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  • "xLunarCricketx" started this thread

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Thursday, January 28th 2016, 6:06pm

Jet Physics/Values

Can anyone confirm that the only difference in the jets is their size? Not sure where to look in the game data or else I would do it. I believe that they have all the same turn radius, roll speed, pitch speed, etc. Just want to confirm.

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Friday, January 29th 2016, 5:31am

They are essentially identical, apart from size. There are a couple of cosmetic factors that somewhat influence function (cannon is on the left for F35, right for J20 and SU50; different canopy designs influence visibility in free look).

  • "xLunarCricketx" started this thread

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Friday, January 29th 2016, 12:13pm

That is what I figured. People on reddit are trying to say that the jets handle different (I can only assume they believe they have different roll/pitch values) when in reality the only real difference is what you mentioned: size and various cosmetic changes.

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Friday, January 29th 2016, 4:44pm

There's also the small fact that the F35 can hover. That doesn't matter much in normal mode but can be very nice in hardcore when you want to land and repair.
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Friday, January 29th 2016, 6:40pm

The size difference is huge when dogfighting. The F35 is small and hard to hit, whereas the J20 is freaking enormous, and is thus very easy to hit. It is also much easier to land the F35 when disabled because of hover mode.

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Monday, February 1st 2016, 9:58pm

The size difference is huge when dogfighting. The F35 is small and hard to hit, whereas the J20 is freaking enormous, and is thus very easy to hit. It is also much easier to land the F35 when disabled because of hover mode.


It is quite a marked difference, I think that most of the people who swear that the F35 is more maneuverable are just confusing that it is far harder to hit.

The hovering thing is probably self-balancing imo. Yes it's easier to land and repair, but it's also easier to take if you find one intact on the ground after a bail.