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  • "billgates8889" started this thread

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Monday, April 1st 2013, 2:07am

M16A3 is more accurate than M416 (according to Symplot)

According to Symplot, the M16A3 is more accurate than the M416 (100% vertical, horizontal and first shot compensation). Take a look at the charts, particularly the hitrates. For those that don't want to see the picture;


Hitrates
M16A3 M416

1. 99.89% 1. 99.85%
2. 56.49% 2. 42.37%
3. 18.99% 3. 5.02%


Could this be a bug or is it actually telling the truth?

This post has been edited 1 times, last edit by "billgates8889" (Apr 1st 2013, 2:25am)


Pepin the Short

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Monday, April 1st 2013, 2:27am

The mistake here is 100% compensation of horizontal recoil, which, as far as I am aware, cannot be done.
The general direction of horizontal recoil can be compensated for, but not all of it. The point of HBAR/foregrip is to mitigate that effect, and the results are better on the HK416.

From Rezal's post on the subject:

HK416

Spoiler Spoiler


M16A3

Spoiler Spoiler


  • "billgates8889" started this thread

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Monday, April 1st 2013, 2:34am

So which setting in Symplot should I use to accurately horizontal compensation?

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Monday, April 1st 2013, 2:43am

Im not sure how symplot works, i havent really used that new stuff yet myself, but i can assure you that your pictures are wrong. The m416 is a LOT more accurate

It might be what pepin said. With perfect control: you make vertical recoil 0, and even out the horizontal. So a .1 left and .5 right recoil becomes .3 left and .3 right (this is what you're doing when compensating recoil)

The m416 is more accurate because of less horizontal recoil. PLUS it has better foregrip multipliers. You know, laserbeams and shit

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Monday, April 1st 2013, 2:58am

So which setting in Symplot should I use to accurately horizontal compensation?


The calculations for recoil compensation in symplot assume 100% perfect recoil compensation which is pretty much impossible for a player to obtain in a real match. Those results are purely theoretical. Here is what symplot does:

Perfect vertical compensation:

No vertical recoil at all is being included in the plot. The FSM is being ignored.

Perfect horizontal compensation:

No drift to either side caused by asymetrical horizontal recoil is being included in the plot. Symplot pretty much simulates symetrical recoil based on the average horizontal recoil.



What symplot doesnīt do is taking rpm into account (lower rpm = easier to compensate = more accurate aim). Also like already said it expects perfect recoil compensation. Things like the FSM and horizontal drift influence your recoil compensation in a bad way. The M416 has less drift (0.1 to the right vs. 0.25 for the M16), less overall horizontal recoil (0.4 compared to 0.5 for the M16) and a lower FSM (2.0x vs. 2.5x for the M16). So n practice the M416 is still the more accurate option.

More explanations here: 'Recoil Compensation'



EDIT: This seems indeed to be a bug in symplot. Go ahead and inform Aimdrol about this here: Symplot - v.0.6.3

EDIT #2:

I found a few mistakes by looking at the values on the plots (top right). Seems like the data is somewhat wrong.

M416:

- recoil decrease is 18.0


M16:

- FSM is 2.5x
- recoil up is 2.99



EDIT #3:

F**k...I need something cool for post #1000...

"Iīm just puting random shit in here so I donīt need to clean up my signature"



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17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....


This post has been edited 2 times, last edit by "s0urce" (Apr 1st 2013, 3:11am)


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Monday, April 1st 2013, 3:12am

I'd like to see this run again, instead with the horizontal recoil centered and the values corrected.

But, practically, the M416 is quite a bit more accurate than the M16.
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Monday, April 1st 2013, 7:24am

Just looking at the plots you can see that the M416 is more accurate yet the hit% numbers says the opposite... Something is definitely wrong.. If that dual feature is a part of symplot, maybe the variables were switched??

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(14:06:57) Riesig: I should stop now. People might get sig material again

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Thursday, April 4th 2013, 4:10am

would the extra 50 m/s the m16 has over the 416 make a difference to cause that? 650 vs 600 m/s?

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Thursday, April 4th 2013, 4:34am

would the extra 50 m/s the m16 has over the 416 make a difference to cause that? 650 vs 600 m/s?

nope...the speed of a bullet influences the bullet drop and the amount you have to lead a target but not the accuracy.

This is just a plain bug in symplot.

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Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....