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Cheapnub

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11

Monday, February 4th 2013, 9:17pm

Even rivalxfactor doesnīt manage to compensate it on his wife the m16

...'even rivalxfactor'?...

Just because he plays competitively and makes money of youtube doesn't mean he's a great player :| Don't compare to youtubers, they're the attentionwh0res. They might be above-average players yes, but that's it.
Compare to ESL-topteams instead, they're the true kings of compensation.

But ye, the fsm is something not everyone can control. Nontheless, IMO you should include a section that it IS possible to compensate...even when its really hard to do. That's all i mean to say.

  • "s0urce" started this thread

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12

Monday, February 4th 2013, 9:24pm

Even rivalxfactor doesnīt manage to compensate it on his wife the m16

...'even rivalxfactor'?...

Just because he plays competitively and makes money of youtube doesn't mean he's a great player :| Don't compare to youtubers, they're the attentionwh0res. They might be above-average players yes, but that's it.
Compare to ESL-topteams instead, they're the true kings of compensation.

But ye, the fsm is something not everyone can control. Nontheless, IMO you should include a section that it IS possible to compensate...even when its really hard to do. That's all i mean to say.

well...xfactor is not a bad player and has a shit ton of experience with the m16...you have to give him that much

here is one of those clips...he is close, but you still see the FSM kicking him slightly of target



and i didnīt wrote itīs impossible to compensate...but you will pretty much never be able to do it (as in 99% of the players)

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



Posts: 309

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: Apr 30th 2012

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Location: Germany

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13

Monday, February 4th 2013, 9:26pm

I wonder if anyone would be interested in a recoil simulation thing for the mouse... Like, click the mouse on the desktop and the mouse flies up randomly as if it was shooting... I guess it's easier to see the difficulties of recoil compensation when you can clearly see the mouse flying all over the place :> Probably bother some to code and no real use for it though D; Could be fun I guess... Measure how good you can compensate for the recoil... But pretty pointless if it's not 100% accurate to the games movement.. :| Meh, fuck it..

Well I should be studying but messing around with something like that sounds much more fun. So I'll see what I can do.
Symplot @BF4 | @BF3

Cheapnub

Unregistered

14

Monday, February 4th 2013, 9:27pm

I wonder if anyone would be interested in a recoil simulation thing for the mouse... Like, click the mouse on the desktop and the mouse flies up randomly as if it was shooting... I guess it's easier to see the difficulties of recoil compensation when you can clearly see the mouse flying all over the place :> Probably bother some to code and no real use for it though D; Could be fun I guess... Measure how good you can compensate for the recoil... But pretty pointless if it's not 100% accurate to the games movement.. :| Meh, fuck it..

Well I should be studying but messing around with something like that sounds much more fun. So I'll see what I can do.

im interested, keep me updated if you need test rats :3

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15

Monday, February 4th 2013, 9:33pm

I don't get how FSM is impossible to compensate either. It's harder to do on some weapons, but definitely not impossible.

For most weapons, it just boils down to a harsher initial pulldown.

Maybe it's easier for me since I'm a claw gripper: I just curl in with my "claw" on the first shot and then drag down to compensate for the rest of my burst. It's a muscle memory thing.

  • "s0urce" started this thread

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16

Monday, February 4th 2013, 9:36pm

Ok ok ok...I changed the post slightly. Itīs not impossible but quite hard. I think I didnīt make it clear enough. My fault ;)

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



  • "s0urce" started this thread

Posts: 1,634

Date of registration
: May 16th 2012

Platform: PC

Location: Munich

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17

Monday, February 4th 2013, 9:37pm

I wonder if anyone would be interested in a recoil simulation thing for the mouse... Like, click the mouse on the desktop and the mouse flies up randomly as if it was shooting... I guess it's easier to see the difficulties of recoil compensation when you can clearly see the mouse flying all over the place :> Probably bother some to code and no real use for it though D; Could be fun I guess... Measure how good you can compensate for the recoil... But pretty pointless if it's not 100% accurate to the games movement.. :| Meh, fuck it..

Well I should be studying but messing around with something like that sounds much more fun. So I'll see what I can do.

im interested, keep me updated if you need test rats :3

count me in, too

and btw...thank you for symplot which i used for this plots ;) There is a little bug when entering negative horizontal recoil values. It crashes symplot.

"Iīm just puting random shit in here so I donīt need to clean up my signature"



Quoted


17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes


Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



Quoted from "LB"


"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House


Average game in BF3

HINT: There are exactly 63 M16īs in this picture....



Posts: 309

Date of registration
: Apr 30th 2012

Platform: PC

Location: Germany

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18

Monday, February 4th 2013, 9:43pm

There is a little bug when entering negative horizontal recoil values. It crashes symplot.

I'm aware of that but I didn't have time to fix it yet. Exams are more important right now ;)

After some quick testing, I realized that implementing the 'mouse jumping' in Symplot is easy, but the whole math behind it seems to be a bit more complicated. The amount of pixel the mouse/gun moves depends on your screen resolution and fov, but I don't know how to calc it. F.ex. 90° FOV on 1920x1080 Fullscreen, how many pixel equal 1 degree recoil? I guess I'd postpone this to mid next week, then most of my exams are done and I have more time to think about things like that.
Symplot @BF4 | @BF3

Cheapnub

Unregistered

19

Monday, February 4th 2013, 9:49pm

Ok ok ok...I changed the post slightly. Itīs not impossible but quite hard. I think I didnīt make it clear enough. My fault ;)

cheap happy now :3

Aenonar

Data Analyzer

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20

Tuesday, February 5th 2013, 1:49am

There is a little bug when entering negative horizontal recoil values. It crashes symplot.

I'm aware of that but I didn't have time to fix it yet. Exams are more important right now ;)

After some quick testing, I realized that implementing the 'mouse jumping' in Symplot is easy, but the whole math behind it seems to be a bit more complicated. The amount of pixel the mouse/gun moves depends on your screen resolution and fov, but I don't know how to calc it. F.ex. 90° FOV on 1920x1080 Fullscreen, how many pixel equal 1 degree recoil? I guess I'd postpone this to mid next week, then most of my exams are done and I have more time to think about things like that.

Yeah, stuff like that makes it pretty much impossible to get it exactly like the game.. I'm not going to bother giving it a try, so have fun :P

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again