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rainkloud

jet proximity scan <3

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: Apr 13th 2012

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11

Wednesday, August 28th 2013, 6:06am

Feel free to ask questions and I will try and get nicetomeet to swing by and answer them. :D
On the jets he mentions that there are 3 AA missiles and only the AGM for attacking ground. Are you able to choose an AA missiles *and* the AGM or do you only have the choice of one secondary weapon?

AdmiralGiggles

Honurabur Reader

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: Aug 14th 2012

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12

Wednesday, August 28th 2013, 9:12am

what's weird is that the scout heli chaingun is not that effective against ligh vehicles ?!

Witchalok

Grounded in reality

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13

Wednesday, August 28th 2013, 9:39am

I don't get it. In the paracel storm trailer (which plays at the end of the video) you see a boat using TV missile against another boat at point blank range basically (unless my eyes are deceiving me).

But in this video we see that this is not possible. Weird...

Frosty

Staying frosty.

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14

Wednesday, August 28th 2013, 10:23am

I don't get it. In the paracel storm trailer (which plays at the end of the video) you see a boat using TV missile against another boat at point blank range basically (unless my eyes are deceiving me).

But in this video we see that this is not possible. Weird...
In the video, he says that the TV-guided missile launched in a preset arc only in Obliteration but worked like it did in the trailer in Conquest.

Anyway, things can change so quickly during a game's development. The version made to produce the trailer probably isn't even the same that was shown at Gamescom.

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15

Wednesday, August 28th 2013, 11:44am

Thanks for the video, especially interested to hear about the spotting changes.

Witchalok

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16

Wednesday, August 28th 2013, 12:38pm

I don't get it. In the paracel storm trailer (which plays at the end of the video) you see a boat using TV missile against another boat at point blank range basically (unless my eyes are deceiving me).

But in this video we see that this is not possible. Weird...
In the video, he says that the TV-guided missile launched in a preset arc only in Obliteration but worked like it did in the trailer in Conquest.

Anyway, things can change so quickly during a game's development. The version made to produce the trailer probably isn't even the same that was shown at Gamescom.


I actually listened to him, but I didn't catch that part. And I found it odd that they would showcase something in the trailer which was already taken out of the game.

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: Aug 28th 2013

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17

Wednesday, August 28th 2013, 1:37pm

Hey guys, Nicey here :-)

Well as I said in the video - the TV launch point was buggy in the last version of the Alpha but ONLY in the "Obliteration" game mode. It worked fine in CQ64.
I wouldnīt make a big deal out of this since it was an Alpha version that was tested.

The real problem (from my perspective) is that TV ghosting etc. is still in the game. No es bueno.

Mofixil

Sometimes I just get blinded by hate. And tears.

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18

Wednesday, August 28th 2013, 1:47pm

The real problem (from my perspective) is that TV ghosting etc. is still in the game. No es bueno.
Isn't this because TV is technically a TOW missle with camera jesustaped somewhere around it?

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19

Thursday, August 29th 2013, 2:04am

Is the TV missile still so hard to control?
He adjusted the sensitivity quite high, I guess that's the reason

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20

Thursday, August 29th 2013, 3:34am

The real problem (from my perspective) is that TV ghosting etc. is still in the game. No es bueno.
Isn't this because TV is technically a TOW missle with camera jesustaped somewhere around it?
I donīt see how this is related. "Technically", the character is moved from the cockpit into the missile (thatīs how itīs tracked - you can even teamkill your gunner as a pilot if you hit the TV with rocket pods from behind).

Quoted

Quoted from "habergowd"



Is the TV missile still so hard to control?
He adjusted the sensitivity quite high, I guess that's the reason
You need to practice to become better. :love: