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  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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1

Tuesday, May 7th 2013, 9:53pm

The Recon Class and 3D Spotting

Here is a straightforward, simple poll regarding 3D Spotting for the Recon class in BF4. You may answer only once and your singular vote is final.

*I apologize if this has already been discussed, in which case contact a Moderator to have it locked. Thanks and have a good one.

Edit: All other classes still maintain the ability to spot based on the mini-map, but are revoked of the ability to 3D spot.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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    AttractSoftZone 0.75
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    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
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    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
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    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
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    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
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    SnapZoomSpamGuardTime 0.5
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
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        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
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    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (May 7th 2013, 10:07pm)


Cheapnub

Unregistered

2

Tuesday, May 7th 2013, 10:06pm

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

  • "JSLICE20" started this thread

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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3

Tuesday, May 7th 2013, 10:12pm

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

Noted. And what about the Edit I made subsequent to your remark? Would that improve the situation?
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    YawSpeedStrength 1.0
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    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
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    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
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    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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    AccelerationMultiplier 5.0
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    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
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    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
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    AttractUserInputMultiplier_NoZoom 0.5
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    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


  • "Kirbinanator 2" has been banned

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: May 7th 2013

Platform: PC

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4

Tuesday, May 7th 2013, 10:43pm

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

Noted. And what about the Edit I made subsequent to your remark? Would that improve the situation?

Possibly, but only for hardcore.

Cheapnub

Unregistered

5

Wednesday, May 8th 2013, 6:26am

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

Noted. And what about the Edit I made subsequent to your remark? Would that improve the situation?

Possibly, but only for hardcore.

ye, would work in hardcore. Still, all classes should maintain 100% spotting capabilities.

Posts: 95

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: Mar 24th 2013

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6

Wednesday, May 8th 2013, 6:51am

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no


I agree with you until you say that assault should have a further spotting range, as an infantry combat based class I think they should have a spotting equivalent with support, and then engi should have a substantially longer spotting distance to factor in jets and helis. That or all classes still have unlimited spotting for vehicles

Posts: 222

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7

Wednesday, May 8th 2013, 6:52am

just give them spotters scopes from bc2 =/

Cheapnub

Unregistered

8

Wednesday, May 8th 2013, 7:01am

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no


I agree with you until you say that assault should have a further spotting range, as an infantry combat based class I think they should have a spotting equivalent with support, and then engi should have a substantially longer spotting distance to factor in jets and helis. That or all classes still have unlimited spotting for vehicles

well, my the assault is the one who is meant to push up, thus deserves a further spotting distance (if medic and assault would be split, medic would have engi-spot assault extended-spot, with recon ridiculous-spotdistance).

I have to say though, your idea of unlimited spotting vs vehicles..i like it!

Souperintendent

Does NOT represent Symthic

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  • "Souperintendent" has been banned

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9

Wednesday, May 8th 2013, 7:06am

- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

Eh, not really. A well placed Spawn Beacon or TUGS can turn the tide of a battle. Picking off defensive enemies from a long distance with a sniper is also effective. It's just not as easy to use effectively as other classes, much like how the AN-94 is more difficult to use than the M16A3.

Although, I guess if you play strictly Conquest, then Recon is quite irrelevant. I play strictly Rush, which is less running in circles and more directed strategy, where Recon is very helpful.

feci.

Quotes of the Ages:

Also, sad day when your phone corrects FAMAS to be in caps. Damn it.

That's not bad. My phone corrected "lets deforest Caspian Boarder" into "Lets de-foreskin Asians".... I think my phone is a racist pervert....

I would start singing Disney, but then I would be led on a path of destruction, eventually ending up with a boyfriend who is actually a skull with Macaroni and cheese.


a la Miley Cyrus

An edit by Auto in response to a couple of images of dead Union soldiers from the US Civil War:
Not what Auto wanted to see whilst eating his breakfast.... Put me off my cheerios dammit:/

God I feel like someone just hit me over the head with a bust of Sigmund Freud :D
Fucking hell!

Pandemic 2 made me hate Madagascar more than any other country in the world.

Cheapnub

Unregistered

10

Wednesday, May 8th 2013, 7:25am

- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

Eh, not really. A well placed Spawn Beacon or TUGS can turn the tide of a battle. Picking off defensive enemies from a long distance with a sniper is also effective. It's just not as easy to use effectively as other classes, much like how the AN-94 is more difficult to use than the M16A3.

Although, I guess if you play strictly Conquest, then Recon is quite irrelevant. I play strictly Rush, which is less running in circles and more directed strategy, where Recon is very helpful.

yes, that's the whole point. people don't use recon for the spawn beacons/tugs, people use recon to be a l33tqu1cksc0p1ngn0sc0ping-sniper = team is basically one man down, or five, or ten