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Date of registration
: Mar 6th 2012
Platform: PC
Location: Bucharest - Romania
Reputation modifier: 7
In the video, he says that the TV-guided missile launched in a preset arc only in Obliteration but worked like it did in the trailer in Conquest.I don't get it. In the paracel storm trailer (which plays at the end of the video) you see a boat using TV missile against another boat at point blank range basically (unless my eyes are deceiving me).
But in this video we see that this is not possible. Weird...
Date of registration
: Mar 6th 2012
Platform: PC
Location: Bucharest - Romania
Reputation modifier: 7
In the video, he says that the TV-guided missile launched in a preset arc only in Obliteration but worked like it did in the trailer in Conquest.I don't get it. In the paracel storm trailer (which plays at the end of the video) you see a boat using TV missile against another boat at point blank range basically (unless my eyes are deceiving me).
But in this video we see that this is not possible. Weird...
Anyway, things can change so quickly during a game's development. The version made to produce the trailer probably isn't even the same that was shown at Gamescom.
I don´t see how this is related. "Technically", the character is moved from the cockpit into the missile (that´s how it´s tracked - you can even teamkill your gunner as a pilot if you hit the TV with rocket pods from behind).Isn't this because TV is technically a TOW missle with camera jesustaped somewhere around it?The real problem (from my perspective) is that TV ghosting etc. is still in the game. No es bueno.
You need to practice to become better.
Quoted
Quoted from "habergowd"
Is the TV missile still so hard to control?
He adjusted the sensitivity quite high, I guess that's the reason
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