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Labby

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1

Wednesday, July 10th 2013, 8:47am

BF4 Alpha Gadget Stats

  • Assault

Medic Bag
Radius: 4
Rate: 5 hp/s
Health Per Bag: 100
Velocity: 5

Portable MedPack
Refills 40 health over 2 seconds
Velocity: 25
Maximum 2 deployed

Defibrillator
Initial Start Health: .25
Full Health Time: 2
Cooldown: .75

M26 MASS
Buckshot Damage: 18-6, Dropoff: 12-25, 12 Pellets
Flechette Damage: 12.5-8.4, Dropoff: 14-30, 12 Pellets
Slug Damage: 100-38, Dropoff: 12-50
Frag Damage: 37.5-10, Dropoff: 8-40, 25 Blast Damage in a 2-2.5m radius.
ROF: 109
Recoil: 2 V, -.5/1.5 H, 1 FSM
Standing Spread: .1 ads, 1.5 hip, 1.2 increase, 15 decrease
Moving Spread: 1.2 ads, 2 hip
Pellet Cone: 3 Buckshot, 2.5 Flechette
Velocity: 300 Buckshot, 450 Flechette, 300 Slug, 150 Frag

  • Engineer

Repair Tool
Damage: 5
ROF: 600

RPG7V2
Damage: 225
Blast Damage: 112, .35/4 Radius
Standing Spread: 0 ads, 2 hip
Moving Spread: .5 ads, 3 hip
Velocity: 40 initial, 100 max, 40 acceleration, -3.5 gravity
Lock Range: 500
Lock Time: 1.5
Targets must be lased to lock on

MBT-LAW
Damage: 200
Blast Damage: 112, .35/4 Radius
Lock Range: 200 (500 Lased)
Lock Time: 1.2 (1.5 Lased)
Velocity: 10 initial, 100 max, 20 acceleration
Guided Only When Locked On

FIM92A Stinger
projectile data is missing
Lock Range: 400 ("IgnoreHeigthLockDistance True" Most likely meaning range is calculated from X and Y components only)
Lock Time: .1 (likely incorrect)

FGM148 Javelin
launcher data is missing
Damage: 400
Blast Damage: 112, .35/4 Radius
Velocity: Initial Unknown, 250 max, 15 acceleration

Starstreak
Damage: 132 (3 submunitions)
Blast Damage: 112, .35/4 Radius
Submunition Cone: 6
Lock Range: 500 (ignoring altitude, except against lased targets)
Lock Time: .1 (1.5 Lased)
Velcoity: 16 Initial, 200 max, 25 acceleration
Guided Only When Locked On

M15 AT Mine
Blast Damage: 350, 2/5 Radius
Trigger Radius: 3
Maximum 6 Deployed

  • Support

Ammo Bag
Radius: 4
Velocity: 5
Capacity: Infinite

Portable AmmoPack
Instantly Refills 7 Supply Points
Velocity: 25
Maximum 2 deployed

XM25
Damage: 70 (Smoke: 34)
Blast Damage (Impact): 25, .5/3 Radius
Blast Damage (Airburst): 35, 3/5 Radius
Smoke Radius: 7
ROF: 100
Recoil: 2 V, -.5/1.5 H, 1 FSM
Standing Spread: 0 ads, 2 hip, .3 increase, 15 decrease
Moving Spread: .5 ads, 3 hip
Velocity: 60

  • Recon

Motion Sensor
Scan Radius: 25
Scan Interval: 1.5
Time To Live: 32
Velocity: 18z +3y (-9.8 gravity)

PLD
Range: 300 (ignoring altitude)
Lock Time: 2
IRNV

C4 Explosives
Damage: 350
Radius: 2 inner, 5 outer
Velocity: 4
Maximum 6 deployed

  • Grenades

M67 Frag
Blast Damage: 112, 1.5/7 Radius
Fuse: 3.6
Velocity: 18z + 3y

M34 Incendiary
Blast Damage: 1, 1.5/7 Radius
AoE Radius: 5
AoE Duration: 3
AoE DPS: 20
Fuse: 10
Velocity: 12z + 1.5y

M84 Flashbang
Blast Damage: 1, 10/12 Radius
Fuse: 2.5
Velocity: 18z + 3y
Impairs Vision and Hearing

  • Other

M32 MGL
Damage: 100
Blast Damage: 112, .35/5 Radius
ROF: 120
Velocity: 45z + 1.5y
12 rounds, 6 in magazine, 6 reserve
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This post has been edited 3 times, last edit by "Labby" (Jul 12th 2013, 1:16am)


Octopuss

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2

Wednesday, July 10th 2013, 8:55am

What exactly does maximum deployed mean?

Labby

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3

Wednesday, July 10th 2013, 8:57am

What exactly does maximum deployed mean?

The amount you can have setup at one time. Like C4 in BF3. You can place up to 6 at once. Placing the 7th removes your 1st.
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Octopuss

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4

Wednesday, July 10th 2013, 8:59am

So you get within range of such thing and it instantly does what the description says?

Labby

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5

Wednesday, July 10th 2013, 9:02am

@Octopuss

You mean the portable med/ammo packs?

If so, yes. Walking over them restores 40 health or 7 resupply points, whatever those are. The pack is consumed in the process.

The packs can also be thrown directly at other players.
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Witchalok

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6

Wednesday, July 10th 2013, 9:09am

So does it say anywhere in the files if support gets C4?

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7

Wednesday, July 10th 2013, 9:11am

The starstreak missile looks promising.

Labby

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8

Wednesday, July 10th 2013, 9:13am

So does it say anywhere in the files if support gets C4?

Support does not get C4.
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Riesig

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9

Wednesday, July 10th 2013, 9:33am

Health per second on deployed med packs?

FINALLY.

Quite weird that the ammo bit didn't get the same treatment :(
I'm a tsundere tentacle

Ritobasu

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10

Wednesday, July 10th 2013, 9:40am

It looks like the healing capabilities of Medics are greatly diminished. Still not seeing how Defibs have been nerfed on their cooldown timer, I'd prefer a 1.5 second time to fully deploy one when switched to, and a 5 second recharge time per successful revive.