2013

Platform: PS4

Battlelog:

Reputation modifier: 6

  • Send private message

30

Wednesday, December 11th 2013, 12:18am

I voted for stats that would make them most similar those of BF3. But I also believe that some nerfs would probably have to come along with that. Particularly to hip spread, ADS speed, moving penalties, and perhaps rate of fire. Also, take away (or nerf) laser sights for DMRs and replace them with some of the higher power scopes.

People are greatly exaggerating the CQ ability of a BF3 model DMR. Damage is not the deciding statistic in CQ engagements. I think people remember sometimes in BF3 ambushing someone with an AEK or something and getting killed by a laser sight HK417. But how many other times did you simply mow the guy down? A lot, you just don't pay attention or even remember what the guy is even using let alone a DMR. Yes, you are going to get no-scoped, you're going to get a lucky .44 mag shot to the head, that strafing guy with an LMG is going to take you out when you're using a shotgun. Lucky headshots or 2HK's with DMRs would happen, but this is not going to happen a majority of the time and they are not going to dominate. If you jump on a "Hipfire only" server in BF3 with the SKS, HK417, or any other DMR; you are still going to get destroyed by ARs, Shotguns, Carbines, PDWs, and even LMGs. BA rifles would even give you a run for your money.

BA rifles are 1HK weapons, yet are the worst close range weapons in the game. Why? Hip fire, R.O.F., ADS speed. It's a long range weapon that sucks in CQ and it has nothing to do with damage.

The M240B is a 3HK while the P90 is a 5HK, which one of those would you rather have in CQ? P90 wins at it has superior hip spread, R.O.F., ADS speed despite doing almost 2/3rd less damage and almost 100% smaller magazine. The M240B is a mid range weapon which sucks in CQ and it has nothing to do with damage.

DMRs can be mid to long range weapons that suck in CQ, and it doesn't have to be because of damage.