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  • "Nizel" started this thread

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: Feb 20th 2012

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Tuesday, March 13th 2012, 1:20pm

idea for differentiating bolt action snipers...

i dont know about you guys but i feel somewhat disappointed that the bolt action snipers all feel the same (maybe its just me ) so i came up with an idea of making different classes within the bolt actions, im not saying these need to be implemented its just a theory that i;d like feedback on

so like a said there would be 3 types of bolt actions


Powerful snipers- one shot kills the everywhere but the limbs at the cost of fairly large bullet spread
Long Range snipers- the longest range of the snipers with one shot kills to the upper chest, neck and head and the lowest bullet drop/highest bullet velocity at the cost of a slow reload and chamber animations (sorry if thats the wrong term) and moderate buller spread
Accuracy snipers- essentially how snipers are now, one shot kills to the head only, no spread... assuming a player has a good aim these snipers will always land on target

... again just atheory i;d like feedback on

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: Jan 31st 2012

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Tuesday, March 13th 2012, 2:34pm

Re: idea for differentiating bolt action snipers...

Doesn't "bullet spread" mean there's just some randomness in whether you'll hit on target or near it?

So you're rolling the dice on whether you get a kill or whether you miss entirely, and it's not based on skill? That doesn't sound fun for the shooter OR the person being shot.

I don't think bullet spread is a good idea for bolt action or semiautomatic weapons. The randomness averages out when you're firing a 30 round mag in seconds so it kind of works out with fast firing automatic weapons but when it's one bullet and the difference is black and white hit or miss for your one single shot that you might have lined up perfectly it'd just be incredibly pointless and frustrating to miss.

Aenonar

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Tuesday, March 13th 2012, 3:06pm

Re: idea for differentiating bolt action snipers...

BC2 had spread on snipers, like the M95 had a ton of damage but could miss by like 30cm on 300 meters... Sure it could solve a bit of balance, but damn that's annoying...

Plus the difference between OHK and 70-80 damage just isn't worth it in the end. You'd just go for two accurate 80 hits than maybe missing the target 2-5 times if you're unlucky.


If I'm in the perfect position with perfect support and perfect aim, I really want my bullets to hit the target, cause that just how accurate sniper rifles are... The random spread in-game is just a poor representation of recoil inaccuracy. The real weapon spread is a lot less...

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(14:06:57) Riesig: I should stop now. People might get sig material again

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: Feb 22nd 2012

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Tuesday, March 13th 2012, 3:36pm

Re: idea for differentiating bolt action snipers...

Quoted from ""Nizel""


Powerful snipers- one shot kills the everywhere but the limbs at the cost of fairly large bullet spread
Long Range snipers- the longest range of the snipers with one shot kills to the upper chest, neck and head and the lowest bullet drop/highest bullet velocity at the cost of a slow reload and chamber animations (sorry if thats the wrong term) and moderate buller spread
Accuracy snipers- essentially how snipers are now, one shot kills to the head only, no spread... assuming a player has a good aim these snipers will always land on target


Powerful sniper rifles fundamentally are long range rifles and vice versa. I think people are forgetting that the weapons in BF3 are portraying real world weapons, which are made to be versatile...

Riesig

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Tuesday, March 13th 2012, 3:43pm

Re: idea for differentiating bolt action snipers...

A plausible BF2 esque balance was that an M95 is superior in terms of damage, but it is quite inaccurate compared to the L96A2 was that the crosshairs were simply TOO THICK.

Quoted

Powerful snipers- one shot kills the everywhere but the limbs at the cost of fairly large bullet spread
Long Range snipers- the longest range of the snipers with one shot kills to the upper chest, neck and head and the lowest bullet drop/highest bullet velocity at the cost of a slow reload and chamber animations (sorry if thats the wrong term) and moderate buller spread
Accuracy snipers- essentially how snipers are now, one shot kills to the head only, no spread... assuming a player has a good aim these snipers will always land on target


The .338 Lapua does all of that. It's an accurate long range anti personnel round. Way better than a .50 BMG in taking out personnel at ranges, and is better than that abortion of a CheyTac round. Dunno about Barret's (.416)own answer to CheyTac's round.
I'm a tsundere tentacle

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: Mar 9th 2012

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Tuesday, March 13th 2012, 4:53pm

Re: idea for differentiating bolt action snipers...

Quoted from ""Nizel""

Powerful snipers- one shot kills the everywhere but the limbs at the cost of fairly large bullet spread


I think that's just asking for more guys running around with a HOLO sight and making 1-hit-kills, especially because they will indeed become pretty useless at range...

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: Feb 23rd 2012

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Tuesday, March 13th 2012, 4:53pm

Re: idea for differentiating bolt action snipers...

I think they're balanced and do have a different feel to them. The fact is, they're all bolt-actions, and most bolt-actions in real life are rather similar. They have different bullet drop/mag size/damage drop off/reload time. Enough for me, and perfectly balanced.

I think making so many different types of bolt-actions would spoil it.

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: Dec 8th 2011

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Tuesday, March 13th 2012, 5:37pm

Re: idea for differentiating bolt action snipers...

I can definitely understand your pain Ecasx lol. I personally feel that there are not enough incentives to use the various rifles (ex. it seems to me that the M40 is absolutely worthless so long as the L96 remains in-game, correct me if I am wrong) This is definitely a step in the right direction. Personally I cherish the 98B, even in CQC combat with the proper scope. I guess I feel that some rifles ought to be taken out or the differences should be more pronounced gaming/balance wise.

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Tuesday, March 13th 2012, 5:45pm

Re: idea for differentiating bolt action snipers...

As it is the Sniper rifle balancing is utter crap; there are 2 groups of 3-4 weapons which all handle identically and 2 'oddballs'. IMO DICE made a humungous mistake giving each rifle the same scope; scope preference was a major factor in the balancing of Bad Company 2's bolt actions but in this game the main differentiating feature between them in BC2 is identical.
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Tuesday, March 13th 2012, 5:59pm

Re: idea for differentiating bolt action snipers...

I like how BC2 did the accuracy/spread. You couldn't necessarily run around full aout expecting to hit much, and burst fire wasn't only recommended, it was preferred.
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