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Andreas

Bandreas

(22)

  • "Andreas" has been banned

Posts: 109

Date of registration
: Mar 8th 2014

Platform: PS4

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131

Sunday, March 23rd 2014, 5:48am

@NoctyrneSAGA

Tone it down, sheesh! ^^ With that established, is there a public method to view EA's Confluence site? :D

Just please, shut up. He got righteously ticked after you showed a lack of an ability to read. You're not making anything better, and instead of asking him you could instead look it up on the internet.

  • "JSLICE20" started this thread

Posts: 3,292

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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132

Sunday, March 23rd 2014, 6:23am

@NoctyrneSAGA

Tone it down, sheesh! ^^ With that established, is there a public method to view EA's Confluence site? :D

Just please, shut up. He got righteously ticked after you showed a lack of an ability to read. You're not making anything better, and instead of asking him you could instead look it up on the internet.

No. In addition, your behavior is uncalled for with that aggressive tone. I am capable of reading perfectly well and, yes, I noticed he wrote 'appeared' initially, however that changes nothing. That terminology has several connotations.

Before accusing me of 'hand-holding' let me reveal that I did research for myself, but I recovered no legitimate results. So, in response, I requested Noctyrne's assistance to see if he had any knowledge about the topic considering he authored the post! Is it wrong to ask for help once you've expended your resources?
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
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    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
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    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
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        y 1.2
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    AttractUserInputMultiplier_NoZoom -1.0
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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
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    SnapZoomSpamGuardTime 0.5
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
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    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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        y 1.2
    AttractSoftZone 0.75
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Andreas

Bandreas

(22)

  • "Andreas" has been banned

Posts: 109

Date of registration
: Mar 8th 2014

Platform: PS4

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133

Sunday, March 23rd 2014, 6:50am

You're being equally aggressive, really more so. And yes it does change things, it changes the validity of your statement from somewhat ok to downright ignorant. Also, how on earth would NoctyrneSAGA know if all he did was find a thread on reddit? Obviously it's not common information, but it's pretty safe to assume that they don't have public access.

  • "JSLICE20" started this thread

Posts: 3,292

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: Apr 26th 2013

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Location: Arizona, USA

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134

Sunday, March 23rd 2014, 7:30am

You're being equally aggressive, really more so. And yes it does change things, it changes the validity of your statement from somewhat ok to downright ignorant. Also, how on earth would NoctyrneSAGA know if all he did was find a thread on reddit? Obviously it's not common information, but it's pretty safe to assume that they don't have public access.

Requesting that I shut up and implying I cannot read entail more aggression than any phrase you may have miscontrued as 'aggressive.' If Noctyrne includes a link that signifies he supports it, otherwise it would be ignored. Assumptions are never safe by the way. They only serve to "make an ass out of you and me." ;) I cannot telepathically analyze his mind, so no it is absolutely reasonable that I question his intention. He is an intelligent fellow, but sometimes our perspectives do not coincide. And now to cease this unrelated discussion, I hereby refuse to respond to any further comment involving this argument. Goodbye. :D
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
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    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


elementofprgress

Wizard moderator

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135

Sunday, March 23rd 2014, 7:50am

@JSLICE20
@Andreas
@anyoneelsewhohasmadepoorpostingdecions

Really guys? really? knock it off. If you wanna poke each other with sticks and argue over who ever can read better..or whatever that was all about do it via PM.

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136

Sunday, March 23rd 2014, 7:10pm

Walker Factory

I think 2020's a bit too early for walkers... but one can hope.

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: Mar 19th 2014

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137

Sunday, May 18th 2014, 12:47pm

just remembered a thing: the next dlcs are going to be made by dice LA,which is the one behind the last MoH... that means we're hopefully going to see that lovely bullpup ak mod.


You do release that that's essentially what the A-91 one is - except it's impossible to use because of h recoil so...but yeah, I doubt that we are going to see any guns for MOH cross over, since most guns from MOH came from BF4

first: i t can be chambered in 7.62(that's a bullpup mod for aks,not an ak on it's own) 2:it looks totally different to the a-91 3:that would be kind of the first fo r the bf franchise to have a 7.62 bullpup ar,and if you don't like it,then what other 7.62 bullpup can you think of'?


Wow, you were pretty damn close with this. As for other 7.62mm bullpups, there's always the MA5 :D

Since the leaked Dragon's Teeth map names have been confirmed as correct, any ideas on the Final Stand maps? It seems pretty likely that Arctic Research is the snow map seen in the Premium Trailer, which leaves Sub Base (odd, since we already got one), Walker Factory, and Titan (also odd, since we got Carrier Assault). I get the feeling "high-tech", "futuristic", and "experimental" will be good words to describe the theme of the expansion, that MKV-based vehicle follows that theme too. Naval Strike's Hovercraft was briefly seen in the trailer, so either it's going to be in both, which would be odd, or it's currently standing in for FS's own vehicle, whatever it will be.
Who Enjoys, Wins

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: Dec 11th 2013

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138

Sunday, May 18th 2014, 5:13pm

God there better be some fucking amazing new vehicles with guns attached to them in Final Stand. So far we only have the recycled dirtbike, skid loader, and ACV.

VincentNZ

Holy War? No Thanks.

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: Jul 25th 2013

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139

Sunday, May 18th 2014, 5:22pm

God there better be some fucking amazing new vehicles with guns attached to them in Final Stand. So far we only have the recycled dirtbike, skid loader, and ACV.


YOu can not argue with the Skidloader! That one is a serious danger!

As for new vehicles: Enemy wheelbarrow spotted!

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140

Sunday, May 18th 2014, 6:58pm

Since the leaked Dragon's Teeth map names have been confirmed as correct, any ideas on the Final Stand maps? It seems pretty likely that Arctic Research is the snow map seen in the Premium Trailer, which leaves Sub Base (odd, since we already got one), Walker Factory, and Titan (also odd, since we got Carrier Assault). I get the feeling "high-tech", "futuristic", and "experimental" will be good words to describe the theme of the expansion, that MKV-based vehicle follows that theme too. Naval Strike's Hovercraft was briefly seen in the trailer, so either it's going to be in both, which would be odd, or it's currently standing in for FS's own vehicle, whatever it will be.


I hope the hovercraft is in FS. Where FS weapons are concerned, I feel like the AN94 may finally show up, or else there will be riots in the streets...