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  • "z1pl0cc" started this thread

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: Apr 29th 2016

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51

Tuesday, May 17th 2016, 3:40pm

what im wondering is how do you guys use this knowledge in the game in real time? everything happens so fast. i mean, maybe if you are camped somewhere sniping i could see knowledge like this being beneficial i guess but how does it help you in normal situations? im not hating or being rude im genuinely curious.


The question of knowledge and experience is determined from Aristotle.

Practice = Experience 1

Knowledge + Practice = Experience 2


Experience 2 is bigger, faster and better than Experience 1 .... always.

Do you know how to throw a grenade to have maximum reach ?. Without any prior knowledge .... it is difficult ...and slow ... and probably defective.

Some knowledge could inform (practice not needed) that CZ3A1, in Rush+ Silk Road+Firts assault, is not a good choice.... and many other things...
I see what youre getting at. I was more or less referring to this topic directly. How does the spread of a firearm and whatever else you guys are talking about effect you in a big way? Well, spread i guess is beneficial in weapon selection if youre gonna be getting in shoot outs at range. And I know suppressors are definitely important as they hide your movement on the minimap which actually is a really big deal but, I guess im referring to the actual mathematics that you guys are getting in to. The numbers. Thats really breaking the game down. Maybe because I'm terrible at math that the numbers dont interest me as much lol
Oh and to answer your question about the grenade is it by jumping as youre throwing?

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52

Tuesday, May 17th 2016, 8:13pm

Oh and to answer your question about the grenade is it by jumping as youre throwing?


Nooo jumping!!! :) Jumping you can't activate any shot.


Knowledge: You can take the parameters of grenades, the equations of the ballistic trajectory (a little complex because it involves calculating some semi-elastic rebound, but not difficult, ) and calculate for each launch angle the range by time (M67, V40) or due to first impact with the ground (RGO).

RGOs have a pyrotechnic delay that arms the grenade after a time. They do not detonate with a very close impact and they rebound and detonate after delay.

Then you have to move the angles to the screen with the references there are (croshair and icons) taking into account that grenade flies with 9.46 degrees over the line of sight.

Practice: With that you go to the test range and you check your calculations.

In 10 minutes you have the same experience as if you had thrown 300 grenades.

After that you can forget equations and just "feel" how to throw them.

The maximum distance (flat ground) that reach M67 and RGO is 36 m. Aim with the "V" icon at the bottom of the screen.

The maximum distance for V40, due to it has a gravity of 6 m/sec 2, is 46 meters, but you have to aim with an intermediate point between the crosshair and the area of lower icons, because it has a shorter explosion time. If you aim with "V" icon they will explode in the air.

eg. M67 has this table of aiming:

Upper edge of the crosshair = 10 m
natural vision = 16 m
lower edge of the crosshair = 26 m
Icon "V" = 36 m.

the same with RGO, with the exception of minimun distance that is 18 m. due to delay.

Distances aprox. and references depending on your screen adjustment.

How do you know distance and direction to enemy?...minimap...but that is a different story :) :) :)

This post has been edited 2 times, last edit by "leptis" (May 17th 2016, 8:26pm)


  • "z1pl0cc" started this thread

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53

Wednesday, May 18th 2016, 12:18am

oooooooh i get what youre saying. so the knowledge of the numbers kinda helps with the knowledge of experience so basically you learn quicker? so in your example you'd be able to quickly assess the grenade situation and know where to throw it or how far in order for it to kill the enemy youve engaged?

Honestly i never hit the test range. ive gone there maybe twice. maybe. and one of them was an accident. ive always felt its a waste of time but it seems like alot of people use it to practice. ive looked at it as the best practice at combat is to be in combat but i suppose it makes sense to use a range to completely figure out how to use your weapons so youre better at using them in combat

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Wednesday, May 18th 2016, 1:48am

oooooooh i get what youre saying. so the knowledge of the numbers kinda helps with the knowledge of experience so basically you learn quicker? so in your example you'd be able to quickly assess the grenade situation and know where to throw it or how far in order for it to kill the enemy youve engaged?

Honestly i never hit the test range. ive gone there maybe twice. maybe. and one of them was an accident. ive always felt its a waste of time but it seems like alot of people use it to practice. ive looked at it as the best practice at combat is to be in combat but i suppose it makes sense to use a range to completely figure out how to use your weapons so youre better at using them in combat


Yep, though it depends on how bad you want to improve. You can just play and gradually become better anyway. I've spent hours practicing jump shots on test range, then I've spent hours practicing one-on-ones with another player of my level on locker. If you specialise in perfecting one thing long enough, you get quite good at it. Try it. Two closest targets on the test range. Jump left from the cover of the crate and, while moving, headshot both targets as fast as you can. If you feel comfortable with closer targets, do the same for those 25 meters away. Try jumping to the right. Forward jumping. Two quick head shots. Do this long enough you get pretty good feel for the weapon, while on the move. Plus, hectically-moving target is not easy to kill.

  • "z1pl0cc" started this thread

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55

Wednesday, May 18th 2016, 3:20am

oooooooh i get what youre saying. so the knowledge of the numbers kinda helps with the knowledge of experience so basically you learn quicker? so in your example you'd be able to quickly assess the grenade situation and know where to throw it or how far in order for it to kill the enemy youve engaged?

Honestly i never hit the test range. ive gone there maybe twice. maybe. and one of them was an accident. ive always felt its a waste of time but it seems like alot of people use it to practice. ive looked at it as the best practice at combat is to be in combat but i suppose it makes sense to use a range to completely figure out how to use your weapons so youre better at using them in combat


Yep, though it depends on how bad you want to improve. You can just play and gradually become better anyway. I've spent hours practicing jump shots on test range, then I've spent hours practicing one-on-ones with another player of my level on locker. If you specialise in perfecting one thing long enough, you get quite good at it. Try it. Two closest targets on the test range. Jump left from the cover of the crate and, while moving, headshot both targets as fast as you can. If you feel comfortable with closer targets, do the same for those 25 meters away. Try jumping to the right. Forward jumping. Two quick head shots. Do this long enough you get pretty good feel for the weapon, while on the move. Plus, hectically-moving target is not easy to kill.
you know what? ill do it. ill take your advice and try that out. my accuracy is absolutely horrible. check my stats and see for yourself. Progression - z1pl0cc - Battlelog
/ Battlefield 4


So the range will help with that right? I dont wanna gradually get better and destroy my k/d even more. i might aswell practice and learn without it effecting my stats