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  • "Tiesieman" started this thread

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1

Friday, June 8th 2012, 11:21am

Are the paddles "op"?

Short suggestion thread. I was wondering, shouldn't the defib paddles be changed so that spamming revives isn't possible anymore?
Isn't it weird that when you get revived, you're instantly at 100% health? It makes the medkit much less useful.

What do you guys think of this:
-Change 1: get revived at 50% health.

This would prevent someone being revived over and over and turning into an instant bullet sponge. Also, it would encourage picking the medkit over the underslung to be an actual "medic". Besides, I think you should be at a disadvantage when you get revived.

-Change 2: cap the amount of revives per person

Probably not a good idea since it could cause problems, but it may be possible. Say, 2 revives per person and after that you stay dead.


Thoughts? I'd really like to see you being revived to full health; it doesn't really make sense and it usually turns into frustrating situations.

timminatorr

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Friday, June 8th 2012, 11:26am

1: if you are revived in a safe place you can heal anyways and ig your not you insta die.

2: nah, too complicated becouse you have to remember how much you rezzed exetera.

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Friday, June 8th 2012, 11:42am

Yes they are OP, they need a recharge time or something.

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Friday, June 8th 2012, 11:44am

No, they're only OP in Clusterfuck maps.

Anywhere else, you see it used normally.
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  • "Tiesieman" started this thread

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Friday, June 8th 2012, 11:55am

No, they're only OP in Clusterfuck maps.

Anywhere else, you see it used normally.


True, but changing them wouldn't hurt them much in the open maps and it wouldn't make them less clusterfucky :P

It was just a thought of mine, and I wanted to see some opinions

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Friday, June 8th 2012, 12:29pm

People forget to res as is, I see no reason to penalise the people who actively keep you alive. (Eternal-Pacifist <3)

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Friday, June 8th 2012, 1:48pm

Totally OP, they kill in one hit if you're right up against the guy holding his gun.
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Friday, June 8th 2012, 2:00pm

OP in the hands of you, Nick ;D

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Friday, June 8th 2012, 2:09pm

Agree, a revive should not get 100%, 50% seems reasonable.

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Friday, June 8th 2012, 2:19pm

Im thinking make it 2 revives per spawn, (example: you get shot, team mate revives you, you get shot agian, team mate revives you, shot a third time, your team mate cannot revive and you need to spawn on somone)

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