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If it flies, it diesÂ.
Pretty sure it is a consequence of popular (and poor) rulesets rather than poor class design.
That is not to say the class design isn't poor because it kind of is.
Just that with how most "competitive" rules are set up, you are not going to see any class but Assault or Engineer.
If it flies, it diesÂ.
If by "competitive" you meant things like ESL, then yes the ruleset really screws a lot of things.
If you didn't actually means omething like ESL, then it isn't Support being bad so much as Engineers simply being necessary to deal with and maintain vehicles to drive the battle. In those scenarios, even Assault kind of loses its relevance as well.
If it flies, it diesÂ.
If by "competitive" you meant things like ESL, then yes the ruleset really screws a lot of things.
If you didn't actually means omething like ESL, then it isn't Support being bad so much as Engineers simply being necessary to deal with and maintain vehicles to drive the battle. In those scenarios, even Assault kind of loses its relevance as well.
And when has there ever been "No vehicles" besides something like 5v5s?
Wanting variety is good and all but stop pretending that Support is getting shafted. Even Assault is mostly irrelevant when the primary concern is to keep your vehicles alive.
Let's not forget Support gets a flying, long range, user guided 40mm grenade.
And for the most part, I play only Support because it is the only self-sufficient class.
Engineers should be hiding behind their tank holding LMB with the repair torch equipped. A Support shield would be irrelevant.
And giving Support medkits is equally meaningless. You said yourself that the Assaults stick around only to support (or more specifically heal) reppers (which isn't really needed if the tank the Engineers are repairing is properly shielding them). Transferring the healing utility to Support only means that Support would be the other half of the" 2 class meta".
Pretty sure it is a consequence of popular (and poor) rulesets rather than poor class design.
That is not to say the class design isn't poor because it kind of is.
Just that with how most "competitive" rules are set up, you are not going to see any class but Assault or Engineer.
Quoted from "J0hn-Stuart-Mill"
If it flies, it diesÂ.
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