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  • "mr_4nd3rs0n" started this thread

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1

Wednesday, September 19th 2012, 11:03pm

An insight on: MTAR-21 [updated with plots]



Index:
Post 1: Introduction,Generals and Attachments
Post 2: Roles and playstyles
Post 3: Attachments Combinations Analysys and suggested scopes [with advanced plots]
Post 4: Loadouts

Introduction:

The Micro TAR 21 is a carbine variant of the TAR-21 assault rifle:specifically,in BF3 it's implemented as the 13" barrel version, also called X95 or Tavor-2.Its developement was started in 1991 by the Israel Military Industries (IMI, now privatized as IWI - Israeli Weapons Industries Ltd) company, in cooperation with the Israeli Defense Forces,and the production begun 7 years later.As a stand-alone compact (due to bull-up configuration) weapon , is used mainly by special forces units. Its name stands for "Tavor (from the mount Tavor in Lower Galilee, Israel) Assault rifle for XXII (21st) century", and it fires the standard 5.5645mm NATO ammunition,accepting default STANAG magazines.
For further info:

It is unlocked through completion of the assignment "My own terminator":

Quoted


-Get a kill with EOD bot (i suggest camping snipers)
-100 kills with carbines


>>Here are the 1SS and Master (5 Service Stars) DOGTAGS:

Spoiler Spoiler



General In-Game Stats: (Raw data on base version, no attachments)



The X95 fires at the impressive rate of 900 rpm (the fastest in the Carbines class), but still it benefits from the 0.5 bull-up congifuration bonus from the hip: coupling this facts whit the standard 25 max->14.3 min damage model and 8->50 mts drop off shared whit almost every other carbine,makes it ideal for non-ADS close quarter engagements,due to its low TTK at shorter (around and up to 25 mts) distances. Aminor benefit come from the slightly faster ADS movement speed,consequence of its bullup configuration.
Base ADS spread while standing still instead it's the worst in its category (0.5, which is 0.1 worse than A91,AKS74-U,G36C,G53,M4A1,QBZ-95B and SG553, 0.2 than SCAR H and ACWR, an 0.3 than M4).Also, recoil UP it's pretty strong (a rough 0.3), and same goes for FSM (2.5x): by the way the horiziontal recoil (while remaining statistically moderate-to-high) is very predictable because it tends to push the weapon upward and to the right (0.25<->0.5).
While being the "Famas of the Engineer class",it shares whit that rifle (sadly) the annoying,tedious,longest reload time (both with bullets left or with an empty magazine) in its class,given for balancing purposes.
Suppression effect is the standard 7%,it has 30+1 rounds per magazine and bullet speed is fairly high (570 m/s).

Here are plots (made with >>>Plotic 2.3<<<,many thanks to Plotics exceptional and incredible work, all credits to him for this awesome program) , fired ADS Standing still, at 25,35 and 45 mts (in the order):



In sum (statistically)

PROS:
-Very high ROF(900 rpm)
-Bullup HIP spread bonus (of 0.5) AND faster ADS movement
-Fastest TTK out of carbines (and it is 3rd out of ALL weapons at 20 and 25 mts [302/311 milliseconds],and 1ST when compare to every other carbine up to 45 mts [being second behind ACW-R at 50])

CONS:
-Longest reload in its class (and still longer than almost every weapon,with the exception of belt fed LMGs and some others)
-Worst ADS spread standing still (no attachments)
-High recoil
(but still predictable)

Attachments:


1ST SLOT: Sights and scopes
NOTE*When using certain loadouts, ADS is more dangerous than unnecessary, when using others it is true the contrary: we will get more into this later.

-Irons (default) : basic zoom (144%) ,good perihperal view of the surroundings while ADS,not obstructive while not ADS, BUT not really clear and not that easy to mantain then on target. I suggest to prefer Red dot/Kobra if you want a fast acquisition sight on your weapon.

-Red dot(US,10 kills): basic zoom (144%),same stats as irons but it is clearer, and its easyer to stay on terget.A bit more bulky than the RUS counter part (Kobra).

-Holo(US,50 kills): slightly improved zoom (183%) ,good peripheral view both ADS and not,and slightly reduced sensitivity while moving it around: perfectly fits the MTavor, in every situation ,loadout and playstile,giving fast acquisition,great view of surroundings also while ADS and that bit of zoom that makes it useful at medium-to-short ranges.

-ACOG (70 kills): 4x zoom(346%),slower ADS time,a bit obstructive and completely not necessary on this weapon. If you engage at that distance, you are doing it wrong: plus the recoil appear visually stroner (the more zoom=the "more" recoil),and this is the last thing you need.

-IRNV (90 kills) : basic 144% zoom, and all the disadvantages of this scope: no peripheral vision, sway, slow ADS time, some time to "adapt". The fact that enemy appear as a yellow shape only at very short distances is not such a downside in this case, but still at those same distances you should obtain better results hipfiring,so...

-Rifle scope (US,100 kills): 6x scope (517% zoom). Orly? What do you expect?

-M145 (US,125 kills): 3.4x zoom scope (297%),mid range scope, still suitable even if not strictly necessary.

-Kobra(RUS rds,175 kills): same as RDS,but less obstructive and someone find the "3 way" dot shape better tht the simple dot of the US version.

-PKA-S (RUS holo,200 kills): too much obstructive even while not ADS, prefer the US holo

-PSO-1 (RUS 4x, 235 kills): same as ACOG,but more obstructive:in a word useless on this weapon.

-PKS-07(RUS 7x scope,600% zoom,270 kills): just NO.

-PK-A (RUS 3.4x,300 kills): same as m145,but really LESS obstructive,clearer,and has only a red chevron like that of the acog, without reticules: more suitable than the US counterpart, but a lower magnification scope is still better.

2ND SLOT
-Nothing
-FOREGRIP(30 kills): reduces horizontal recoil (x0.8 ) BUT increases ADS spread (x1.2 <!!!). You need to be really careful to what you couple it whit.

3RD SLOT
-LASER SIGHT(20 kills): reduced hip spread (x0.5)
-TACTICAL LIGHT(40 kills): blind enemies,it is not viable, since it is outclassed by laser sight and hbar, wich take the MTAR at max of its potential.
-SUPPRESSOR(60 kills): reduced noise, no muzzle flash,you wont appear on minimap while firing.Also, reduced vertical recoil (x0.9) and ADS spread (x0.75) at the cost of increased HIP spread (x1.5) and reduced DO ,both start (8>4) & end (50>35)
-HEAVY BARREL(80 kills): increased DO end only (50>75) and improved ADS accuracy both standing still and on the move(x0.25),at the cost of slightly increaed V recoil (x1.1) and HIP spread (x1.33)
-FLASH SUPPRESSOR(150 kills):no muzzle flash and reduced V recoil (x0.84), BUT increased HIP spread (x1.34<!!!), i anticipate that it is not worth it in ANY case.

-------------------

DAY 1

NOTE: it is late, im a bit tired and have an exam next morning:this is still incomplete, will finish tomorrow ,adding more content and graphical tweaks , thanks for your patience :)
NOTE 2: sorry for my english
NOTE 3:dont comment until it is complete, i need to reserve another post for me,thanks.

DAY 2
NOTE 1:still not complete, but added attachemts,combos and minor things. more things to come, thanks for your patience :P

DAY 3
NOTE 1: WIP,added loadouts,improved some parts,reworked post order.Still to do graphical tweaking,grammar corrections, and another section. thanks (again) for your patience :P

DAY 4
NOTE 1: did some graphical tweaks,reordered some parts: still to do grammar corrections, another section(still i have to decide, it would be a comparison with another 1 or 2 weapons), and DETAILED images (for ATTACHMENTS COMBOS and spread)

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post has been edited 24 times, last edit by "mr_4nd3rs0n" (Oct 5th 2012, 8:54am)


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Thursday, September 20th 2012, 7:29am

Roles and playstiles: when to use and not to use the Tavor-2 whit the engineer class.

-Dedicated ones: the way its meant to be played

--Grunt: offensive, mainly anti-personal role.
The MTAR fits better close quarter engagements,and dominate in it when used with a dedicated playstyle. The above mentioned stats dont make it a run and gun, spray and pray weapon: if you want to frontally attack enemy, rushing (like you could with some PDW) or engaging them as you could do whit an assaulter/medic,you will result only in another KIA and will be forgot in a matter of seconds. If you mean to do that while being an engineer,you'd better use the A-91 (or the M5K,we'll talk about it later),just as you wont use a FAMAS but an AEK for the same purpose. DICE made a really good work of balance with it, so YES it is a "up close and personal" style killing machine, BUT it can't be used effectively as a frontal rusher,because killing more enemyes in fast sequence will require more skill,specifically covering tactics. What you do want to avoid is being caught out of bullets: 900rpm means really few seconds of continuous fire, just before a 3 seconds+ reload wich equals instant death. So the idea behind this carbine is:
-fast look at the surroundings->locates visible enemyes
-self-covering fire/instant killing action from the hip while (take advantage of both bullup and fast rof) moving to the nearest cover
-take cover,reload, repeat
If used effectively,you wont need anything more than good timing between cover-exposing to become a perfect close quarter assault: works flawlessy only on small maps tough. Remember that even if predictable,recoil is still strong and ADS spread is outclassed by most weapons,so engaging at 50+ meters could not be a good idea (even if the right attachments you can resize this limitation).

--Tanker: armored anti-infantry support and optimized self defence
If you are the kind of player that wont spawn before the veichle you want will appear in your base, maybe this weapon could be what you are looking for.
Playing specifically whit IFVs and TANKS and using on them loadouts focused on anti-infantry capablities (proximity scan,lmg/hmg ...) means that you can be forced to get out for repairs or to kill a support that you didnt see coming at you and which has already planted some c4:well,good hip firing (that can be improved through laser pointer),high rof, fast TTK mean that when you are forced to get out of your veichle and encounter face to face with your enemy,you can easily dominate him/them. Why should you choose MTAR over a PDW for this role? It's up to you:if you think you need a panic spray weapon,and to be easyer to manage more enemyes at once,you should choose an high rof/high capacity PDW. If you think you can control the situation even whit multiple enemyes,and want to have an edge at medium range, pick up the MTAR.

-Others: almost capable, but other weapons could be/are a better option

--All Arounder:
Versatility is not a characteristic of the MTAR: if you think you want a weapon that can fit almost every situation,covering various distances on the battlefield and do it well, then you have better choices. This weapon has its place in close quarters,and even if can be adapted to fill even better the gap between pdws and assault rifles,i personally suggest to take advantage of its already good aspects,rather than tryng to use it to obtain something it is not intended to do. If you want a good allarounder you should pick up the G36C,the M4A1 or SG553.

--Rusher:
Long reload+fast ROF means that you run very fast out of ammo. If you like multiple encounters at the same time, maybe this is not the weapon for you: you have to use carefully every bullet to do it, and the MTAR is not forgiving in this aspect. A single second of panic, means sprayng->success->empty mag->100% vulnerable. Use at your own risk.

-Just no: use it when you'll need a 0-25 K/D

--Medium-to-long range engagements & Long range Designated Marksman:
Avoid this at all costs: Tavor+long range ecounters=certain death. It suffers the worst ADS standing still accuracy out of any other carbine (0.125),it cant equip a bipod, the recoil is moderately high, and the rof insane:you will just end up using your entire reserve of ammo to take out a single enemy, admitting that he is not aware of your position. If he is, most probably you will die.

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post has been edited 10 times, last edit by "mr_4nd3rs0n" (Sep 24th 2012, 9:42pm)


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Thursday, September 20th 2012, 7:31am

Attachments COMBINATION: 2ND + 3RD SLOTS
*NOTE(FG=foregrip,LS=laser sight,TL=tac light,SUP=suppressor/silencer,HB=heavy barrel,FS=flash suppressor.H-rec=horizontal recoil,V-rec=vertical recoil,mts=meters)

A)FG+LS=PERFECT HIP firing killing machine: if using this combo YOU DONT WANT TO ADS, NEVER.
FG sets ADS spread at 0.6(standing still) and 0.96(on the move) which means you wont hit elephant even if they were right in front of you. At the contrary the LS improve the already good HIP spread lowering it to 0.75/0.5/0.5 (standing/crouch/prone) and 1/0.75/0.75 (same but while moving).
As you can see the standing ADS SPREAD is NOT WORTH IT: this combo is for really short ranges,at which fast reaction>0.15 bonus ads accuracy. At the same time check how CROUCHING SPREAD (and prone too) is "FAR" BETTER while hip firing: yes, you caught it, hip spread is better than ads one. This makes the MTAR a really unique weapon(it shares this characteristic only with the A-91):only PDWs have similar stats,but still they have better ads accuracy while on the move, while the Tavor has better hip even in this case. So, crouch shooting is the way to go: see enemy->crouch+hip fire=win.



B)FG+TL=an average combo: TL is meant to give you a bit of advantage in close quarters but gives away your position if you dont turin it off, foregrips helps controlling H recoil but decreases your accuracy while ads,and you have nothing to counter this downside. In conclusion,you can avoid it. You will obtain only average stats due to poor accuracy.

C)FG+SUP=overall slightly improved performance. You get tactical advantage (see "SUPPRESSOR"^) reduced vertical recoil (0.27), reduced horizontal recoil(0.2<->0.4), a bit of ADS spread decrease (0.45 standing,0.72 moving),but at the expense of a HIP spread penality (2.25/1.5/1.5 and 3/2.25/2.25). This trade is worth it, first of all beacuse of the more manageable recoil, but also because the stealth setup fits perfectly the playtyle intended for this weapon: be constantly on the move flanking and going from cover to cover, silently and fast killing one enemy after another. The shorter damage dropoff shouldn't be a problem IF you use this combo as intended: keep in mind that you are limiting the already limited medium range of this weapon, so while selecting it ask your self what you expect from the attachments you are picking up.

(Green line=default, Orange=SUPP.reduced dropoff)




D)FG+HB=overall improvement of mid range capability of this weapon but you give up you HIPs.The recoil become roughly more vertical (0.33 v-rec) also due to attenuation of h-recoil (0.2<->0.4),you get HB benefits (see "HEAVY BARREL"^), ADS accuracy gets a significant boost (0.15 standing,0.24 moving). HIP spread get knocked down to 1.995/1.330/1.330 & 2.660/1.995/1.995. What you have to remember is that the initial bull-up bonus still gives you a significant edge (a 0.5+ in most cases) vs other carbines WITH the same combo, so is a very viable option.

(Green line=default, Orange=HBAR extended dropoff)



E)FG+FS=heavy recoil reduction: you take the V-rec down at 0.25, and the H-rec at 0.2<->0.4 at cost of increased spread both ADS (0.6/0.6/0.6 & 0.96/0.96/0.96) and from the HIP (2.01/1.34/1.34 & 2.68/2.01/2.01). A combo of this kind is not what you want on your MTAR: you punch in the face the already low ads accuracy (which you supposedly would like to improve:if you are using FS on a weapon,is because you want more controllable ADS fire) giving away also one of the main benefits that come from the bullup configuration of this carbine. It is better you will learn how to master the recoil by yourself more than whit those attachments.




F)LS ONLY=not too different from A,but you dont get that ads penality coming from FG, hence no H-rec redution. Still better to use mostly HIP fire,but at 30 mts<range<35 mts you can try ADS if you feel you need it. As scope, i'd suggest RDS.


==============================================================================================================================================================================================================

G)TL ONLY=no benefits, you get only the blinding ability on cq: perfect troll setup, but nothing more. Scope suggested is RDS.

==============================================================================================================================================================================================================

H)SUP ONLY=imo better than C setup: this way you completely get the ADS bonus (0.375 & 0.6 on the move) and i swear you can feel the difference.US HOLO fits best this attachment.




==============================================================================================================================================================================================================

I)HB ONLY=you get a 0.025 and 0.04 ADS bonus when compared to FG+HB. You could think it is not worth it and that the difference it's minimal, so i'll just say, try both D config and this and pick up the one you prefer. US HOLO and you should be fine.




==============================================================================================================================================================================================================

L)FS ONLY=someone could find it useful: V-rec only reduction, and hip fire penality, i wouldn't reccomend it since doesn't enhance any particular aspect of the MTAR if not a bit of the "mid range" capability,helping you at controlling its recoil: but keep in mind the 0.5 ADS spread. If you can,avoid it and prefer HB. Also in this case, US HOLO is the best choice.




==============================================================================================================================================================================================================

M)FG ONLY= reduce H-rec is the only benefit,decreased ads spread the only downside. I don't reccomend it.




SCOPES TO USE WITH THE RESPECTIVE COMBOS:
A)Irons: this will make you keep in mind that you DONT have to ADS,and help you having the clearest vision possible (screen not obstructed by scope)
B)If you want to give it a try,i suggest some RDS or Kobra (up to personal preference,with this weapon US RDS is better,imo)
C)US HOLO: this gives you a clear vision of the surroundings, great scope for observation of the area: the smal sensitivity bonus grant you a minor accuracy buff, useful while taking down targets on the move. If you prefer to be more aggressive tough, use Kobra
D)again, US HOLO,also for the minor zoom it gives. You can try also the PKA (3.4x) but at your own risk,since your CQB ability will be mostly ruined.
E)Kobra or US HOLO, to gain at least some benefit from the reduced recoil: remember that i dont suggest that combo.
F)Same as A, but you can also use a RDS.
G)Same as B.
H)Same as C.
I)Same as D.
L,M) same as E.


NOTE: WHY SHOULD I USE A FOREGRIP?
It's up to personal preference: in my opinion , for example, is not needed and not strictly necessary,and personally i dont use it. As i sayd, the recoil (while being strong) is very predictable and manageable. If you will learn how to compensate the Tavor-2 without FG, you wont need anything in the future: but if you start with it, and you'll try to remove it after some hundreds of kills, then you will have to get used to the weapon again. That x1.2 penality is terrible when you pair it with the carbine which has worst base HIP spread.
+No other attachments selectable for that slot
+Improved control

-Ruins ADS Spread (x1.2) (already bad)
*Abitues you to a more manageable recoil

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post has been edited 24 times, last edit by "mr_4nd3rs0n" (Sep 25th 2012, 3:06am)


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Thursday, September 20th 2012, 3:30pm

Secondaries,launchers,gadgets,specializations: in a word

LOADOUTS

Every letter,makes reference to the COMBO i analysed in the previous post.

A)[Up close & personal: close quarter only loadout]
Uisng FG+LS removes every mid range capability from your class, as you are using your Tavor like a PDW. Plus, you will run out of ammo faster. For those reasons i suggest:
  • Scoped .44 Magnum=it extends your range, gives you a "1 hit finisher" you'll need when you empty your mag,its "conservative ammo" style will keep you alive until you find a support. BUT remember that both your weapons now have slow reload times. A good alternative is the m1911 suppressed, if you prefer better reload, and if you want to stay out of the minimap when out of ammo to get back for backup.
  • RPG/SMAW=fits the aggresive playstile,and can be used as "the last chance" panic weapon :D
  • Repair tool=this setup is good while you are a tank driver for extreme defense,so repairs may be needed. Can also be used to troll.
  • SQD SPRINT: the best you can use with this setup,makes you faster when approaching enemy,and specifically you can run from cover to cover exposing yourself for les time. SQD AMMO is another good choice,but if you are playng with a good squad you wont need it.


B)[Trolling intent: close quarter only loadout]
  • MP412 REX=tactial light makes this class usefull only at short range, but you dont have the hip bonus granted by laser, so you may miss more. MP412 gives you high power at close range while being spammable,so it fits best this setup.
  • RPG/SMAW
  • Repair tool: able to help mates while on the move, cook burgers or burn peoples face.
  • SQD SPRINT or SQD COVER


C)[Stealthy stuff: short/short-to-medium distances]
  • M1911 Suppressed=whit this setup you want to remain ninja: the m1911 makes this happens also while using your secondary, while mantaining good power.
  • RPG/SMAW=mainly anti personal,doesn't mean exclusively. Couple your moving and strategic ability to fire single RPGs from different angles, if you can.
  • Mines= with repair tool you are still able to repair veichles, but you shouldn't expose your self too much: with this loadout you help teammates more with mines. Deploy and defend, watching the back of your squad or "reconing" stealthy.
  • SQD SPRINT


D)[Accuarcy wannabe: up to medium range (max 60,65 mts)]
  • M1911 Tactical=as this setup try to make the MTAR on par with other carbines,coupling high colse quarter ability whit a bit of medium range if needed, a good damage output and blinding is what you need in case you run out of ammo; a good alternative if you like higher stopping power and yuo are on bigger maps,you can prefer the .44.
  • RPG/SMAW=a quick anti veichle action granted by an anti-tank rocket-propelled grenade launcher is what you need: using this setup you are pretending to play on bigger maps (or to have an edge in the smaller ones at further distance), so being able to quickly engage/distract a veichle can make you even more useful for your team.It can also be useful for some improvisation: if you can't run anywere and enemy fire is blocking you, maybe opening a hole in a wall with that beauty can save your life.
  • Repair tool=with this combo you are more able to follow your squad in more open areas(not in the open, but covering behind your teams armored division,or following them from the flanks), so if you see a teammate in needs of repairs, you can still help him.
  • SQD SPRINT or SQD COVER=you dont want run out of ammo very fast with this loadout,tryng to engage enemy at impossible distances: still prefer to get closer to them,so use your higher mobility to get closer and take advantage of all your fire power.


E)[Average...maybe: decent at close range]
  • G17C Suppressed=sprayable and steathy when needed,but if you feel you don't kick that much with your primary,or cant aim that well, you can prefer the REX.
  • RPG/SMAW
  • Repair tool
  • SQD COVER=you have already "ruined" your spread with your attachments,you need faster recovery or you wont hit elephants.


F)Same as A , but prefer M1911
G)Same as B, you can change MP412 for MP443 Tactical.
H)Same as C
I)Same as D
L,M)Same as E

NOTE : about launchers
I don't suggest to use Javelin,or lock on weapons in general: MTAR requires aggressive playstile and mobility,also you have too be really close to enemy, so standing still , waiting for a lock-on and giving away your position while in enemy territory is not what you want. If anything, you can try MANPADS (Stinger/Igla).

NOTE 2 : about secondaries
Mostly i avoid 9mm pistols (M9,MP443,G17): even if they could be appetible due to lightning reload and high mags,you should prefer revolvers or m1911 because of higher damage output also over "distance",wich extends of a bit your versatility. If you don't want that both your primary and you secondary have slow reload times, i still suggest m1911 over the others.

My SUGGESTIONS: what do i prefer.
F,H I (or D)

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post has been edited 17 times, last edit by "mr_4nd3rs0n" (Sep 26th 2012, 9:52pm)


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Friday, September 21st 2012, 12:33pm

*reserved*

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

This post has been edited 2 times, last edit by "mr_4nd3rs0n" (Sep 21st 2012, 1:58pm)


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Sunday, September 23rd 2012, 10:08pm

I'll step out on a leg here and say the reason nobody posted anything in this thread is because nobody read all of that :o

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Monday, September 24th 2012, 12:51am

I'll step out on a leg here and say the reason nobody posted anything in this thread is because nobody read all of that :o

that, and the fact that i have to finish it (read note1,day 3). once i'll finish my exam i will complete this and make it more readable and clear, i hope :P

>>>My MTAR-21 Review<<<
My BF3stats.com
My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

Posts: 2,606

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: Feb 10th 2012

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Location: Avalon, Somerset, England

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8

Monday, September 24th 2012, 8:33pm

Aye I've been waiting for completion.:) I'm actually writing my own MTAR review myself, it will be interesting ot note the differences.
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Hey guys, lets all remember here that this is Symthic, and we are all mature enough to debate a topic without becoming emotional or insulting. Ad Hominim attacks only demonstrate that your position is weak and that you've run out of supporting evidence and serve to undermine your own position. I hope no one here drops to that level.

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  • "mr_4nd3rs0n" started this thread

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: May 30th 2012

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9

Monday, September 24th 2012, 8:50pm

Aye I've been waiting for completion.:) I'm actually writing my own MTAR review myself, it will be interesting ot note the differences.

yep, not sure i will finish this night, but at least some tweaks, for a better appearence :P

>>>My MTAR-21 Review<<<
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My Battlelog Profile
-Guns with 1 SS=82 [all except Igla and Stinger].
-Guns with 5 SS=62 [need to complete pistols(except 93r) and launchers(except m320,already did it)].
-Attachments Unlocked= everything for every weapon.

>>>PRESS IN DICE SITUATIONS<<<

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10

Monday, September 24th 2012, 9:22pm

nice review.

i really like the heavy barrel+no foregrip option, since the weapon's recoil pattern is easy to predict. the heavy barrel makes the gun pretty lethal at medium range as well, even more accurate than the F2000 in my experience. however, i do find that taking out targets that are running right to left to be every difficult, since the gun kicks so hard to the right and i end up running out of room for my mouse.