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  • "Blue Panda" started this thread

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Tuesday, November 27th 2012, 10:29pm

Aftermath crossbow damage values

First of all, I would like to thank Legion cause I couldn't have done it without him.
Second, because of unlock and time issues, we have only done 2 types of ammo today, the other ones will be done tomorrow and added to this thread.
When I'm talking about angled hits, I mean hits that didn't hit 90 straight on a vehicle.
We also tested on the same vehicles from both teams, and we found out that they all share the same damage output (no bugs).


General information
The xbow has place for 10 arrows, and can be resupplied by an ammo kit.
You can unlock it by winning 3 rounds of Scavenger, but you can also temporarily pick it up from the ground in the same gamemode.
You can change your bolttype in game, without having to access your spawn menu.
You can't use it on your weapon with underslung rail, like the MASS or M320.
Player who picks up the xbow of a corpse can only use the bolts he unlocked himself.
The xbow doesn't show up on the minimap.


Explosive bolt
* extreme drop at range
* reactive armor also deals with this, like with RPGs

Attack helicopters and Scout helicopters
* direct hit takes 91% damage at any spot
* scouts are easy to hit when hipfiring

MBT
Front -> 10%
Angled front-> 8%

Side -> 18%
Angled side -> 8%

Rear -> 28%
Angled rear -> 12%

Apparantly you hear a unique explosion sound when the arrow hits your tank.

Jeep
* 41% to all sides including ~25% damage to the people in it

Jets
* same damage as helicopters -> 91%
* super effective against F-35

Amtrack
* front, sides and rear -> 21%
* angled hits -> 12%

IFV
* front, sides and rear -> 25%
* angled hits -> 15%


Normal bolt
* OHK at all ranges when headshot
* OHK everywhere in CQC
* annoying drop, but not that hard to calculate (more than bolt actions)
* at long range, a body shot does around ~60% damage


Balanced bolt
Point blank -> headshot 100% damage
Point blank -> bodyshot 80% damage

70m range -> headshot 100% damage
70m range -> bodyshot 56% damage

At 70m range, the ballanced bolt doesn't have any bullet drop.
I've headshotted someone with ease with the Kobra when aiming my sights on the head, not even above the target.

Scanning bolt
* single scan
* radius: 12m

Headshot -> 24% damage at all ranges (as well as point blank as 70m)
Bodyshot -> 10% damage at all ranges (as well as point blank as 70m)

If you hit the target with an arrow, it also spots that person.



DISCLAIMER: All these damage values come from indepth ingame testing and wasn't extracted from actual gamefiles.

testing damage output

This post has been edited 4 times, last edit by "Blue Panda" (Nov 30th 2012, 9:10am)


Pheozero

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Tuesday, November 27th 2012, 10:36pm

Wow. Might have to keep this around when playing on Canals.

Legion

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Tuesday, November 27th 2012, 10:39pm

This is a post to collect my share of the rep.
But anyway, I hope we can complete it tomorrow.
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4

Tuesday, November 27th 2012, 10:53pm

This is totally going to be my go-to gadget :p

Ps, in what fashion is the ammo switchable? Is it done like switching firemode, or through an interface of some sort?

  • "Blue Panda" started this thread

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Tuesday, November 27th 2012, 10:58pm

firemode like burst and full auto

Pheozero

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Tuesday, November 27th 2012, 11:00pm

How long does it take to switch between arrow types? Or is it space magic and changes instantly?

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Tuesday, November 27th 2012, 11:13pm

Is the different ammo visible in HC? I know the bolts have certain "looks" but still..

So, you're saying that the normal bolt does 100-60 DMG?

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Tuesday, November 27th 2012, 11:16pm

It takes 2s I think.
And according to ingame tests yes.

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Tuesday, November 27th 2012, 11:17pm

Thats pretty cool, OHK in HC at all ranges.

inb4 crossbow only noshahr canals servers

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Tuesday, November 27th 2012, 11:18pm

Attack helicopters and Scout helicopters
* direct hit takes 91% damage at any spot
* scouts are easy to hit when hipfiring
That may as well be an all kit RPG. Any idea what the velocity of the bolts is? If it's over 45m/s, we may have a serious problem.
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