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I think the problem with automatic resupply means it makes it more viable to have more of other classes rather than actually playing support.
If it flies, it diesÂ.
I think the problem with automatic resupply means it makes it more viable to have more of other classes rather than actually playing support.
Did health regen make people play without medkits?
Looking at the poor hitrate of lockon launchers, longer ammo regen is not justified. The nature of these weapons compared to the non-lockon launchers are bad enough.
Quoted
potentially guaranteeing a hit. And with a lased target, it increases
damage further (unless hitting the tank at 90 degrees to its rear).
Because of these reasons, I think the lock-on sort of justifies them for
having a longer ammo regen per firing.
This post has been edited 1 times, last edit by "Iwo_Jima" (Jun 9th 2016, 3:07pm)
The first reason that I play Support more than Assault is because health DOES regenerate with time.
Having regenerating ammunition would further take away the need to have a Support soldier throwing ammo down.
If it flies, it diesÂ.
Date of registration
: Dec 23rd 2013
Platform: Xbox One
Location: The Land of Multitudinous Kangaroos
Reputation modifier: 13
Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)
Example: PP-2000 (god I so wanna love this gun, and yet...)
PP-2000 added. Y'know, it's not that bad....
Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.
Have a look, vs. the A-91 Carbine:
Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.
But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.
Also. Just go heavy barrel. The recoil is low enough.
Well, technically...
Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).
And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.
In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.
Mind blown.
I... I...
*cries in a corner*
Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:
A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic
A-91's "23%" RPM advantage only afforded it 1 extra round.
Reload times are wash.
Velocities are wash.
V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).
Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.
The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?
H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.
SIPS, 42% better on the PP2k.
And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.
Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry
@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.
FUCK YOU NERDS AND YOUR FANCY NUMBERS
SEXY RUSSIAN BULLPUPS FTW.
In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.
failed to understand just how C4 was as OP against tanks as Dice was playing it out to be.
If it flies, it diesÂ.
Side question: was competitive Rush ever a thing?
They're not exactly defenseless!
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