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  • "Maver1ck" started this thread

Posts: 15

Date of registration
: Aug 30th 2013

Platform: PC

Battlelog:

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1

Monday, September 2nd 2013, 4:39pm

Negative recoil values?

I wonder why BetterBattlelog shows negative recoil values for shotguns, for example USAS-12:

Recoil decrease 6
Recoil left -0.1 (????)
Recoil up 1.5
Recoil right 0.3

Since I know that BBlog retrieve their data from this site, could someone around here explain the issue?

Posts: 310

Date of registration
: Jan 8th 2012

Platform: PS4

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2

Monday, September 2nd 2013, 4:57pm

I think it means instead of recoiling to the left it will actually recoil more to the right 0.1. Not 100% sure just how i perceive it.



Posts: 46

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: Apr 21st 2013

Platform: PC

Location: A swamp on the Chesapeake Bay

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Monday, September 2nd 2013, 5:00pm

Its exactly what it looks like. The maximum possible leftward kick is negative, thus it will always kick at least slightly rightward. At least, that's what logic and in-game experience say.
My PC:

Spoiler Spoiler


AMD FX-8350
ASUS Sabertooth 990FX
16gb G-Skill Ripjaws X 1866
PNY GTX 770
Nothing is overclocked...
Yet.

In a perfect world, we could ban all guns and just be safe. But this world, on even its best day, sucks.

elementofprgress

Wizard moderator

(3,544)

Posts: 1,620

Date of registration
: Jun 28th 2012

Platform: PC

Location: RI, USA

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4

Monday, September 2nd 2013, 5:17pm

I wonder why BetterBattlelog shows negative recoil values for shotguns, for example USAS-12:

Recoil decrease 6
Recoil left -0.1 (????)
Recoil up 1.5
Recoil right 0.3

Since I know that BBlog retrieve their data from this site, could someone around here explain the issue?


The answer is actually really really complicated. I'm not sure how old they are but the better battlelog stats are out dated, at least partially. It looks like they pulled the shotgun data straight from the data and not from our charts like the rest of the data. The raw data and what the charts say are slightly different. The charts are....interpreted a bit.
The current USAS recoil is

Spoiler Spoiler

Source code

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Recoil::GunSwayRecoilData
                RecoilAmplitudeMax 10.0
                RecoilAmplitudeIncPerShot 1.5
                HorizontalRecoilAmplitudeIncPerShotMin -0.4
                HorizontalRecoilAmplitudeIncPerShotMax 0.4
                HorizontalRecoilAmplitudeMax 10.0
                RecoilAmplitudeDecreaseFactor 6.0

As for how EXACTLY the values work we don't currently know unfortunately. We just know how to interpret them to match what is seen in the game.

  • "Maver1ck" started this thread

Posts: 15

Date of registration
: Aug 30th 2013

Platform: PC

Battlelog:

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5

Monday, September 2nd 2013, 7:09pm

The answer is actually really really complicated. I'm not sure how old they are but the better battlelog stats are out dated, at least partially. It looks like they pulled the shotgun data straight from the data and not from our charts like the rest of the data. The raw data and what the charts say are slightly different. The charts are....interpreted a bit.
The current USAS recoil is

Spoiler Spoiler

Source code

1
2
3
4
5
6
7
Recoil::GunSwayRecoilData
                RecoilAmplitudeMax 10.0
                RecoilAmplitudeIncPerShot 1.5
                HorizontalRecoilAmplitudeIncPerShotMin -0.4
                HorizontalRecoilAmplitudeIncPerShotMax 0.4
                HorizontalRecoilAmplitudeMax 10.0
                RecoilAmplitudeDecreaseFactor 6.0

As for how EXACTLY the values work we don't currently know unfortunately. We just know how to interpret them to match what is seen in the game.
Thanks. Do you have any API's that allow to get recoil/time to kill/bullets to kill data in JSON format and which could be also addressed in Java?

elementofprgress

Wizard moderator

(3,544)

Posts: 1,620

Date of registration
: Jun 28th 2012

Platform: PC

Location: RI, USA

Battlelog:

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6

Monday, September 2nd 2013, 7:31pm

The answer is actually really really complicated. I'm not sure how old they are but the better battlelog stats are out dated, at least partially. It looks like they pulled the shotgun data straight from the data and not from our charts like the rest of the data. The raw data and what the charts say are slightly different. The charts are....interpreted a bit.
The current USAS recoil is

Spoiler Spoiler

Source code

1
2
3
4
5
6
7
Recoil::GunSwayRecoilData
                RecoilAmplitudeMax 10.0
                RecoilAmplitudeIncPerShot 1.5
                HorizontalRecoilAmplitudeIncPerShotMin -0.4
                HorizontalRecoilAmplitudeIncPerShotMax 0.4
                HorizontalRecoilAmplitudeMax 10.0
                RecoilAmplitudeDecreaseFactor 6.0

As for how EXACTLY the values work we don't currently know unfortunately. We just know how to interpret them to match what is seen in the game.
Thanks. Do you have any API's that allow to get recoil/time to kill/bullets to kill data in JSON format and which could be also addressed in Java?


We don't have that ability at the moment and I don't think it their are any plans to implement anything like that any time soon. Although I'm not really the guy who know. You would have to ask @Sym if he plans on doing anything like that. It would be pretty cool if we did...even if I don't know what I would use it for yet.

  • "Maver1ck" started this thread

Posts: 15

Date of registration
: Aug 30th 2013

Platform: PC

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7

Tuesday, September 3rd 2013, 4:01pm

well then I'll have to add the data manually.. Where do you have the recoil data from? Could not find it around this site, only TTK/BTK

Posts: 1,634

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: May 16th 2012

Platform: PC

Location: Munich

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8

Tuesday, September 3rd 2013, 6:39pm

well then I'll have to add the data manually.. Where do you have the recoil data from? Could not find it around this site, only TTK/BTK


Gamefiles.

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....