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  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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1

Monday, November 18th 2013, 2:21am

DLC Speculation and Discussion

In my few months here on Symthic, I never noticed a BF3 or BF4 Expansion Speculation and Discussion thread. There are individual postings about various discoveries, but none incorporating all known information into a single thread. So I took the liberty of creating one.

This can be utilized as a central hub for all rumored, legitimate, or speculative theories regarding the upcoming DLCs. Any information about China Rising, Second Assault, and recently revealed Naval Strike can be transfered here.

Final Stand:

Battlefield 4 Final Stand Closing In
- News - Battlelog
/ Battlefield 4


Battlefield 4: Final Stand Official Reveal - YouTube

The Battlefield Blog | Premium Trailer: First Dragon’s Teeth Footage

Dragon's Teeth:
http://m.youtube.com/watch?v=gNIc-1hAAYE

http://m.youtube.com/watch?v=MnN9kY-r4y0

The Battlefield Blog | Premium Trailer: First Dragon’s Teeth Footage

Battlefield 4 Dragon's Teeth | Official Site

Battlefield 4 Dragon?s Teeth DLC Details Revealed - GameSpot

Naval Strike:

Naval Strike (Teaser Image)

Naval Strike - Educated Titan Mode Speculation

Naval Strike rumored map titles and locations

Naval Strike Due Late March

Naval Strike Details

Naval Strike Date Confirmation

Battlefield 4 Naval Strike - Teaser Trailer - YouTube

Second Assault:

New Second Assault Footage

BF4 Gulf of Oman Footage

BF4 Caspian Border Footage

BF4 Operation Metro Walkthrough

BF4 Caspian Border Walkthrough

Second Assault Interview with LevelCap

Official Second Assault Trailer

Second Assault Livestream Confirmations

Second Assault - Gulf of Oman Walkthrough/ Fly-through, Gameplay by LevelCap

Second Assault - Operation Firestorm Gameplay by JackFrags

Generic BF4 Operation Firestorm Gameplay

BF4 Second Assault Firestorm/ Caspian Walkthrough by JackFrags

Second Assault Potential Release Dates]http://mp1st.com/2014/01/20/battlefield-4-second-assault-allegedly-coming-platforms-late-february/']Second Assault Potential Release Dates

PS3/ 4 Trophies for Second Assault

Origin jumps the gun and puts up Battlefield 4: Second Assault release date | PCGamesN

The Battlefield Blog | Battlefield 4 Second Assault arrives February 18

China Rising:

China Rising (Rumored and Confirmed) Details

China Rising Screenshots (Videos Removed)

Gamespot China Rising Footage (link is YouTuber's channel for convenience)

Battlelog Update (Includes front end install of China Rising)
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 34 times, last edit by "JSLICE20" (Oct 16th 2014, 12:39am)


Pheo

I turn down for no one

(1,174)

Posts: 6,877

Date of registration
: May 3rd 2012

Platform: PC

Location: Boston

Reputation modifier: 14

  • Send private message

2

Monday, November 18th 2013, 2:27am

Quoted

While it is obvious that Naval Strike will project more of a focus on naval combat, there have also been reports that Titan mode, which has players boarding enemy teams ships with the objective of destroying them, might return with Naval Strikes release.

DO NOT FUCK WITH MY EMOTIONS, DICE. YOU DO THIS RIGHT AND YOU GET ALL OF MY MUNNIES.
On another note, by the time this comes out, I'll have around 150 boat service stars.

  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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3

Monday, November 18th 2013, 7:58pm

The only "Titan Mode" I have played was a rendition on Star Wars: Battlefront 2 on the PS2.

Each team had a flagship and the objective of the game was to infiltrate the enemy flagship and sabotage key components and equipment within.

Battlefront 2 incorporated a top notch A.I. that behaved in relation to another player, so it was basically multiplayer without actual players or an online inclusion.

Are there any discrepancies in the image that are worth discussing?
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 80

Date of registration
: Oct 12th 2012

Platform: PS3

Location: mid atlantic.

Battlelog:

Reputation modifier: 4

  • Send private message

4

Monday, November 18th 2013, 10:38pm

I guess no one here played the single player?

The amphib assault ship is called "the Titan." I knew at that moment there'd be a MP map invoking "titan mode" in some remote form at that moment.

Spoiler Spoiler

Don't you feel stupid for clicking on this?

Spoiler Spoiler

And yet, you did it again. Do you think there's a secret in here?

Spoiler Spoiler

Its kind of like Oak Island, isn't it?

Spoiler Spoiler

And like Oak Island, you just keep digging. You know the seawater comes flooding in, in a moment.

Spoiler Spoiler

Did you know there's an entire portion of Oak Island that's built by man? False beaches constructed to allow the seawater to flood in and confound digging.

Spoiler Spoiler

Seriously, no shit. My friend wrote a book about it, it was mildly popular in the conspiracy circles for awhile, y'know, Templars and all that shit. Freemasons. Write a book about the Free Masons and you're garunteed to meet some crazy assholes.

Spoiler Spoiler

ISBN: 0-89281-710-0

Spoiler Spoiler

I've never been able to spell "garuntee" or whatever.

Spoiler Spoiler

Monkeys.

Spoiler Spoiler

They're funny, right?

Spoiler Spoiler

Monkeys that is, monkeys are funny.

Spoiler Spoiler

Are you a traveling man?

Spoiler Spoiler

Letter it and begin.

Spoiler Spoiler

Seriously, though, I'm not a Mason.

Spoiler Spoiler

Q: Are we not men?

Spoiler Spoiler

A: We are DEVO.

Spoiler Spoiler

D-E-V-O!

Spoiler Spoiler

We must repeat!

Spoiler Spoiler

D-E-V-O!

  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

5

Tuesday, November 19th 2013, 4:19am

I guess no one here played the single player?

The amphib assault ship is called "the Titan." I knew at that moment there'd be a MP map invoking "titan mode" in some remote form at that moment.

Okay, now we are making progress. I did not realize the identification of the watercraft was "The Titan." This could very well be an Easter Egg or a direct correlation to the returning game type "Titan Mode."

The teaser image and description of the link detailed on the title page display and describe a massive Aircraft Carrier with a convoy of other naval ships following.

Players have also speculated that the Aircraft Carrier would certainly appear within the Multiplayer, since it was clear and evident that DICE employed numerous hours into detailing and constructing the interior and exterior models of the Carrier. And with such magnificent attention to the aspects and features, it would be shameful to not utilize its potential in Multiplayer.

In addition, the Community has requested constantly the return of Titan Mode. DICE has listened to feedback provided from BF3's Multiplayer experience and implemented alterations in many formats for BF4, so there is a distinct possibility that they engage in identical tactics to improve their Multiplayer even further. Not to mention expand their sales with one single decision.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

6

Thursday, November 21st 2013, 8:25pm

Updated the title page with a plethora of confirmed, speculative, and rumored details with approximately 10 extra links.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


yugas42

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Posts: 1,494

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: Sep 1st 2012

Platform: PC

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7

Thursday, November 21st 2013, 8:52pm

Just wanted to point out since it doesn't have much to do with the Second Assault thread, but the assignments and weapons have become available to view on Battlelog as of today. The L85, L96, MP7, RPK-74, and Mtar can all now be viewed, along with their assignments outside of the game finally.

  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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8

Friday, November 22nd 2013, 1:28am

Just wanted to point out since it doesn't have much to do with the Second Assault thread, but the assignments and weapons have become available to view on Battlelog as of today. The L85, L96, MP7, RPK-74, and Mtar can all now be viewed, along with their assignments outside of the game finally.

Forgive me for potententially misunderstanding, but aren't those the selected weapons intended for the China Rising Expansion? Thanks for the info regardless.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


yugas42

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: Sep 1st 2012

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9

Friday, November 22nd 2013, 2:43am

Just wanted to point out since it doesn't have much to do with the Second Assault thread, but the assignments and weapons have become available to view on Battlelog as of today. The L85, L96, MP7, RPK-74, and Mtar can all now be viewed, along with their assignments outside of the game finally.

Forgive me for potententially misunderstanding, but aren't those the selected weapons intended for the China Rising Expansion? Thanks for the info regardless.
They are, which is why I posted it here, because they have nothing to do with Second Assault.

  • "tinynerdude" has been banned

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10

Friday, November 22nd 2013, 2:49am

Why does sand come from the ocean in Gulf of Omen?