Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

  • "Requisix" started this thread

Posts: 1,218

Date of registration
: Apr 27th 2012

Platform: PS3

Battlelog:

Reputation modifier: 7

  • Send private message

1

Tuesday, September 18th 2012, 10:52pm

The MP7. A review by Requisix.

The MP7


The MP7 in BF3 is a small, compact, very fast-firing PDW with very tight hipfire crosshairs and relatively low recoil overall.

Before anything too detailed, the pros and cons come first so you can build a little image as to what the weapon is like.

Pros
- Great hipfire
- Great moving spread
- Great 'mobility'; strafing speed is very quick
- Very high RoF, good TTK up close
- Very low vertical recoil
- Relatively quick reload speeds


Cons
- Bad accuracy
- Slow bullet velocity
- High horizontal recoil
- Low min. damage; very limited effective range


And before we go into any detail note that this is my favourite setup with the MP7:
- KOBRA
- Laser Sight
- Extended Mags


Damage, Range, RoF
As a weapon of PDW class, the MP7's damage model is nigh useless at long ranges but devastating up close: 20 damage @ 12m and 11.2 @ 46m. Within 12 metres we need 5 bullets to kill, and this is 1 extra bullet compared to your conventional Assault Rifle. But fret not, the MP7 comes out of the box with an insanely high RoF of 950rpm which results in a quick TTK of 278ms up to 10 metres. As for longer ranges, from 46 metres onwards the MP7 needs a whopping 9 bullets to kill, and this combined with the fact that the ADS spread is bad (as we'll get onto, very soon) just makes the MP7 a toy beyond medium ranges.

Generally you should aim to use the MP7 only within 40m, and preferably much less than that.


Spread
To complete the formula of devastating close-range power, the MP7's mobility, compact size, and typicality of being a PDW rewards the user with a very low hipfire spread - the lowest possible in the game. At 0.5 HIP spread with the Laser Sight (1.0 with no attachments), it's a natural hipfiring beast and you'd best utilize this to make the most of the weapon, particularly if you play aggressively and need that edge to cut down on reaction time. In fact, the hipfiring is so good that it's just as accurate as the ADS!

However, while the HIP spread is certainly something to look forward to, the ADS spread is not quite on par, standing at an unimpressive 0.5. The MP7 is not a very accurate shooter for anything past medium ranges, but to add some light into the equation, it poses no increase to ADS spread while moving due to another common PDW trait. So whereas the stationary spread isn't anything to bow down to, this factor puts the MP7 moving spread on top of the leaderboards in the whole game, provided no other weapon has cheated with the badly designed Heavy Barrel attachment. And the the icing on the cake is the strafe speed; while ADS, your movement speed will be very quick. This can be very useful in urban and close range situations and further reinforces the 'mobility' factor of the MP7. And - and a very big and - one very important but rather overlooked statistic is the spread increase per shot. For most weapons in the game, each bullet fired increases the spread by 0.1 - the MP7 is almost half this at 0.06. This makes the MP7 totally excel at fully automatic shooting or long bursts, and thus decreases the realistic TTK of it up close and at medium ranges, particularly at medium ranges where accuracy is more significant.


Recoil

The MP7 boasts a very low vertical recoil pull of merely 0.12, and a FSM of 2.2 ensures that it also benefits from one of the lowest FSRs in the game at 0.264. As a little extra it also features a slightly higher recoil decrease rating of 20.0 compared to the more conventional 18.0 of most other weapons. In fact, the only real 'problem' you'll come across regarding recoil is the horizontal drift. At strong symmetrical pulls of 0.45/0.45 it's very unpredictable and fiddly if the weapon is fired for very long bursts. To compensate for the overall recoil you may opt to pull slightly down on your analogue stick (or mouse) while shooting, but really there is no way to control the horizontal drift apart from shooting shorter bursts.


Reload & Miscellaneous

To even further add to the close range prowess of the weapon, the reload speed is on the quick end of the spectrum at 2.4s short and 2.6s long. An extremely nice bonus that we should consider is that the long reload is only 0.2 seconds longer than the short reload, so you won't be punished at all for emptying your full load of 40+1 bullets in your mag (only 20 without Extended Mags). Overall, this reload statistic is highly significant as the weapon is meant for close-range use, and it's also one of the few weapons in the game (if not the only one!) that has this magical pair; quick reload, close range devastation.

We should also note that the muzzle velocity is at a very sluggish 390m/s compared, laughably, to a whopping 735m/s in real life. This statistic further limits the MP7 to short ranges and it should be noted that compensating for bullet drop on moving targets is a must if firing at anything medium range or more.


Summary & Conclusion
As a summary of the MP7 it's only right to declare that it's very potent up close, and we've also established that at any type of long range we might as well be throwing stones at the enemy. It has a frighteningly high RoF for close-range encounters and works as one of the best weapons at firing full-auto - low spread increase plus very low recoil equals the perfect concoction. The user enjoys the luxury of comparably low moving ADS spread and quick strafe speed, creating a very effective combo for one on one encounters, and we also get, on average, one of the quickest reload speeds in the whole game, further adding to the excellence. This all adds up to making the MP7 a perfect weapon for aggressive playstyles and up-close maps, as well as sealing it the spot of my personal favourite PDW.


Where the MP7 therefore stands
TTK-wise, the M5K is the winner among PDWs (despite the MP7's higher RoF) as it has adopted the 25 max. damage model while the MP7 and P90 are 'stuck' to the 20 max. damage model, requiring a bullet extra to kill up close. While the M5K wins in terms of firepower, though, it proves to be much more uncontrollable with a massive vertical kick of 0.5, 4x higher than the MP7's. Not only that, it also has more spread from both the HIP and when ADS. And to top it all off the magazine size is 10 rounds less - assuming you're using Extended Mags on your MP7 - so while the M5K is a 'stronger' choice, the MP7 isn't too far off in this aspect and much further ahead in many others. Now that we've mentioned magazine size, though, we're entering the P90's zone. With a standard magazine size of 50+1, the P90 is different in that it can equip two attachments contrary to the MP7's 1 (assuming you're using Extended mags again). The MP7 and P90 have the same stats in everything apart from RoF, reload speed, bullet velocity, magazine size, and vertical recoil (the P90 has slightly more recoil) - so they're like cousins in terms of stats, because no other two PDWs adopt the exact same damage model like they do. The P90 is the best choice for taking on multiple enemies - while the MP7's 40+1 can take out 2-3 enemies, 4 at a push, the P90 simply makes it easier and does a better job of it. However the MP7 will always win in terms of TTK, so think of it as; M5K for raw power, P90 for large mag, overall versatility, and the MP7 for a bit of both.

As for the other PDWs, they are like what I like to call the 'slow-shooters'. Really, it's irrelevant to compare the MP7, a 'fast-shooter', to these weapons because they're different in so many ways. As a very rough guide, though, the slow-shooters are, like the name suggests, slow-shooting PDWs that have higher damage per bullet and are generally better for any type of engagement at range.


PART 2 >>>>
Symthic?

This post has been edited 11 times, last edit by "Requisix" (Sep 25th 2012, 12:52pm)


  • "Requisix" started this thread

Posts: 1,218

Date of registration
: Apr 27th 2012

Platform: PS3

Battlelog:

Reputation modifier: 7

  • Send private message

2

Wednesday, September 19th 2012, 8:24pm

Attachment Discussion

Sight (KOBRA) - The most effective scopes/sights are without doubt any of the RDS scopes (or the iron sights), because with the MP7 you'll always be - or should be - up close and in the action. There really is no point in zoom of any scale, as not only is it unnecessary, it will decrease your peripheral vision as well as visually increasing the recoil of the weapon. My personal favourite is the KOBRA, but the RDS will do just fine. I don't like the iron sights and prefer the extra peripheral vision of the custom sights.

2nd slot (Laser Sight) - The MP7 has excellent hipfire abilities. So what do we do? We make it better, of course! With the Laser your HIP spread will be identical to your ADS spread (while stationary) - a rather amusing prospect. Also, it's totally impractical to pick the other attachment in this slot - the Tactical Light - over the Laser Sight. It's so utterly useless (and underpowered) that you may as well opt for nothing in this slot if you're stoned enough to not use the Laser Sight. Having said that though, intentional use of the Tactical Light can be humorous.

3rd slot (Extended Mags) - The most practical option is definitely the Extended Mags. Without it the MP7 has a mere 20+1 bullets in a mag, which is inconvenient with such a fast-firing weapon. This attachment gives the MP7 40+1 rounds in a mag, which is more than enough, and the only other competitor in this slot is the Suppressor which really does not have many advantages, although you can still use the Suppressor to turn the weapon into a stealthy one-on-one-battler.


Gameplay Tips
If you've not sussed out already, you must stick to close-range areas, or else the MP7 just won't be your cup of tea. Don't be afraid to go full auto - you'll be surprised at the maintained accuracy - but keep an eye on your ammo count. For some reason, PDWs give little spare magazines, so unless you're Support make sure you run the Ammo perk. That said, full auto doesn't work at medium ranges, and for best results you should try 'in between' short and long bursts. The MP7 still works at medium ranges... but remember that it's no Assault Rifle, so make sure to be in the superior position in such engagements. Utilize that moving spread and strafe speed as much as you can! Remember that, while ADS and moving, you receive no increase to spread, so in reality if you always move while shooting you make less enemy bullets hit you and you thus add to the likelihood of winning your gunfights. Use hipfire to the max - you don't need to ADS! - and remember, aggressive playstyles are fully supported!
Symthic?

This post has been edited 2 times, last edit by "Requisix" (Sep 23rd 2012, 10:12pm)


Posts: 289

Date of registration
: May 30th 2012

Platform: PC

Battlelog:

Reputation modifier: 5

  • Send private message

3

Saturday, September 22nd 2012, 2:47pm

Good work,i like the "pros and cons" section and the recoil analysis the best,and even if you are on ps3 this guide fits well also the pc counterpart! :P

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post by "Requisix" (Saturday, September 22nd 2012, 4:21pm) has been deleted by user "Autosynthesis" (Saturday, September 22nd 2012, 5:37pm) with the following reason: Deleted upon Author's request.

This post by "Requisix" (Saturday, September 22nd 2012, 5:01pm) has been deleted by user "Autosynthesis" (Monday, September 24th 2012, 12:26am) with the following reason: Deleted upon the author's request.

  • "Requisix" started this thread

Posts: 1,218

Date of registration
: Apr 27th 2012

Platform: PS3

Battlelog:

Reputation modifier: 7

  • Send private message

6

Sunday, September 23rd 2012, 10:14pm

Updated this review as well, some more eye-candy with yet more minor improvements. As always... criticism is welcome.
Symthic?

Posts: 1

Date of registration
: Nov 6th 2013

Platform: PC

Battlelog:

Reputation modifier: 3

  • Send private message

7

Wednesday, November 6th 2013, 8:16am

I really like the UMP. It is my go to PDW for tight maps since it has that high damage and lightning fast reload. It also has some of the cleanest irons in the game.


______________
**adem**
leather jackets click here
642-999 practice test 642-999 practice test
gmat test gmat test

Posts: 5,694

Date of registration
: Jul 6th 2012

Platform: PC

Location: Belgium

Battlelog:

Reputation modifier: 17

  • Send private message

8

Friday, November 15th 2013, 11:42am

I really like the UMP. It is my go to PDW for tight maps since it has that high damage and lightning fast reload. It also has some of the cleanest irons in the game.


______________
**adem**

If you actually read the thread, you would've noticed it's about the MP7, not the UMP.
Locked to prevent further necroing.