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Posts: 5

Date of registration
: Dec 1st 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 7:38pm

### Re: Quick questions & answers

Hi there,

Concerning the attachment chart: <!-- m --><a class="postlink" href="http://symthic.com/sivut/img/attachart0.png" onclick="window.open(this.href);return false;">http://symthic.com/sivut/img/attachart0.png</a><!-- m -->

I'm not quite figuring out the diference between "Spread/Inc.ADS" and "ADS/Min-Max", also between "Spread/Inc.Hip" and "HIP/Min-Max" - what are the difference between those values applications?

Posts: 8

Date of registration
: Dec 1st 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 8:46pm

### Quoted from ""facelessAngel7""

I might have missed this somewhere in the Legend, what do the red and blue arrows represent. Thanks for making an awesome chart!

Red means the value has increased and blue means it has decreased.

### Quoted from ""junaum""

I'm not quite figuring out the diference between "Spread/Inc.ADS" and "ADS/Min-Max", also between "Spread/Inc.Hip" and "HIP/Min-Max" - what are the difference between those values applications?

Spread/Inc.ADS tells you how much the original value of spread is increased when shooting successive shot while being zoomed in.
So with +100% you would have an increase of 0.2 spread per shot instead of 0.1.
Spread/Inc.Hip is the same but when shooting from hip.

ADS/Min-Max tells you how much the value of spread from your very first shot (min) and the value after several shots when you reached your maximum spread (max) is increased or decreased from its original value. All this while being zoomed.
So if your weapon has a min spread of 0.2 for instance while standing and being zoomed with -50% your first shot will have a spread of 0.1.
HIP/Min-Max is the same but when shooting from the hip.

Posts: 102

Date of registration
: Dec 6th 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 8:56pm

### Quoted from ""augenleet""

Red means the value has increased and blue means it has decreased.

The direction of the arrow already shows if the value has increased or decreased, so the color was changed to show if it was a nerf or buff. Red for nerf, blue for buff.
Although some charts still seem to have the old red for increase, no matter if it was a nerf or not, so it is a bit confusing at the moment.

Posts: 51

Date of registration
: Dec 2nd 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 8:57pm

### Re: Quick questions & answers

is there any reason for the M39 to be less effective with the forgerip?
<!-- m --><a class="postlink" href="http://symthic.com/sivut/img/attachart0.png" onclick="window.open(this.href);return false;">http://symthic.com/sivut/img/attachart0.png</a><!-- m --> (60% to 66%)

Posts: 8

Date of registration
: Dec 1st 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 9:07pm

### Quoted from ""Saniala""

The direction of the arrow already shows if the value has increased or decreased, so the color was changed to show if it was a nerf or buff. Red for nerf, blue for buff.
Although some charts still seem to have the old red for increase, no matter if it was a nerf or not, so it is a bit confusing at the moment.

Symthic himself said "On the charts red = increased and blue = decreased no matter if less means better or vice versa."
See here: <!-- l --><a class="postlink-local" href="http://symthic.com/f/viewtopic.php?f=3&t=37" onclick="window.open(this.href);return false;">viewtopic.php?f=3&t=37</a><!-- l -->

Posts: 102

Date of registration
: Dec 6th 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 9:12pm

### Quoted from ""augenleet""

Symthic himself said "On the charts red = increased and blue = decreased no matter if less means better or vice versa."
See here: <!-- l --><a class="postlink-local" href="http://symthic.com/f/viewtopic.php?f=3&t=37" onclick="window.open(this.href);return false;">viewtopic.php?f=3&t=37</a><!-- l -->

Yes, that's the old system. This topic was written after he said that: <!-- l --><a class="postlink-local" href="http://symthic.com/f/viewtopic.php?f=3&t=53" onclick="window.open(this.href);return false;">viewtopic.php?f=3&t=53</a><!-- l -->

Posts: 1

Date of registration
: Dec 13th 2011

Platform: PC

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 9:30pm

### Re: Quick questions & answers

Quick Question: Have suppressors been fixed after the last patch? Before you had a list of weapons with bugged suppressors that I found to be quite helpful.

Thanks for all your hard work! --

Posts: 965

Date of registration
: Nov 29th 2011

Platform: PC

Location: Finland

Battlelog:

Reputation modifier: 11

Tuesday, December 13th 2011, 9:55pm

### Quoted from ""pow_chaser""

Quick Question: Have suppressors been fixed after the last patch?

Yup, they should be all working now.
BF3: Objective per minute: World top 1%

Posts: 95

Date of registration
: Dec 3rd 2011

Platform: PC

Location: United Kingdom

Battlelog:

Reputation modifier: 5

Tuesday, December 13th 2011, 10:50pm

### Re: Quick questions & answers

In game the FAMAS is said to have a fire rate of 900rpm, chart says 1000. Which is correct?

Money's on the charts (I hope )

Posts: 965

Date of registration
: Nov 29th 2011

Platform: PC

Location: Finland

Battlelog:

Reputation modifier: 11

Tuesday, December 13th 2011, 11:22pm

### Quoted from ""FrostBite""

Money's on the charts

Ching ching ching

### Source code

1
2

		RateOfFire 1000.0
RateOfFireForBurst 1000.0
BF3: Objective per minute: World top 1%

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