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## The Recon Class and 3D Spotting

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Posts: 3,291

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Tuesday, May 7th 2013, 9:53pm

### The Recon Class and 3D Spotting

#### Should 3D Spotting be limited to the Recon class?

Here is a straightforward, simple poll regarding 3D Spotting for the Recon class in BF4. You may answer only once and your singular vote is final.

*I apologize if this has already been discussed, in which case contact a Moderator to have it locked. Thanks and have a good one.

Edit: All other classes still maintain the ability to spot based on the mini-map, but are revoked of the ability to 3D spot.
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.2
SnapZoomPostTime 0.2
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput 0.2
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 1.2
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.0
AttractUserInputMultiplier 1.0
AttractUserInputMultiplier_NoZoom -1.0
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.0
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.0
AttractMoveInputCap 0.0
AttractYawStrength 0.0
AttractPitchStrength 0.0
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### Source code

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 AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### My "Contributions"

Posts: 10

Date of registration
: May 7th 2013

Platform: PC

Battlelog:

Reputation modifier: 4

Tuesday, May 7th 2013, 10:43pm

### Quoted from "Cheapnub"

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

Noted. And what about the Edit I made subsequent to your remark? Would that improve the situation?

Possibly, but only for hardcore.

Cheapnub

Unregistered

Wednesday, May 8th 2013, 6:26am

### Quoted from "Cheapnub"

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

Noted. And what about the Edit I made subsequent to your remark? Would that improve the situation?

Possibly, but only for hardcore.

ye, would work in hardcore. Still, all classes should maintain 100% spotting capabilities.

Posts: 95

Date of registration
: Mar 24th 2013

Platform: 360

Battlelog:

Reputation modifier: 4

Wednesday, May 8th 2013, 6:51am

### Quoted from "Cheapnub"

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

I agree with you until you say that assault should have a further spotting range, as an infantry combat based class I think they should have a spotting equivalent with support, and then engi should have a substantially longer spotting distance to factor in jets and helis. That or all classes still have unlimited spotting for vehicles

Posts: 222

Date of registration
: Jun 9th 2012

Platform: PC

Location: New Zealand

Battlelog:

Reputation modifier: 5

Wednesday, May 8th 2013, 6:52am

just give them spotters scopes from bc2 =/

Cheapnub

Unregistered

Wednesday, May 8th 2013, 7:01am

### Quoted from "Cheapnub"

Hell no

I get what you're trying to do, make the recon class more useful, but:
- taking things away from the rest doesn't improve the other, it makes it a necessity instead
- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

If dice were to give a benefit like this to the recon, then a solution with spotting-distance might be a better option.

I.e: engis/supports can spot up to 70 meter, assaults up to 100 meter, recon up to 300 meter
This could work, IF dice would be as desperate to implement such a buff to the recon class to promote long-range spotcamping (instead of making it a useful class)

Tl;dr: hell no

I agree with you until you say that assault should have a further spotting range, as an infantry combat based class I think they should have a spotting equivalent with support, and then engi should have a substantially longer spotting distance to factor in jets and helis. That or all classes still have unlimited spotting for vehicles

well, my the assault is the one who is meant to push up, thus deserves a further spotting distance (if medic and assault would be split, medic would have engi-spot assault extended-spot, with recon ridiculous-spotdistance).

I have to say though, your idea of unlimited spotting vs vehicles..i like it!

Does NOT represent Symthic

Posts: 2,703

Date of registration
: Jan 30th 2012

Platform: 360

Location: United States of America

Battlelog:

Reputation modifier: 9

Wednesday, May 8th 2013, 7:06am

### Quoted from "Cheapnub"

- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

Eh, not really. A well placed Spawn Beacon or TUGS can turn the tide of a battle. Picking off defensive enemies from a long distance with a sniper is also effective. It's just not as easy to use effectively as other classes, much like how the AN-94 is more difficult to use than the M16A3.

Although, I guess if you play strictly Conquest, then Recon is quite irrelevant. I play strictly Rush, which is less running in circles and more directed strategy, where Recon is very helpful.

feci.

### Quoted from "Oscar"

Also, sad day when your phone corrects FAMAS to be in caps. Damn it.

That's not bad. My phone corrected "lets deforest Caspian Boarder" into "Lets de-foreskin Asians".... I think my phone is a racist pervert....

### Quoted from "Toshiro46"

I would start singing Disney, but then I would be led on a path of destruction, eventually ending up with a boyfriend who is actually a skull with Macaroni and cheese.

a la Miley Cyrus

An edit by Auto in response to a couple of images of dead Union soldiers from the US Civil War:

### Quoted from "Autosynthesis"

Not what Auto wanted to see whilst eating his breakfast.... Put me off my cheerios dammit:/

### Quoted from "ViperFTW"

God I feel like someone just hit me over the head with a bust of Sigmund Freud
Fucking hell!

### Quoted from "TheLB95"

Pandemic 2 made me hate Madagascar more than any other country in the world.

Cheapnub

Unregistered

Wednesday, May 8th 2013, 7:25am

### Quoted from "Cheapnub"

- if anything, people should be "scared away" from using the recon class (in its current state). The class seems to be solely based towards making your own team lose.

Eh, not really. A well placed Spawn Beacon or TUGS can turn the tide of a battle. Picking off defensive enemies from a long distance with a sniper is also effective. It's just not as easy to use effectively as other classes, much like how the AN-94 is more difficult to use than the M16A3.

Although, I guess if you play strictly Conquest, then Recon is quite irrelevant. I play strictly Rush, which is less running in circles and more directed strategy, where Recon is very helpful.

yes, that's the whole point. people don't use recon for the spawn beacons/tugs, people use recon to be a l33tqu1cksc0p1ngn0sc0ping-sniper = team is basically one man down, or five, or ten