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Posts: 1,236

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: Dec 7th 2011

Platform: PC

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151

Tuesday, May 20th 2014, 10:53am

I guess this makes it unlikely that we'll see the AN-94 or M27 IAR in Final Stand, since neither is particulary new or experimental.
bob

VincentNZ

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152

Tuesday, May 20th 2014, 2:04pm

Hmm not necessarily, since the Multiple Kill Vehicle development was stopped like six years ago, while the M27 is in use since that time roughly. The AN-94 though is a bit older. Tendencially We might see new calibres and bullets like the .300 blackout, which would be nice.

Still we already have a lot of weapons that never went through prototype stage or were only produced in small numbers.

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: Nov 21st 2013

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153

Tuesday, May 20th 2014, 2:34pm


Hmm not necessarily, since the Multiple Kill Vehicle development was stopped like six years ago, while the M27 is in use since that time roughly. The AN-94 though is a bit older. Tendencially We might see new calibres and bullets like the .300 blackout, which would be nice.

Still we already have a lot of weapons that never went through prototype stage or were only produced in small numbers.

Well in real life the US military is phasing out the M249 SAW with the M27 IAR as the squad automatic weapon. So it's not too far fetched to hope we could get the M27 IAR back. As for the AN-94, who knows I think they would have added it by now if they intended on doing so ;( but hopefully I'm wrong on that.
"As I walk through the valley of the Shadow Of Death, I have no fear because I am the meanest mother ****er in the whole valley"
- Gen. George S. Patton

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154

Tuesday, May 20th 2014, 4:45pm

Hmm not necessarily, since the Multiple Kill Vehicle development was stopped like six years ago, while the M27 is in use since that time roughly. The AN-94 though is a bit older.
But the M27 is neither experimental nor a prototype, it's a gun in active service that's based on a old, traditional design. The AN-94 is a bit more exotic but it's still a design from the previous century, and it's also in active, if limited service.
bob

  • "JSLICE20" started this thread

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: Apr 26th 2013

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155

Tuesday, June 24th 2014, 6:42pm

It's not necessarily news as we have already deciphered the details, but Dragon's Teeth has been officially announced. It's only a matter of time before it releases if patterns are followed.

Battlefield 4 Dragon?s Teeth DLC Details Revealed - GameSpot
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
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    MaxToTargetAngle 45.0
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    SnapZoomPostTimeNoInput 0.2
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    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
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    AttractDistanceFallOffs::Vec2
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        y 1.2
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    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
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    MaxToTargetAngle 45.0
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    ViewObstructedKeepTime 0.0
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    SnapZoomTime 0.2
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
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    AttractStartInputThreshold 0.1
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    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


NoctyrneSAGA

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156

Friday, June 27th 2014, 7:51pm



Where is our Dear Reader?
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

  • "JSLICE20" started this thread

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: Apr 26th 2013

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157

Friday, June 27th 2014, 8:17pm

Judging by the trees, it looks to be taking place in the Fall Season or possibly early/ late Winter. I do not know what the weather patterns are in North Korea though.

Where is our Dear Reader?

Don't you mean "Grorious Reader?" :P
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
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    AttractUserInputMultiplier_NoZoom 0.5
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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


NoctyrneSAGA

PvF 2017 Champion

(10,345)

Posts: 7,304

Date of registration
: Apr 3rd 2012

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158

Friday, July 4th 2014, 12:26am



Well hello
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

Posts: 1,437

Date of registration
: Jun 23rd 2012

Platform: PC

Location: Germany, Bavaria

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159

Friday, July 4th 2014, 12:54am

Perfect! That's the day I have my last and toughest final exam this semester. Leaving the "Theoretical basis of Testing" lecture behind and DEagling folks on live servers will be nice.
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


DeathOfTheDodo

Veni, SMAW, Vici

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: Jun 30th 2013

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160

Friday, July 4th 2014, 1:02am

I go to a music festival that day until the 20th. I'll be behind on BF4 AND Destiny's Beta?


Fuuuuuck me.
[SYM]Deathofthedodo
BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED

"AK Attachment Guide"

No.