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Posts: 280

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: May 17th 2012

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71

Friday, February 14th 2014, 1:05am

Is anyone else super fuckin hyped that this means they may be releasing 5 weapons with every DLC now?
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Toshiro

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72

Friday, February 14th 2014, 1:08am

@USCGFox

They already were planning on that. :D

AN94 HAS TO MAKE IT IT HAS THREE TRIES.

New Subject:

WHICH WEAPONS WILL BE IN NAVAL STRIKE. ONE AR, ONE PDW, ONE LMG, ONE SNIPER, AND ONE DMR (PROBABLY).
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Posts: 280

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: May 17th 2012

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73

Friday, February 14th 2014, 1:09am

@USCGFox

They already were planning on that. :D

AN94 HAS TO MAKE IT IT HAS THREE TRIES.

New Subject:

WHICH WEAPONS WILL BE IN NAVAL STRIKE. ONE AR, ONE PDW, ONE LMG, ONE SNIPER, AND ONE DMR (PROBABLY).



Damn I didn't know that, that is really exciting
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Toshiro

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74

Friday, February 14th 2014, 1:13am

@USCGFox

They already were planning on that. :D

AN94 HAS TO MAKE IT IT HAS THREE TRIES.

New Subject:

WHICH WEAPONS WILL BE IN NAVAL STRIKE. ONE AR, ONE PDW, ONE LMG, ONE SNIPER, AND ONE DMR (PROBABLY).



Damn I didn't know that, that is really exciting

Well, I'd like to think they'd include the VSS and G3 as auto DMRs. VSS could fire the same round as AS VAL, so 30 dmg (or if it's different a 40-28 dmg model). G3 would be a 3HK at least, though for balances sake it would prolly have 34 max.
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Toshiro

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75

Friday, February 14th 2014, 1:15am

@USCGFox

They already were planning on that. :D

AN94 HAS TO MAKE IT IT HAS THREE TRIES.

New Subject:

WHICH WEAPONS WILL BE IN NAVAL STRIKE. ONE AR, ONE PDW, ONE LMG, ONE SNIPER, AND ONE DMR (PROBABLY).



Damn I didn't know that, that is really exciting

Well, I'd like to think they'd include the VSS and G3 as auto DMRs. VSS could fire the same round as AS VAL, so 30 dmg (or if it's different a 40-28 dmg model). G3 would be a 3HK at least, though for balances sake it would prolly have 34 max.

Also M14. Also AN94. I can see them not adding the first because the M39, but they HAVE to include the AN94 and G3, and we'd love them if they included a bf3 like Vintorez. Sniper???
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76

Friday, February 14th 2014, 1:38am

@USCGFox

They already were planning on that. :D

AN94 HAS TO MAKE IT IT HAS THREE TRIES.

New Subject:

WHICH WEAPONS WILL BE IN NAVAL STRIKE. ONE AR, ONE PDW, ONE LMG, ONE SNIPER, AND ONE DMR (PROBABLY).

iwell,ba,ar and lmg are an obligation,but this time it comes around only to dmr or pistol for the all-kit weapons,and as dragon's teeth is the one with close quarters stuff,i'd say we're going to get the dmr,hopefully a psg-1 or a sig.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
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bf3
31/3/2012 4:58:

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@kataklism

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Toshiro

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77

Friday, February 14th 2014, 2:14am

@kataklism

And PDW.
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  • "JSLICE20" started this thread

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78

Friday, February 14th 2014, 7:04am

Well, I'd like to think they'd include the VSS and G3 as auto DMRs. VSS could fire the same round as AS VAL, so 30 dmg (or if it's different a 40-28 dmg model). G3 would be a 3HK at least, though for balances sake it would prolly have 34 max.

DMRs must only retain their semi-automatic capability, otherwise they will become obvious alternatives to any other limited DMR.

A fully automatic DMR is essentially an Assault Rifle anyhow...
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
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    AttractSoftZone 0.75
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    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: Feb 1st 2014

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Location: Poland

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79

Friday, February 14th 2014, 11:17am

New NS DLC weapons:
- AN-94 (assault rifle) - because it was in BF3,
- AI AXMC (sniper rifle) - because it's awesome BASP dawg?
- H&K M417 (DMR) - because it was in BF3,
- FN SCAR-L Mk 16 CQC (PDW) - because it was in MoH:W,
- H&K MG36 (LMG) - because we love G36 family.

Solid info from my imaginary DICE HQ

Toshiro

I DID choose the ban life

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80

Friday, February 14th 2014, 10:20pm

New NS DLC weapons:
- AN-94 (assault rifle) - because it was in BF3,
- AI AXMC (sniper rifle) - because it's awesome BASP dawg?
- H&K M417 (DMR) - because it was in BF3,
- FN SCAR-L Mk 16 CQC (PDW) - because it was in MoH:W,
- H&K MG36 (LMG) - because we love G36 family.

Solid info from my imaginary DICE HQ

So fake, right?

@JSLICE20

It's not that they would be DMRs, per se. It's that they'd be all kit.
I'm a cat

You're all mice.