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  • "YOGSTRY" started this thread

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1

Sunday, February 21st 2016, 10:15pm

Non Run and Gun Play Style Help

I need help developing my play style. Because of my platoon, I am required to always be on a flag in Hardcore Conquest. But my play style in this game and all others is really slow paced and thought out. I have developed a tendency, however, to run around and try to capture the flags without much planning, which gets me killed and is the opposite of my natural approach. I cannot get my kd above .92, and its not that I want to get kills, I want to not die so that I can get more done (secure objectives). I assume this is because I don't know how to use my play style to play the objective. I exclusively use the support class with the LSAT for the purpose of LMG suppression with the perimeter defense perk (I like the idea of the suppression mechanic, though I don't know how to use it effectively).

Bottom line, I find myself getting shot in the back and being out gunned continually because all I am trying to do is capture the flag. I am really not too sure what to do so I hope the experienced players who do not have a "run and gun" play style will be willing to help me identify what needs to happen.

Also, I am on PS3, have a headset with mic, and have played about 360 hours to level 118. I mostly play with a run and gun high reflex guy and a tank boss. We do not stick together so I am often alone.

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Monday, February 22nd 2016, 12:03am

what you have to do is tell your platoon that this role doesn't fit your playstyle.
i'm not even kidding, a good platoon will put the right person for the right job, and you don't seem to be one ffor stale flag holding.

BUT, if you really want to play like that, a good advice would be to not go straight for the flag, but rather check the "hot points" around it first, and then going in while hiding, listening to your surroundings will trying to be aware of from where the enemy would come from, also, use a pkp,m240b or m60, in hardcore they're pretty damn good.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

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marbleduck

Smoked Salmon Best Salmon

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Monday, February 22nd 2016, 1:10am

Because of my platoon, I am required to always be on a flag in Hardcore Conquest.


Find a better platoon.

In HC, defensive play is pretty much pointless when the TTK of most weapons is in the ballpark of 150ms. The person who peeks while always have the advantage. The technology to support that kind of TTK doesn't exist. Internet is too slow.

Platoon Marble Duck

Hate Mail

"you obviously don't know what an argument is as there is only one person battling. Do you really fucking think I want subs? You think you can act all big and powerful just because you sit on a computer at least 6 hours a day like the probably nerdy unwanted retard you are with 4.3k subs? You think 4.3k subs is a lot? LOL you need medicine man. I don't want any subs as i just have a google account for other media and writing comments. Think twice before you act. You even said in your video you aren't that great of a player, and the comments agree you aren't. Maybe you should once again think twice before you act, stop being such an annoying, ignorant bastard that everyone wants to shut up, and god, literally, just shut up. Your voice gave me a headache :s"

"As a youtuber shouldn't be trying to be reeling in your viewers with exciting stuff being said not your boring ass commentary for your video"

"The more you watch his vid the dumber he gets I swear he's borderline autistic look I got shot behind cover beacuase thin sheets metal are unpenetrable. Bf4 is just as quiet and tactical as bf3 random explosion in the background . Player has dissconected from chat
You started playing bf3 and never touched bfc1/2. Please do yourself a favor and shutdown your generic cod channel down"

"Nice clickb8 Faggot w8ting for your shit tier video to disable comments . Fucking newfag cancer go play some cod you activisiom cock faggot"

"I don't see why he [MarbleDuck] always tries to shit on levelcap he is better and has a million more subs...and also "there isnt a best gun in she game there are guns that are better that others at different engagement distances" yes thats true and whichever is the best/most average at all of them is the "best gun""

"Marbleduck you don't know shit lol levelcap knows more than you do you cant talk about how someone puts up garbage when you do yourself your a newcomer to YouTube acting like you know shit step up in the food chain first then you have the right to talk otherwise your just a fish trying to compete with sharks"

"Why don't we just witness "LevelCap vs MarbleDuck" One on One both on Battlefield 3 and Battlefield 4 seen as there is so much Controversy about the Two Youtubers"

"stfu cunt, BF3 was way better end of discussion"

"Stfu man, you're be littleing the most looked upon Battlefield Youtuber. No one cares about you, how much of an ego you have, or quite frankly your opinion. It's a fucking game.... Does it really fucking matter? Pathetic man."

"fuck you asshole, dont talk shit about total"

"Wtf is your problem? You have no subs and he has millions, yet you pick on him like some kind of stubborn, ignorant, rude child born with a silver spoon is his mouth. It's easy to do that, for example... You said there was no background noise yet there is. You say you're a fairly good player, you're not."

"please talk like a normal person and not like a professional"

  • "YOGSTRY" started this thread

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Monday, February 22nd 2016, 5:01am

i'm not even kidding, a good platoon will put the right person for the right job, and you don't seem to be one ffor stale flag holding.
By stale flag holding do you mean camping a capped flag to defend it? I have had some success with straight up area defense. But if you still do not think that I should go for flags, what could I do to help us win?
BUT, if you really want to play like that, a good advice would be to not go straight for the flag, but rather check the "hot points" around it first, and then going in while hiding, listening to your surroundings will trying to be aware of from where the enemy would come from

Ok this is what I could see myself doing, but how should I approach the flag position wise? There is always that rando in my blind spot. For example B to C on Rogue. How would You do it?
use a pkp,m240b or m60, in hardcore they're pretty damn good.
I do like the m240b, but do you think that I can still suppress with that? I would use the mg4 or m249 because suppression is the same for all LMG calibers therefore a high rpm is best. I picked the type-88 due to the others lagging when I shot but then moved to the LSAT because I thought the type-88 wasn't hitting the 1.5m head radius.
Find a better platoon.
Well, me and the leader have been friends since high school so I still want to play with the guy. I want to develop my own style so that I can be more effective at objective play. If he isn't ok with my new play style I will find another platoon.
In HC, defensive play is pretty much pointless when the TTK of most weapons is in the ballpark of 150ms. The person who peeks while always have the advantage. The technology to support that kind of TTK doesn't exist. Internet is too slow.
So you are saying that to play defensively in hard core, health is too low so I need to use the peek mechanic or otherwise minimize my profile while engaging? And I understand that you mean ttk is fast, but internet is slow, so what is the result perceived in game? I am having trouble understanding this last quote.

C0llis

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Monday, February 22nd 2016, 10:02am

So you are saying that to play defensively in hard core, health is too low so I need to use the peek mechanic or otherwise minimize my profile while engaging? And I understand that you mean ttk is fast, but internet is slow, so what is the result perceived in game? I am having trouble understanding this last quote.
The result ingame is that the person who peeks always has the advantage. The peeker can control the engagement (he chooses when it starts and when it ends) and the TTK is so fast that it's near humanly impossible for the defender to identify, aim at and kill the peeker before the peeker has killed the defender.

Also, it seems pretty odd to me that your platoon forces everyone to be on flags (rather than trusting them to know what is necessary at any given time) and not stick together. Those two things seem very counterproductive. Sticking together and communicating is more powerful in itself than a bunch of uncoordinated players desperately trying to get onto burn "just because".

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

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Monday, February 22nd 2016, 10:36am

1) Tell you platoon they're dildos
2) Play normal mode
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Zer0Cod3x

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Monday, February 22nd 2016, 10:45am

I have developed a tendency, however, to run around and try to capture the flags without much planning, which gets me killed and is the opposite of my natural approach.

Then you should break this new tendency, and instead play how you normally play. If you preferably play slow paced and thought out, then do so. You're only gimping yourself by not playing to your strengths.

Because of my platoon, I am required to always be on a flag in Hardcore Conquest.

You should tell your platoon that being on a flag isn't necessarily the best thing.

You should also communicate and play together as a platoon. Maybe with your more conservative play style, you could support your rusher friend on the flag by giving him suppressing fire and watching over the spawns or your tanker by being a good gunner.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


  • "YOGSTRY" started this thread

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Tuesday, February 23rd 2016, 4:38am

I am really enjoying this thread. Last night I did well on Hainan Resort while being very defensive and moving slowly, hiding behind rocks, taking the long way round, etc. So the suggestions above show an immediate benefit and I would like to thank everyone. I noticed several specific things that I would like to bring into the conversation so that the idea of the defensive play style can be expanded upon.

Firstly I realized something about map control. If there are no enemy flags between you and your spawn (I am thinking of a linear map) then there is much less chance that the enemy will be behind you. I like rush mode for similar reasons. I frequently find myself getting shot from behind and the defensive part of me says that shouldn't be happening. Map control is one way to help with this.

Also my platoon leader liked everyone to be able to play all classes as needed and I think that's fine. However many posts say to find a new platoon and that mine is a bunch of dildos. Technically the tank boss is a sybian but anyway I am thinking of making a small four man platoon within my platoon where everyone is a designated class. Thoughts on this? What would squad play look like?

Finally I would like to ask how one is to move across a large open area? I feel like the answer may be to just do it if you have to but I would love to hear any insights. For example C flag to B flag on Golmud Railway. I want to stick to the cover along the road, but I also want to avoid hot spots and wind up in the field. Suggestions?

  • "YOGSTRY" started this thread

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Tuesday, February 23rd 2016, 4:46am

Also, Zerocod,
Then you should break this new tendency, and instead play how you normally play. If you preferably play slow paced and thought out, then do so. You're only gimping yourself by not playing to your strengths.
What I mean is that I have developed the tendency since I began BF4. I am just now realizing that I do not like my style and I have no idea how to make a new one that fits so I am here asking questions. Also playing to my strengths has a Whole new meaning to me because of Armored Core Verdict Day. So I strongly agree that I am gimping myself.

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Tuesday, February 23rd 2016, 8:50am

@YOGSTRY You say that you play Hardcore and often get shot in the back. Have you tried playing Normal preset as well? The killcam could help you learn about your weak points, as you'll actually see where you were killed from. I've played plenty of both Normal and Hardcore, and I dare to say that playing either one of those presets improves your gameplay in the other one as well, e.g., Hardcore makes your situational awereness better (i.e., you'll be less dependent on the minimap and spotting), Normal improves your aim and teaches you to unconsiously land those headshots, etc...