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: Feb 25th 2012

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Location: italy

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11

Tuesday, February 23rd 2016, 3:27pm

welp, that's why i always play rush and obliteration, i am either very aggressive or sniping from a far, and for both playstyles i need nobody behind my back.

also, while making a platton inside a platoon may work tactics-wise, having done something similar in the past i can say that it could make a fracture in hte relationships between normal platton mebers and specific class platoon ones.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




  • "YOGSTRY" started this thread

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12

Tuesday, February 23rd 2016, 4:12pm

Peccath that is very interesting, I will definitely try that. I have avoided that mode because I have no friends that play normal but if it improves aim somehow I'm all over it. But how does it improve aim?

And Iota, I am glad you said that. I suppose I can create a separate clan because I heard you could be in three?

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13

Saturday, March 5th 2016, 8:21am

Okay I'm really late to the party here but I really feel for this question seeing as I also have a slow and methodical play style. I'm no pro but I can tell you what I like to do in conquest.

Rushing from point to point in conquest only becomes a contest of who can get to the undefended flags quickest two imaginary people playing one on one to make things simple would never even meet they just rush from flag to flag. But if you sit at one flag you will be trampled due to the aforementioned peek lag. the trick I find is to pick an flag you think the enemy will attack that is undefended and wait outside the range of the flag when an enemy comes in it will start to blink then assault the flag from the same direction they did. Your enemy thinking the coast is already clear will likely just be sitting around or if their over enthusiastic about checking their corners you can pick them off from out of range. bipods :)

If you really need to go on the offensive take your time going through cover to get to the flags the closest to the opposing team. They are usually undefended turn it neutral and run away out of the fray. While you wont take the flag it forces the other team to run backwards and takes the pressure off your front and all alone you can send half their forces running in the wrong direction watch them take it back from a distance and if you think you can wipe out the people coming to defend it do, and if its more than you can take just sit back and do it again after they leave. (if you use recon doing this you can use the MAV to see anyone coming in while spotting for your team and a radio beacon so if you die you don't have to make the long trek back.

  • "YOGSTRY" started this thread

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14

Saturday, March 5th 2016, 5:20pm

Now that's What I'm talking about. Something I would like you to expand upon is your use of the bipod and the guns you use it with. I cannot seem to make it work for me as I always need to be able to move. Even though I play defensively I do still get shot at and if I am laying down bipoded out I usually don't make it. Recently I started using heavy barrel and vertical grip which is better than compensator and potato grip for me since I am usually strafing or moving while ADS and engaging.
If you really need to go on the offensive take your time going through cover to get to the flags the closest to the opposing team. They are usually undefended turn it neutral and run away out of the fray. While you wont take the flag it forces the other team to run backwards and takes the pressure off your front and all alone you can send half their forces running in the wrong direction watch them take it back from a distance and if you think you can wipe out the people coming to defend it do, and if its more than you can take just sit back and do it again after they leave.
Have you ever tried using the claymores when you do this. I do not find them to be too useful but maybe this would be the right situation.

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15

Sunday, March 6th 2016, 4:23am

I like the bipod as a kind of impromptu sniper riffle on an mg with a 4x scope I like the type 88 for the 200 round because reloading will mean they have time to take cover and if they spot me I need to relocate plus I got a lucky suppressor battle pack on it.

when opponents come in I have long since left after neutralizing (not flipping) the flag and setup at a point away from the flag out of easy visual range without a magnified scope. People cluster so sometimes you get lucky and can wipe a whole squad when they realize no ones on the flag and start standing around waiting for the points and its easy to spot people trying to clear buildings.

You need a silencer and I want to experiment with just a 2X mag so you don't get the scope shine. I find claymores are tough to place when you just want to neutralize a flag and running in and putting them in a good spot requires running into the more CQBie zones instead of just the edges of the flag meaning you may not have time to slip away.

I noticed some one doing this last night to my team and at one time we had 4 people myself included :( and 2 tanks just looking for one guy hiding on our back flag for a good 10 minutes. I learned the MAV is a good solution for finding people doing this but doesn't keep your whole team from pilling up in the back.

you can do this with a sniper riffle as well but you have to get real friendly with your hand gun because of the range changes when you try to neutralize the flag and you can't get to far from the flag anyways or it takes pressure off. But either way you have too pick your fights or its a long way back.

I like the mg because its easier to get kills on running targets than a sniper riffle. The back moving test range dummies move at walking and running speed so you can find the proper lead there and really treat any mg like a full a auto sniper and you never have to aim for the head so I like it a lot

Any time you use a bipod on a path the enemy might take ie near flags your just asking for trouble so you can't run and gun with it. plus laying down means they are aiming for your head which a lot of people are otherwise too afraid of missing to do so even average players like me give you a harder time. But if they can't see you and won't accidentally run into you along their path your in the clear so long as you fire and move after. This also works very well on the edges of team deathmatch maps and can give you very high KD ratios since people tend to run into the center of the map

  • "YOGSTRY" started this thread

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16

Sunday, March 6th 2016, 7:38pm

when opponents come in I have long since left after neutralizing (not flipping) the flag and setup at a point away from the flag out of easy visual range without a magnified scope.
Magnified scope for who, you or them? And do you mean magnified as in greater greater than 1x?
Any time you use a bipod on a path the enemy might take ie near flags your just asking for trouble so you can't run and gun with it. plus laying down means they are aiming for your head which a lot of people are otherwise too afraid of missing to do so even average players like me give you a harder time. But if they can't see you and won't accidentally run into you along their path your in the clear so long as you fire and move after. This also works very well on the edges of team deathmatch maps and can give you very high KD ratios since people tend to run into the center of the map
I had a feeling this is how I should position myself with the bipod, but I have trouble finding a good spot. Would you give a couple of examples of locations that you use just so I can get an idea?
You need a silencer and I want to experiment with just a 2X mag so you don't get the scope shine.
I thought the scope shine happened at 6x and above? Is it different for console?

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17

Monday, March 7th 2016, 7:36am

1. Well both you and them and yah. you want to be hard to spot when someone is running around in the flag no one runs in and then scopes around them in 360 they are too busy checking corners. you will be laying down so you have that going for you and you don't need to get that far away maybe about the 50-100m range out of the flag perimeter but seeing as you'll need to kill them very quickly I feel I need a 4X scope to follow a moving target if you fire in bursts you will loose your edge.

2. as far as where to setup I don't so much use any particular spot so much as current map activity. If A is controlled by the other team and B and C are under your control and your at D trying to neutralize or take it if you think you'll have enough time I would run over

---------------------------A ---------------------------------B -----------Their base

Your base --------------C--------------------------------- D

--------------------------------------------------------------(here)



any where (here) with a good view people won't be run and gunning through some may come from A to D or Their base to D but you should be fine (minus the occasional off objective sniper)

3. opps I though I had seen glint off an mg with a 4x scope but it was probably just a flash light. It took me a while to figure this out who uses a flashlight out of cqb

This post has been edited 1 times, last edit by "stevephoster" (Mar 8th 2016, 8:09am)


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18

Sunday, April 3rd 2016, 5:05pm

Okay, well first I would say that it is good to see someone trying to be defensive and methodical. In my experience this doesn't happen enough, and can be effective if done properly. I also think you have picked the correct class to be doing this with, and could only make the following recommendations. As the primary function for the support player is to work with and support your squad. What this means is that you will aid your squad and move with them. With an LMG you should always be seeking to find longer engagement distances. As it tends to be effective at longer ranges. There are essentially two classes of LMG's, the rapid fire 200 bullet magazine size, and the heavy hitting 100 bullet mag size (like your LSAT). Each of which should be used differently. With my preferred LMG's, I normally equip my M240B with a 4x scope, Bipod and Heavy Barrel. When stationary this things becomes a laser, and it hits like a truck! My more typical LMG, for mobile use, is the M249. It has great fire rate, and great for suppression. I equip this one with muzzle break and stubby grip. Which keeps it more stable as I am moving about. As for your question about suppressors. You may find them useful, but I generally find that Heavy Barrel + Bipod, or Muzzle Break + Stubby Grip will be your best options. Recoil management will be very important with LMG's, and getting shots on target is the key to success.

If you are using the perimeter defence perk then I would definitely recommend taking claymores. You get 3 claymores, and when placed in dark passages (so that they are will camouflaged) will help hold the objective. Use them to protect your rear, or all the lanes which you don't have sight of. The next gadget to consider is the Ammo box. Working with a squad, this is pretty much a must. Unless there is someone else running this item. In which case you can equip XM25 Airburst - with is perhaps the most useful support gadget. If you are likely to be getting RPG's or tank shells in the face with your Bipod LMG, then consider using the MP-APS. A bipod LMG + MP-APS can stop a lot of things, and makes you much harder to deal with.

The alternative is to consider the fire support perk. The advantage here is that it gives you more suppression. In addition, your ammo giving abilities are increased, and any vehicle you drive will become a mobile ammo crate. Your mortars will get more shells, and as such, this is an extremely useful specialisation. If you are working in more open terrain, setup your Mortar in range of the objective. then support your squad by sitting a little back with your LMG and firing on the enemy. If anyone goes behind cover, switch to the mortar and give them 2 shells each. The combination of LMG and mortar will give your assault team much more firepower.

Essentially, with Support you want to hang back a little. You want to engage at longer distances, with 3.4x and 4x scopes - and use your gadgets to deal with tough situations. If you like playing this way, then another weapon setup I'd definitely recommend is the M39-EMR, with bipod, silencer, and 4x scope. It is quite lethal.