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Miffyli

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Monday, April 2nd 2018, 6:59pm

27th March 2018 Battlefield 1 Patch Notes - Symthic style

Exact patch weapon changes - Battlefield 1 27th March 2018 update (Easter Update) Official Symthic Patch notes

Site database hasn't been updated yet! It still shows old data till its changelog updates!
Here's a full list of weapon changes in the 27th March 2018 Battlefield 1 patch (Easter Update)

Table of contents
Weapon changes



Weapon changes:
Howell Automatic Factory: ADSStandBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSProneBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSProneMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSProneBaseMin - from 0.18 to 0.15
Howell Automatic Factory: ADSCrouchMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSCrouchBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSProneMoveMin - from 1.02 to 1.05
Howell Automatic Factory: ADSStandMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Factory: ADSStandBaseMin - from 0.18 to 0.15
Howell Automatic Factory: ADSCrouchBaseMin - from 0.18 to 0.15
Howell Automatic Factory: ADSStandMoveMin - from 1.02 to 1.05
Howell Automatic Factory: ADSCrouchMoveMin - from 1.02 to 1.05
Howell Automatic Sniper: ADSStandBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSProneBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSProneMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSProneBaseMin - from 0.12 to 0.1
Howell Automatic Sniper: ADSCrouchMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSCrouchBaseSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSProneMoveMin - from 1.02 to 1.05
Howell Automatic Sniper: ADSStandMoveSpreadInc - from 0.2 to 0.1
Howell Automatic Sniper: ADSStandBaseMin - from 0.12 to 0.1
Howell Automatic Sniper: ADSCrouchBaseMin - from 0.12 to 0.1
Howell Automatic Sniper: ADSStandMoveMin - from 1.02 to 1.05
Howell Automatic Sniper: ADSCrouchMoveMin - from 1.02 to 1.05
M1917 Enfield Infantry: PostReloadDelay - from 0.9 to 1.433
Farquhar-Hill Optical: InitialSpeed - from 800 to 740
Farquhar-Hill Storm: InitialSpeed - from 800 to 740
MP 18 Experimental: NumBulletsReloaded - from 32 to 30
MP 18 Experimental: MagSize - from 32 to 30
Ribeyrolles 1918 Factory: HIPProneMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPStandBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPProneBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSCrouchBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPStandMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPRecoilDec - from 8 to 16
Ribeyrolles 1918 Factory: ADSProneBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSRecoilDec - from 8 to 16
Ribeyrolles 1918 Factory: ADSProneBaseMin - from 0.18 to 0.24
Ribeyrolles 1918 Factory: ADSStandMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPCrouchMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: HIPCrouchBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSProneMoveMin - from 0.57 to 0.76
Ribeyrolles 1918 Factory: ADSProneMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSStandBaseSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSStandBaseMin - from 0.18 to 0.24
Ribeyrolles 1918 Factory: FirstShotRecoilMul - from 1.3 to 1.083
Ribeyrolles 1918 Factory: ADSCrouchMoveSpreadDec - from 2.7 to 4.05
Ribeyrolles 1918 Factory: ADSCrouchBaseMin - from 0.18 to 0.24
Ribeyrolles 1918 Factory: ADSStandMoveMin - from 0.57 to 0.76
Ribeyrolles 1918 Factory: ADSCrouchMoveMin - from 0.57 to 0.76
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, April 2nd 2018, 7:43pm

Interesting, it seems the new MP 18 Exp magazine was implemented (can someone check the model?), the Ribey Factory was made a true Factory, and (I believe) the F-H was given the same velocity as the Howell (as they're both .303). I'm pretty sure I know what the Enfield timer fixes too, the end of reload animation was a bit off before.
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Monday, April 2nd 2018, 8:46pm

Interesting, it seems the new MP 18 Exp magazine was implemented (can someone check the model?), the Ribey Factory was made a true Factory, and (I believe) the F-H was given the same velocity as the Howell (as they're both .303).


I can confirm all of these. I have 0 minutes logged on the Enfield, though I have it unlocked.

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Monday, April 2nd 2018, 9:19pm

If the Ribeyrolles is now a true factory version does that mean it's pretty much confirmed that we'll get those other variants from the CTE a while back?

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Monday, April 2nd 2018, 10:25pm

That's my thinking, yes.
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Tuesday, April 3rd 2018, 12:51am

Quoted

That's my thinking, yes.
What other variants?

Hmm I am actually curious to see how it will feel with more RDec and SDec, especially compared to MP18 optical. Post-Hrecoil nerf I vastly prefer MP18 optical to the Ribeye.

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Tuesday, April 3rd 2018, 3:49am

So, is it overall a buff or nerf to the ribey?

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Tuesday, April 3rd 2018, 4:58am

What other variants?

Hmm I am actually curious to see how it will feel with more RDec and SDec, especially compared to MP18 optical. Post-Hrecoil nerf I vastly prefer MP18 optical to the Ribeye.


These variants. Which look rather familiar to me.


So, is it overall a buff or nerf to the ribey?


It's not really a buff or nerf, it's a change. Factory and Optical are pretty much the strongest two variant types in the game so you're good with either, depending on preference. Personally I prefer Factory, and a number of other well-informed people I've talked to consider it the slightly "better" of the two as well. So, arguably, buff.
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Tuesday, April 3rd 2018, 5:00am

So, is it overall a buff or nerf to the ribey?


You'll see about identical performance.

Tap fire gets better thanks to better SDEC, longer bursts get worse thanks to worse minSpread.
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Tuesday, April 3rd 2018, 6:30am

The "do you like irons or that lens sight" probably has a bigger impact that the stats differences since you can modify your burst lengths to account for fac vs optical discrepancies.

I find I have much more trouble tracking targets cleanly using the lens sights than something with really clean irons like the Auto-8 family.