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J0hn-Stuart-Mill

GW2 N00B... also old.

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  • "J0hn-Stuart-Mill" started this thread

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: Apr 10th 2012

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1

Thursday, July 25th 2013, 10:45pm

Battlelog BF4 Features, and First look at second BF4 map

My father used to say, We find our true friends on the Battlefield! - J0hn Snow


J35T3R

Punctual Joker

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: Mar 21st 2012

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Thursday, July 25th 2013, 11:34pm

Given these features does anyone know if you can spectate your self with same log in . Would be great for video production ..
PC: Platform: PC





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mmacola

Console Testing Bro

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: Nov 23rd 2012

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Thursday, July 25th 2013, 11:34pm

Oh great! Linear chokepoint-full map (I hope not =P)

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: Jul 6th 2012

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Friday, July 26th 2013, 12:24am

I like the mission feature.
Symthic Community Challenges anyone?

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: Sep 16th 2012

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AdmiralGiggles

Honurabur Reader

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: Aug 14th 2012

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Friday, July 26th 2013, 12:27am

I like the mission feature.
Symthic Community Challenges anyone?

yeah the user missions is pretty nice.

Labby

Moderator

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: Sep 26th 2012

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Friday, July 26th 2013, 12:48am

Theory: All or most of this map is in underground bunkers.

Reasoning: The sharp edges of the play area aren't consistent with the surrounding mountainous terrain.
[Aetherblade Medium Boots]

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AdmiralGiggles

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Friday, July 26th 2013, 12:53am

or it's some kind of building complex on a mountain.

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Friday, July 26th 2013, 1:01am

Bunker as in one of the last missions in CoD4? I'm trying to imagine how "levolution" would fit into such a map. Perhaps punching out walls to make new passages? Strategically opening and closing blast doors? Other wise most chokes seem to have 2 or 3 passages each, that's not very promising. I really hope it has out doors portions as well, would help get rid of the choke point problem and I really like snow maps.

Aenonar

Data Analyzer

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: Dec 16th 2011

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10

Friday, July 26th 2013, 1:05am

Well... They'd better not force players to show their exact locations to everyone :|

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again