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## Foregrip+H.Barrel theory here is a little wrong - Video added

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Data Analyzer

Posts: 7,863

Date of registration
: Dec 16th 2011

Platform: PC

Location: Sweden

Battlelog:

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Wednesday, July 31st 2013, 4:14pm

### Quoted from "gnr_tb"

I wanted to try and do this comparison , leaving just 10 bullets at my mag, then shoot 10 bullets a few times over certain area, with and without foregrip...
But I ended up thinking this isn't a correct test, my recoil control cannot be identically good at any time I shoot...

Firing at a wall wouldn't really give accurate results since the bulletholes are a bit random.. But what you could do is just pick a spot and not compensate at all, then measure the width of each string

Really, there's nothing wrong with the test we've done. It's been done in game, simulated and mathematically calculated and they all show that FG+Hbar is more accurate.

### Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again

Posts: 37

Date of registration
: Feb 7th 2013

Platform: PC

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Wednesday, July 31st 2013, 4:20pm

ok... well the horizontal recoil is very annoying to play with IMO, not an option for me anyway lol
I'm out of this topic

You can't stop the Smooze!

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: Mar 16th 2013

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Wednesday, July 31st 2013, 9:27pm

@gnr_tb
If you're still on doubt of that I'm pretty sure you could ask someone in the forum to show you the numbers throughout some integrals on the R³ space... oh and with "somebody" I mean anybody but me

Posts: 37

Date of registration
: Feb 7th 2013

Platform: PC

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Wednesday, July 31st 2013, 10:18pm

Finished high school before a while , since then haven't got any interaction with math
I thought about my point and well it is only possible up to around 30m max, and only if shooting the body
But head glitching is just so popular that it would be terrible to have a disadvantage when facing a head glitcher.

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