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rainkloud

jet proximity scan <3

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1

Monday, June 18th 2012, 5:01am

Bug List (Patch R6) V1 (New and Current)

Definitions

Ultra High Priority - Urgent fixes. These bugs cause consistent and drastic negative game altering effects and thus have top priority.

High Priority - Significant bugs that consistently hamper the game and constrict gameplay and the player's choice of tactics, weapons, specs etc...

Lesser - While debilitating, the bugs are more of a nuisance and may possibly be avoided without impacting the player significantly.

Cosmetic - Purely (or near) aesthetic bugs that have little to no effect on actual gameplay. Rather, they reduce immersion.



Updated 9/24

Ultra High Priority (severely detrimental to gameplay)



  • Boosting (sprinting) forward in a tank and being shot in the front by another tank registers as a perpendicular "rear" hit. Seems to effect several vehicles and doesn't require a sprint, just moving at full speed is enough to cause this.
  • Havoc Glitch with 4X damage vs Viper
  • On PS3 and 360 the sound periodically goes so you can only hear your own footsteps and gunfire - a tank can roll up in front of you and fire and it's silent. It happens about 1/5 games for me at the moment and usually lasts a while.
  • M16 Suppression bug
  • There is a bug with the Squad Leader, some squads have none. It happened to me a few times in the past days since the patch. I don't know why but I think it happens when a Squad leader quits his squad, he's not replaced. Demized
  • Various bugs as described by our friends at IND Gamers in their series entitled QED


High Priority Bugs



  • Alborz Mountain terrain glitches
  • M5K vertical recoil is halved (.50->.25) while standing ADS; M5K max spread while standing, stationary, ADS is still 0.3
  • Quad speed glitch
  • Console Specific - TV missile controls have very sluggish response making them unnecessarily difficult to use
  • On jets when switching between heatseekers/guided missiles and guns you will sometimes get a weird zoom that I believe is from the single player campaign that features a different crosshair. More importantly, you will sometimes stay in a zoomed position upon returning to guns. The only way to fix it is to switch to missiles again and switch back costing you precious seconds.
  • Claymores and C4 are despawning immediately on death (without 5sec "revive chance" delay)
  • HE mortar damage vs tanks is 12 while Smoke Mortar damage is 13. (Similar issue with MAA)
  • The reactive panels indicator often fails to update when reactive panels are repaired
  • M5K is completely immune to suppression
  • M320 Buck delayed shooting about half second between triggering and firing. Flash animation appears to be firing from primary muzzle.
  • The boundaries on Flags in Conquest Domination are bugged. Sometimes you can shoot at them and you'll shoot at an invisible surface.

This post has been edited 78 times, last edit by "Blue Panda" (Feb 4th 2013, 9:13pm)


rainkloud

jet proximity scan <3

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2

Monday, June 18th 2012, 5:02am

High Priority Bugs Cont.




  • Sometimes the 'repair circle' does not show when repairing vehicles
  • Tanks slide around on inclines uncontrollably
  • Trying to place a spawn beacon too fast after spawning will make it disappear and un-usable. (Been around for awhile)
  • Missing white dot crosshairs on vehicle secondary weapons randomly happens upon entering vehicles
  • TD TOW doesn't fire when zoomed in with Zoom Optics.
  • TV missile firing will occasionally cause loss of control and crash of chopper
  • TV Missiles that hit tanks top down sometimes go through the tank and explode in the ground below and do zero to 10 damage
  • When moving and then stopping to hold breath your first press will always fail. You must press the button twice. (If you have Hold Breath set to "Click")
  • After playing Gun Master, if you join another game type, the game resets your inventory to the default weapons and gadgets.
  • Landmines sometimes seem to get blocked by reactive and sometimes they ignore it
  • Sometimes when attaching C4 to a fast-moving vehicle, it will say on the minimap that the C4 is on the vehicle, when in reality it is right at your feet.
  • So on Wake Rush, the defender's MAA keeps spawning, even if the first MAA hasn't been destroyed, so it's possible to have three MAA at the end of the round.
  • "Fake reload ". It goes through the entire reload animation but doesn't actually add any ammo, results in a fair bit of deaths thinking you're sporting a full mag while in reality there's only two bullets in it.
  • While playing on Ziba Tower 24/7 500% we had a glitch that forced us into third person of another squaddie. Kind of like how you can view them before you spawn. It happened to him twice and me once. I was still alive when this occurred and could actually see myself while viewing him in 3rd person. I still had total control of my character...but i was in 3rd person....on another teammate.
  • Reactive plates on the BMP-2 sometimes (or rather, often) will not get repaired no matter how long you burn it with the repair too, leaving a big permanent hole in your defenses.
  • Some weapons exhibit scope lag
  • When revived, sometimes it acts like you are stuck in a bipod and can only turn 15 degrees, but you can walk forward
  • You go to stab someone and then your guys knife comes out but it won't stab and you can't switch weapons either for a good 2 seconds or so. This seems to be caused by a limitation whereby only one person can be in the knife animation at a time
  • Since the June Patch, it is now nearly impossible (or perhaps straight up impossible) for Squad Leaders to give squad objective assignments from inside vehicles, especially tanks.
  • Heavy Barrel and Extended Mags aren't unlocking for the RPK. This might be the same for the M27 but I had enough kills before the HB patch came around that it gave me everything in one go. Everything was unlocking great, then I got to 270, unlocked the Rifle Scope and suddenly HB and Ext Mags stopped counting kills and they're just stuck on 0/300 and 0/350.
  • The minimap is skewed , it's not a square but rather a paralellogram. Plus the farther out you get from the center you get the worse it gets. So the map really isn't accurate at showing enemies positions or ranges.
  • Jet heatseekers will sometimes refuse to lock for 3-5 seconds if the lock is broken either by enemy jet maneuvers or switching to guns and back. Also, sometimes they refuse to fire the second missile after reacquiring the lock.
  • Sometimes flags will continue to say they are being captured even when there are no enemies there. Most prevalent on A flag on Ziba Tower and Op Metro
  • RPGS seem to vanish mid air if you are killed in the process of firing
  • Recon units using MAV and Soflam in idle passive mode will lose control those units if resupplied by an ammo box
  • The MAA on WAKE very often comes with a random set of perks (or no perks at all, including mistakes with the MAA's targeting reticle and HUD), regardless of your loadout. Here is the likely culprit behind this bug
  • There's a bug that allows a player to steal enemy air units out of the "out of bounds" uncap in the ten second out of bounds warning screen.
  • You're able to do other things while arming and disarming the M-com (i.e. fire your weapon)
  • M67 Grenade - Lingering grenade icon after grenade has exploded.
  • M67 Grenade - Wall clipping splash damage (killing through walls/objects)
  • There is a certain mountain that doesn't harm the jet upon impact.

Lesser Bugs

  • If you get out of a tank with a Repair Torch out and switch to your primary as the Torch is rendering, sometimes the new weapon doesn't get crosshairs --you're stuck with a dot.
  • The "flares ready" signal on the Attack Helicopter's Pilot HUD was removed in the patch that removed gunner counter measures.
  • TV missile still randomly blows up the chopper that fired it
  • Javelins often do 8-20 damage even on a fully healthy tank with fresh reactive armor
  • The underslung Mass has a drop off equal to the Rifle it is on not to the ammo it is using. This means slugs kill to 8 meters not to 15.
  • MP5K Recoil Bug
  • When landing an aircraft in areas within the boundaries for aircraft but outside the infantry border, your aircraft will shake violently and becomes prone to being destroyed by the slightest touch of an obstacle
  • The JNG-90 gets a weird zoom when you fire a bullet and ADS. This happens for all the scopes and iron sights.
  • When the enemy neutralizes an objective the wrong sound plays:"We have neutralized the objective", but the enemy did it, on our base.
  • Invisible walls: Areas where you have line of sight towards an enemy, but can't shoot at him. See attachment for an example. You can't actually shoot through these rails.
  • AS VAL + M145 bug: If you go ADS with this combo, when going back to hipfire your gun's position isbugged
  • Gun Master Glitch--spawning without a full mag
  • M98b scope canting bug: crosshair is not where the bullet lands. (Console)
  • EOD Bot can go out of combat for infinite distances.
  • When I am killed in the mortar, sometimes it will not let me respawn no matter what I do and I must either quit and reconnect or wait out the rest of the round as dead. My corpse stays in the mortar looking out with the mortar map up.
  • There are still many problems with vaulting objects.
  • Black screen after match scoreboard on some systems.
  • Camo loadout doesn't save after new match. (Includes gun camo) :!: (Assuming this is fixed with new Blog loadout feature)
  • Stationary launchers consistently make reload noises

This post has been edited 79 times, last edit by "rainkloud" (Sep 24th 2012, 10:35pm)


rainkloud

jet proximity scan <3

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3

Monday, June 18th 2012, 5:02am


  • Sometimes when your TV missile misses you see the map under ground and it will only return to normal if you fire another TV missile.
  • Armored Kill maps on Tank Superiority do not show the out of bounds area on the mini map.
  • ACW-R has no rumble on XBOX (may be other systems as well), which can feel strange if you are used to the rumble.
  • On rare occasions if you are ressed you can end up with two set of classes weapons. IE an AR and a SMAW. Has happened to me. I was picking up a kit as I was shot and picked up with a F2K and a SMAW. [b]Seems to happen more if you are rezzed while attempting a kit change. [/b]
  • When short-reloading the UMP45, if you cancel the reload by switching your weapon, when you switch back you will lose the hipfire bonus from the laser if you have one on there until you start shooting again.
  • Fall damage is still not fixed, I was jumping into the water from not too high, and died.
  • Players are still unrevivable in some situations (especially if there is an other body/object near them)
  • Almost impossible to takedown a guy that uses mortar(need to be at very specific angles)
  • Exiting and reentering a vehicle (or switching seats) can cause the cosmetic reappearance of lost reactive panels when actually they’re still absent
  • When you fire and under barrel mounted weapon and then switch to your main weapon when the shot goes off,after that you sprint forward and switch to the under barrel weapon
  • A tank with proximity sensor active does not light up enemy players for teammate's outside of the tank. Tank still receives spot bonuses however.
  • Weapons models disappeared completely, along with the whole HUD
  • Was only using the jng but quickly jumping in and out of soflam yields a crosshair bug: crosshairs on recon turns into a dot instead of the proper one
  • Got revived out of bounds and the out of bounds black and white static filter stayed with me when I returned to the main area.
  • Exiting a vehicle that doesn't have air radar collapses an expanded mini map for no reason.
  • Sometimes if you jump out of a jet as it's exploding, your player's body appears backwards. You can't see your hands, but you can see your parachute "pack" that is supposed to be on your back. You can walk and shoot forward, but you cannot turn left or right. You can strafe left and right, but like I said no turning until you suicide or someone kills you.
  • On two occasions today,I have been running along, and my body has suddenly frozen and my view is teleported to a third person view of any particular squad mate. I can still shoot my own weapons, as my controller vibrates and I can hear shots in the distance, but as far as I can tell, I have no control over myself (PS3)
  • Invalid attachments for several weapons (for example sks)
  • Revive icon appears of buried / glitched bodies , which you obviously can't revive.
  • Throwing C4 in the pool on Zibi at C causes it to be there but cause no damage when detonated
  • Ammo boxes can´t be destroyed by gunfire when placed into the pools on ziba tower. Pool appears to bulletproof anything in it.
  • Main weapon for assault/engineer is still changing when switching teams (M4A1 -> AK74-Su and M16A3 -> AK-74M)
  • MBT loadout is changing randomly after tweaking the heli loadout
  • Sometimes on rush (360) i will get in a tank only to be given no loadout, has happened multiple times now on damavand peak and caspian border. checked loadouts in menu and they are there just wasn't given them upon entering. (That happens on the first abrams that spawns on every rush map as well )
  • Missing gun and dot crosshair
  • Recently, enemy aircraft taking off from their own runway instantly show up on air radar as soon as a pilot gets in. :!:
  • On PS3 you can no longer kick people from squads
  • On PS3 the game hangs for 2-3 seconds when creating a new squad
  • Dead bodies often stand straight up, making them look alive... And they also sometimes gets stuck "inside" a wall, which can also make them stand up as if they were still alive.
  • F35 targeting reticle is extremely low res (gigantic) on my screen, so big that it's hard to use, and also still does not line up with the main machinegun fire.
  • Damavand Peak Conquest has many spots where the "fire" from the tunnels reaches up through the mountains and nearly insta-kills pilots and passengers out of their helis.
  • Proning, makes you lose your Flag Capture and turns it into Flag Capture Assist.
  • In addition to the M26 accuracy bug while underslung on the AUG, you also move too far forwards on the sights while ADS'ing
  • The MAV won't lift with a player near it
  • The MAV gets stuck at people's legs when trying to MAV kill someone like it is stuck on fly paper
  • In Damavand peak, if you fall off the stairs in the building near A, you die instantly even if you only fall half a story
  • Damage receive marker seems to point to the opposite side when using the mortar, or at least not the right direction
  • Gadget placement problems
  • Stationary L85A2 + ACOG + Laser + Bipod while ADS, the bullets still go to the ACOG's chevron, but it's 100% totallydistracting .
  • X360 I got revived on Bazaar and upon standing up, I had no hitreg for the rest of the life. I flanked someone and emptied 51 rounds of Suppressed Type88 into his back within 2m and did no damage. Then a full mag of REX and a knife slash before he killed me. No damage. This happened three times that game. (All were upon being revived near B on Bazaar)
  • PS3 In Metro at the A flag you cannot place objects on some of the floors in the buildings. Ammo boxes and claymores just sink through and you cannot place TUGS or spawn beacons in these areas. This is also in the houses in seine crossing.
  • PS3 Being resed will sometimes cause you to have no gun but a cross hair. You can still shoot and move but nothing happens when you ADS. When you prone you appear to still be standing on your screen but move at the speed of being prone.
  • PS3 You can kill friendlies with ammo and health packs by hitting them with it. Unsure what triggers this.
  • Vaulting over objects seems to make players "teleport" over them very fast making them hard to shoot and kill.
  • "We are losing..." soldier shout while we are winning (tdm)
  • Ziba tower, the great hall that just wouldn't get captured

This post has been edited 54 times, last edit by "rainkloud" (Sep 24th 2012, 10:45pm)


rainkloud

jet proximity scan <3

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4

Monday, June 18th 2012, 5:03am

Lesser Bugs Cont.


  • You sometimes get spawned out of bounds on Armored Kill.
  • The collision on some of the (new AK?) rock models is messed up. You can get inside the rock.
  • You can fly/float on Scrapmetal after the Armored Kill patch. Just jump to the windows.
  • I spawned, used my ammo and decided to pick up someone else's kit. I died, got revived and I had my previous kit again with all its ammo.
  • Deployed M15 AT Mines aren't removed/destroyed when you switch teams.
  • FAMAS burst bug
  • M5K's flash suppressor doesn't seem to do anything at all, there's no game file for it. (Kudos to Rezal for finding it)
  • Projectile data is missing for MTAR with Suppressor
  • Projectile data is missing for SKS with HBar
  • AUG underslung with m26 shotgun is glitched. When aimed with the m26 active the sights are nowhere near close to the actual pellet trajectory.
  • Crosshair bug - Essentially gives you much greater accuracy from hipfire after executing a zoomed shot and then quckly reverting to hipfire stance
  • Squadmates will not have "friendly" markers above them when viewing them through the MAV. (Possibly other thermal sights as well)
  • In jets: when switching from 3rd person to first person view the ECM cooldown indicator wont update, it will stay with ECM ready, even though you just deployed ECM.
  • I have flown my jet into that ac130 a few times now and I bounce off
  • QBU-88 Sniper bipod seems to be messed up. When bipodding and taking a shot the recoil kicks in before the shot meaning that shot will be above where you are aiming.
  • Laser+bipod is buggy on the QBU 88. The laser is aiming too high, when you're aiming down sights while on a bipod.
  • Laser sight misaligned on AUG's M320 Buck (underslung)
  • Holding the knife button when exiting a vehicle removes your weapon from the screen until you enter/exit a new vehicle or change weapons. Also causes you to teleport 0-200 meters when knifing someone, plus about 40-50 meters up in the air.
  • Apparently, rejecting a revive will show up as that person teamkilling you with a medkit.
  • I'm certain it's possible to be revived with full ammo, same as if you'd respawned instead. This one happens a fair bit.
  • Sometimes enemies will survive with "0 health" remaining. This is excluding situations where there is < 1 health and the game rounds down.
  • Rarely, upon being revived, the player will hover in the air. He will not appear to move when changing positions and cannot look more than 90 degrees to the left. It has only happened to me once.
  • If you set some C4 on a glass and then you break the glass, the C4 does not harm anymore.
  • This is a collage of MAA center screen pics. As you can see, the crosshair is actually moving around a helluva lot.
  • Patch notes said that M26 accuracy was buffed to match 870MCS. This was not true; M26 has .4 spread while stationary ADS whereas the 870 has .1 spread while stationary ADS.
  • "Zombie" parachute glitch
  • Laser Painter Boosting glitch
  • Hand Grenade priming movement speed seems really inconsistent. Sometimes its normal, but sometimes its really super slow, which is especially rough when you're holding a primed grenade.
  • Carrier on Wake Island is misrepresented position wise on map
  • You can still get out of Donya Fortress (also Ziba).
  • Bandar Desert: VDV Buggy respawn glitched


Cosmetic Bugs
  • MK3 Acog is missing stuff
  • The REX has a texture bug where the ammo cylinder sometimes disappears, sometimes the ammo as well. It doesn't happen all the time, but I think about 1/3 of the time you'll get it.
  • In both Conquest and Rush (not sure about TDM), I routinely hear the winning music when my team lost, or the losing music when my team has won. It's wrong about 20% of the time, and has no rhyme or reason to it as far as I can tell.
  • Don't know if it has been brought up, but in Metro Between A and B Flags, inside, as if your looking to A from B. The 2 yellow rooms on the left, the counter there is now permiable, aka you can move through it
  • Damavand Peak terrain disappearing - http://www.youtube.com/watch?v=3vLPzy9dJRw
  • random sounds/noises at Noshahr Canals TDM not too far away from the leg of the crane
  • Player's lower half of their body is sometimes disappearing in the ground
  • Spotting a freshly died enemy makes my character say "An enemy soldier has been spotted"
  • Some weapon cosmetic issues
  • Scoreboard bug where half your team / enemy team is missing
  • Repair tool flame now shows as always on after one use
  • When you switch the G3's Taclight off, there's still a white halo which remains in front of the gun
  • "Glass" balcony Antenna
  • Flying rocks

This post has been edited 75 times, last edit by "rainkloud" (Sep 24th 2012, 10:47pm)


rainkloud

jet proximity scan <3

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5

Tuesday, June 19th 2012, 10:05am

Cosmetic Bugs Cont.
  • The following mastery dogtags have a typo: ACW-R, AUG A3, SCAR-L, MTAR-21, L86A2, LSAT, M417, JNG-90, M5K, SPAS-12.It says 'Obtain 10 service stars' in stead of 5.
  • Graphical glitches, windows and window glass effect extending to metal
  • Floating sign. Glass is destroyed but sign still stays in air.
  • The same player can show that they simultaneously completed a co-op mission with only themselves
  • REX mastery dog tags no longer update kills, mine is still stuck saying 30 kills, but I have gotten an extra 15 kills since mastering the 1911 earlier.
  • The Carrier Phalanx CIWS will sometimes show as occupied even if there is no on actually there.
  • Some guns dont show how many stars you have earned with them on the "customize" screen. So far the ones i have noticed are all the RU starting guns (AK, SVD, AK74, RPK). (Same for all M26 variants except Buck.)
  • While in a MAV, Tank and Humvee, those vehicles got the credit for kills I earned with M15 Mines. My assignment does not seem to have updated my mine kills.
  • If you unmount a mortar instantly after firing it, the kill won't count toward mortar kills (checked on battlelog several times)
  • When you got killed, and the killcam is ended -> Means that you're in the spawn menu -, if your killer get in/out of a vehicle, instead of showing your spawn point in the background (Can be your squadmates/flag/random spawn), you'll get a view of your enemy at the 3rd person during few seconds (Something like 3 seconds).
  • I was a squadleader, gave an order and left the squad for one with better specs later. I got points from my old squad following orders and following orders myself in the new squad.
  • Dog tag unlocks are incorrect for some tags. They say you need several medals to unlock but they unlock at 1.
  • Laser tagged targets wont give you any damage assist points (which the medal needs) if the laser lock is lost before the missile hits
  • Winning ticket count isn't shown on CQDM battle reports
  • You often hear the wrong team's radio chatter before you deploy for the first time
  • When launching the game, if you're typing something when the first "Battlefield limited edition launching" popup is showing you might accidentally un-start the game.. Any key seems to do it.
  • The mortar animation gets messed up when you dismount while firing and then resume
  • Sometimes the javelin the target box doesn't appear even when receiving acquire and lock tones.
  • On Alborz Mountain, sometimes the MA at B flag (on PS3) will sink into the ground when it spawns. I have seen it happen 3 times so far. It just spawns and melts into the ground until someone gets into it.
  • When locking on the enemy aircraft, the deploy countermeasure hint appears for the engineer.
  • Don't seem to get impact sounds in TD's
  • If a gunner from an attack helo kills you it sometimes still claims to have flares.
  • Quad spawn glitch
  • The end screen and customization menu sometimes show the wrong amount of service stars
  • If someone places an ammo kit on top of a tank destroyer, and you go into a gunner position, it will show you an ammo kit inside of the vehicle.
  • Minimap on Firestorm shows ghost silos
  • Helo gunner disappears when firing a TV missile
  • A MAV kill won't show on the killfeed, or count towards MAV kills on battlelog if it breaks from the kill. It will just state "Played KILLED Player".You will occasionally spawn without a spawn beacon to place as recon, if you initially spawn on your own.
  • Customize loudout error where a gunner shows up in the jet menu if you look at the heli loudout first.
  • Killfeed (sometimes?) shows the wrong color on friend and foe
  • Friend requests are still there after being accepted or denied... Kinda annoying... ;>
  • The in game dog tags menu and Battlelog says all CQ weapons require 10 SS, when you only need 5.
  • Battlelog Dog tags are "1 off" of being correct, as the bug started when the A91 dog tag was added
  • Battlelog MVP and 3rd MVP Dog tags are switched. Just compare them to the MVP medals
  • Primarily when playing Conquest Domination or Gun Master (not sure about other game modes) the scoreboard often shows up partially when you are "dead"... it's not uncommon to not see either the enemy team's top 10 or so (but then see the rest of their scoreboard fine) and also sometimes you do not see your own team's top 8-10. Once you respawn the scoreboard works fine.
  • There is a little artifact in the bottom of the screen in the form of a line of "static" often (Also unknown cause)
  • Players appear to be level 1 when they're dead on the squad respawn frameSometimes after firing Coaxial LMG in tanks, the weapon sound will keep playing after the weapon has stopped firing. It goes away when you fire the LMG again.
  • Stabbing glitch replaces knife with ammo bagM26 Slug underslung on M16A3 and A4 has crosshairs instead of a circle
  • M26 Slug sometimes makes the firing sound of a bolt-action when fired in killcams (was only able to reproduce this effect twice in testing)USAS-12 Proficiency Dog Tag shows a Spas 12 with a folded stock.
  • The Assignment 'SCAR-H Specialist' that require you to get 5 Aircraft Destroys with an AT launcher does not include Stationary AT. I fired one at a helo, missed it and got a jet behind it (score?!). Did not count for the assignment. Javelins/SMAWs/RPGs do however.
  • I died in a helicopter today (suicide due to gunner TVM) and spawned into a tank on Kharg Island Rush. I still had the ECM Ready text on the left side of my HUD.
  • AN-94 Texture Bug
  • Laser designator dogtags are bugged
  • The L86 deploy Bipod animation isn't working on PC.
  • Battle log stat bugs
  • When the scoreboard is displayed at the end of the round, if you scroll up/down very quickly in the player list, you will see a green mic icon next to all the players, both enemies and allies.

This post has been edited 27 times, last edit by "rainkloud" (Sep 24th 2012, 10:55pm)


rainkloud

jet proximity scan <3

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6

Tuesday, June 19th 2012, 10:53am

reserved

This post has been edited 1 times, last edit by "rainkloud" (Sep 12th 2012, 5:26am)


REexpert44

Laser Eyes

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7

Tuesday, September 4th 2012, 9:56pm

Here is the first of very many i am sure to find

They said scout helis would now require someone in the 4th seat to use the laser designator. Well they gave the 4th seat position in scout helis the same loadout screen as a chopper gunner in an attack chopper (Thermal optics, TV missile the whole shebang) with no option for the laser designator. This is on the loadout screen on the main menu.

Metro you can still wall glitch. Used the spawn beacon in the 3 most popular places to totem glitch and it works. Not sure about the classic climbing through walls. Will try that next.

Still get fake reloads. Bullet counter fully reads a full reload but gun has 1 or 2 shots in it.

40mm buck HAS been fixed on the AUG so it no longer rains down from the sky.

Sinky floors still exist in 3 story building on Metro and Seine
PSN:REexpert44

This post has been edited 1 times, last edit by "REexpert44" (Sep 5th 2012, 12:56am) with the following reason: new findings


REexpert44

Laser Eyes

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8

Wednesday, September 5th 2012, 9:39pm

The laser designator is accessed by pressing the 2 key on PC (Thanks to Haemo) and whatever passes for that on console.

Didnt know that. When you get into the seat it doesnt give you a prompt or anything from what i have noticed. turns out Triangle is the command on PS3. Press L1 to go into IR mode.





Back on topic ECM jammer still doesnt work correctly. Missiles will circle you until it runs out then slam into you.

Flares still have issues stopping missiles as well. Sometimes they cut right through them no matter when deployed.

Claymores can still be walked right over causing them to go off but take no damage. I have been on both ends of this at least twice since the patch. Also as far as i can tell they still disappear the instant you die. C4 does stay up for 5 seconds after you die after further testing.
PSN:REexpert44

This post has been edited 1 times, last edit by "REexpert44" (Sep 6th 2012, 11:11pm)


Suiizide

Resident Pro

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Posts: 2,784

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: Dec 30th 2011

Platform: PC

Location: Australia

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9

Saturday, September 8th 2012, 2:34pm

TD TOW doesn't fire when zoomed in with Zoom Optics.

Sig

The T-90 is a challenge, the BTR-90 is going to kill everyone in a 100 meter radius and go flying off a hill into a helicopter only to drive off while the corpse of the Cobra it just went through is being dragged through the beach on Oman.
The game will include a fully automatic An-94 launcher, literally firing Abakans at 600 RPM.
clicky
I expect rep.
If J3ST3R is dead, I think I just heard the entity that is grammar let out a sigh of relief...
To say nothing of the inordinate expense incurred by adding functionality to the gun that I may not ever use.
IKEA is the problem! Its all Desksdesksdesksdesksdesksdesksdesksdesks but oh, oh the second you say you want a table they chuckle and say "A table? You mean a kitchen table? How about a bedside table? Oh! Oh you must mean a dining room table!" and I'm like "NO! NO I JUST WANT A STANDARD, BLACK, BORING TABLE!" and they look at me then smile and go "You mean this? £170..." :(
Also, why does the RANDOM thread have a topic?

Why do fish have legs?
Fucking dutch.


Nick 30075

2manyPosts4me

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: Jan 7th 2012

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10

Saturday, September 8th 2012, 7:58pm

Stuff:
M16 Suppression bug
M5K is completely immune to suppression
AN-94 has texture bug after switching to REX
M26 accuracy still doesn't match 870 (I still need to test out the other bugs)
M5K max spread while standing, stationary, ADS is still 0.3
M5K vertical recoil is halved (.50->.25) while standing ADS
(Rare bug) Squadmate spawning on you can put you into third person on his player
Fake reload still exists (you reload but the magazine count stays at what it was pre-reload). Seems to not happen when you have an empty mag.
Projectile data is missing for MTAR with Suppressor
Projectile data is missing for SKS with HBar
HBar on SKS doesn't increase the range (bullet file is not referenced, largely because the bullet file doesn't exist)
Flash Suppressor file is missing for M5K
TV Missile firing can still blow up your helicopter. Seems to occur most frequently when the chopper is flying forward at high velocity.
Emperor Nick of the Cult of Defibrillation
Sith Deity of Thread-Killing


I'm basically just a degenerate weeb who doesn't post much nowadays.

I'm secretly Old Man Symthic

Siggy thingies


Gaming Stuff


Words of Wisdom (not really)

Quoted from "Blue Panda"

You're fedorable :love:

Quoted from "ToTheSun!"

I have the highest postcount. Nick doesn't count.

Quoted

23:44 Lt_Col_Jesus: I'm -
23:44 Lt_Col_Jesus: Okay
23:44 Lt_Col_Jesus: I'm stabbing everyone
23:44 Lt_Col_Jesus: Bye guys
23:44 Nick: *flips table*
23:44 Legion: Bye, happy stabbing
23:44 *** Lt_Col_Jesus quit (Quit: off to murder the public at large).

Quoted

10:41 LB: You just...reanimated Steve Jobs.
10:41 Dice: Well that would be unfortunate, I was just getting used to him being dead.

Quoted from "Pheozero"

... fuck. Damn you hindsight!

Quoted

23:58 Failure117: CAUSE IM FREEE
23:58 Nick: AS A BIIIIRD NOW
23:58 Failure117: FREEE OF NICK'S WORM RAPE

Quoted

ViperFTW: HEY LOOK
ViperFTW: AN ALIEN LASER FISH THE SIZE OF THE SUN
ViperFTW: I WANT TO SWAT IT WITH MY COMICLY LARGE SWORD
ViperFTW: WITH
ViperFTW: THIS
ViperFTW: AS
ViperFTW: MY
ViperFTW: FUUUUCKING SOUNDTRACK :DDDD
(the album in question)

This post has been edited 1 times, last edit by "rainkloud" (Sep 12th 2012, 2:34am)