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1

Thursday, April 18th 2013, 9:58am

Remove points for killing people in or killing from the spawn.

I just left a Noshar Canals game where my team was camping the carrier with 3 choppers(on xbox) such a boring game zzzzZZZZzz , I think in Battlefield 4 they should revert back to the Battlefiled1943 system for not scoring kills or points for killing anyone in the spawn , this might go some way to stop spawn camping or at least lessen it by making it less attractive , it also might make the spawn less attractive for snipers to spend the whole game sniping from.

ViperFTW

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2

Thursday, April 18th 2013, 8:20pm

Sounds like a good idea actually. I can see two reasons people spawn camp:
1) Point whoring
2) Denial of advancement
With point 1 being the more likely reason if you ask me...

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3

Thursday, April 18th 2013, 8:26pm

Wouldn't that encourage the team to stay in there own deployment then?(the team that is getting spawn camped) Instead of trying to get out of it.

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4

Thursday, April 18th 2013, 8:27pm

Or DICE could, you know, remove sniper rifles. It'd fix that problem and about 16 other ones too.

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5

Thursday, April 18th 2013, 8:33pm

Or DICE could, you know, remove sniper rifles.
I donīt know whatīs worse. Sniper rifles or me going LOLOLOLOL FAMAS BIPOD SNIPING...

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6

Thursday, April 18th 2013, 8:35pm

killing people in/from deployment -100 except the first, also counts as a streak

killing first is 0 points (no kill points either) to let you know you should back off / advance
next is -100
next is -200
etc etc... So the longer you spawncamp deployment the more points you lose per kill

have to leave spawn to get points and can't kill people in spawn

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7

Thursday, April 18th 2013, 8:59pm

Just dont give points for it.
Scout heli campers are awful.

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8

Thursday, April 18th 2013, 9:00pm

It should also be not acknowledged as a kill/death.

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9

Friday, April 19th 2013, 1:39am

A possible alternative would be to allow a team who is capped out to spawn from both deployments.

This would let them get out of their original spawn, have access to both sets of vehicles (or safe passage out of spawn at least) & generally just do something. Once a flag is capped, the enemy spawn goes back to out of bounds & vehicles from that spawn start to self destruct.

This could be balanced with a time limit too. That'd stop the capped team from just vehicle whoring & not taking objs.

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10

Friday, April 19th 2013, 2:32am

As long as they don,t implement this in rush i don,t care. But if team is bad enough to let themselves be trapped then meh also gimmie m82a3 or at very least m95 from bc2 and i will give up my assult kit forever..
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