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LucidNonsenze

Elite (Not Really)

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: May 14th 2012

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21

Tuesday, February 5th 2013, 1:58am

Very well written, makes horizontal compensation easy to understand.

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Failure117

cheap kitchen leeds

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22

Tuesday, February 5th 2013, 2:17am

Could be fun I guess... Measure how good you can compensate for the recoil... But pretty pointless if it's not 100% accurate to the games movement.. :| Meh, fuck it..

I'll make my own recoil compensation program, with blackjack and hookers! You know what, just fuck the program!
GT: F4ilure 117.
Unholy Leader of the Order of q.

InternationalGamer

Always trust a Tork!

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23

Friday, February 8th 2013, 3:26pm

A really helpful thread!
Definitely helped with my knowledge for countering horizontal recoil.

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: May 30th 2012

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24

Thursday, April 18th 2013, 3:49pm

Excelent post! Very clear, very usefull. I'm a console player and I don't compensate any recoil at all, simply because is hard for me. I have a question regarding horizontal recoil. You said:
"In our case it would be a 0.1 drift to the right. (average betwenn 0.3 and 0.5 = 0.4 - difference is 0.1 and we are drifting to the right)"
I'm missing something here. Can you help me understand? Is this how you calculate drift?
LRecoil = 0.3
RRecoil = 0.5

AVG = (0.3 + 0.5) / 2 => 0.4

Then, you picked up the greatest horizontal recoil value (in this case 0.5) and do the math:
Drift = [MaxRecoil - AVG] => 0.5 - 0.4 = 0.1 to the right

So, using another random example:
LRecoil = 0.4
RRecoil = 0.1

AVG = (0.1 + 0.4) / 2 => 0.25
Drift = [MaxRecoil - AVG] => 0.4 - 0.25 = 0.15 to the left

Is this correct?

Aenonar

Data Analyzer

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25

Thursday, April 18th 2013, 4:53pm

Is this correct?

yup

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again

  • "s0urce" started this thread

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26

Thursday, April 18th 2013, 5:21pm

Is this correct?

yup
Updated the OT to make this easier to understand.

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



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27

Thursday, April 18th 2013, 5:22pm

Is this correct?

yup
Updated the OT to make this easier to understand.
Thank you both!

This post "cool" by "<koko>" (Saturday, August 27th 2016, 10:27am) has been deleted by user "Miffyli" (Saturday, August 27th 2016, 11:45am) with the following reason: spam?