There was a thread I can remember titled 'Moving Spread: On/Off or Gradual' (or something along the lines of that).

Correct me if I'm wrong:

The speed you move at while ADS strafing determines the moving min. ADS spread you have (which changes based on every weapon's theoretical moving min. ADS spread, the ones which we though were genuine until you mentioned this). So a PDW, which has the fastest ADS strafe speed, will have 100% of its moving spread, and because an Assault Rifle has less strafe speed it has less of the spread of what it's*meant* to have. Correct? If so, the moving ADS accuracy advantage of PDWs is pretty insignificant to me.

Correct me if I'm wrong:

The speed you move at while ADS strafing determines the moving min. ADS spread you have (which changes based on every weapon's theoretical moving min. ADS spread, the ones which we though were genuine until you mentioned this). So a PDW, which has the fastest ADS strafe speed, will have 100% of its moving spread, and because an Assault Rifle has less strafe speed it has less of the spread of what it's

PC, checking crosshair changes and comparing.

F2000 standing unzoomed: 3.0 still, 2.5 moving, fast weapon

forward: bigger than stationary (obviously)

strafe: smaller than forward

back: identical to strafe (don't have physical speed data on backwards though, might be the same as strafing)

M4A1 standing unzoomed: 3.0 still, 2.5 moving, slow weapon

stationary: identical to F2000 stationary

forward: bigger than stationary (obviously), identical to F2000 forward

strafe: smaller than forward, identical to F2000 strafe

back: identical to strafe and F2000 back/strafe

M16A3 standing stationary 2.5

identical to F200/M4A1 forward movement, thus it does give full 2.5 spread in that situation

Conclusion: It's based on physical movement speed, only default directional speed changes. So no additional spread advantage to fast or slow moving weapons.

See post below for conclusion ->-

F2000 standing unzoomed: 3.0 still, 2.5 moving, fast weapon

forward: bigger than stationary (obviously)

strafe: smaller than forward

back: identical to strafe (don't have physical speed data on backwards though, might be the same as strafing)

M4A1 standing unzoomed: 3.0 still, 2.5 moving, slow weapon

stationary: identical to F2000 stationary

forward: bigger than stationary (obviously), identical to F2000 forward

strafe: smaller than forward, identical to F2000 strafe

back: identical to strafe and F2000 back/strafe

M16A3 standing stationary 2.5

identical to F200/M4A1 forward movement, thus it does give full 2.5 spread in that situation

Conclusion: It's based on physical movement speed, only default directional speed changes. So no additional spread advantage to fast or slow moving weapons.

See post below for conclusion ->-

## Quoted from ""Cera""

Why should the F2000 and M4A1 differ in unzoomed movement speed?

You did the tests yourself about the speed difference in, and only in, ADS.

You can't check the crosshairs there, unfortunately.

hah, guess I really am as tired as I think I am -zzz-

Well, then we can draw a different conclusion instead.. It really is based on physical movement speed since strafing is slower than moving forward and did have less spread ->-

Happens to the best. --## Quoted from ""Aenonar""

hah, guess I really am as tired as I think I am, nvm me -zzz-

Yeah good point, one more proof.## Quoted

Well, then we can draw a different conclusion instead.. It really is based on physical movement speed since strafing is slower than moving forward and did have less spread ->-

Date of registration

: Feb 20th 2012

Platform: PC

Location: 1,000 feet above Kharg Island

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## Quoted from ""Ecasx""

There was a thread I can remember titled 'Moving Spread: On/Off or Gradual' (or something along the lines of that).

Correct me if I'm wrong:

The speed you move at while ADS strafing determines the moving min. ADS spread you have (which changes based on every weapon's theoretical moving min. ADS spread, the ones which we though were genuine until you mentioned this). So a PDW, which has the fastest ADS strafe speed, will have 100% of its moving spread, and because an Assault Rifle has less strafe speed it has less of the spread of what it'smeantto have. Correct? If so, the moving ADS accuracy advantage of PDWs is pretty insignificant to me.

mostly correct. a weapon wont simply have a certain percentage of it's max spread, it will have 50% or 75% of the difference between the min and max values. So if the M16A3 moves at 50% speed while ADS and has a 1.0 min ADS spread while moving, the highest possible min ADS spread value is 0.6 (not 0.5), as that is 50% between 0.2 and 1.0 so it takes into account both the maximum value and minimum value as well.

It seems that PDWs (and bullpups) have 75% movement speed while ADS, so their min ADS moving spread will never exceed 75% of the difference between min and max, however most PDWs have the same min ADS spread values for both standing still and moving (like the MP7) so it doesn't even matter, spread will always be 0.5. If the spread was determined as simply a percentage of the maximum starting spread, the PDWs would actually have

The PDW-R is a little different with stationary spread being 0.4 and strafing spread being 0.6, so in reality it will never exceed 0.55, which still doesn't make much difference. This mostly has the biggest on all assault rifles, the SCAR-H (0.3 - 1.3) and all the LMGs.

Platform: PC

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## Quoted from "xNikolai"

If you cant find pictures of it on google it doesnt exist.

Date of registration

: Feb 20th 2012

Platform: PC

Location: 1,000 feet above Kharg Island

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## Quoted from ""2DMax""

Is it not common knowledge that nearly all the bullpup weapons have faster ADS strafe speed than everything else (except handguns and certain PDWs)?

yes that's already established. We're talking about how min ADS moving spread relates to ADS strafe speed.

Platform: PC

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## Quoted from "xNikolai"

If you cant find pictures of it on google it doesnt exist.

Date of registration

: Feb 20th 2012

Platform: PC

Location: 1,000 feet above Kharg Island

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## Quoted from ""2DMax""

I'm not a helpful math guy but after using several of them a great deal over time (KH2002, A-91) it's never felt like they've taken more of an ADS spread penalty than slower strafing guns.

Forgot about the KH2002. I think it would have a 0.8 min ADS spread while moving actually, as it has the same spread values as the normal AR while moving faster the others

Platform: PC

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## Quoted from "xNikolai"

If you cant find pictures of it on google it doesnt exist.

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